Disable additions like Neera
Vnavekul
Member Posts: 181
Is it possible to completely disable DLC-things like Neera, Dorn and Rasaad? I suppose they are nice additions and all, but they seem really out of place for me. (I'd like the game more if it stays more true to the original, without them.) I know I can just ignore them afther their initial encounter, but ignoring someone like Neera would be really out of place for most of the characters I play. Just wondering!
Post edited by Dee on
0
Comments
they're just some new sprites.. you don't even have to talk to them
Neera is the closest thing to a forced encounter of the three, and even there you could just choose not to help her and be on your way. Even if you don't, the encounter is easier than most of the assassination attempts you're dealing with at exactly the same point in the game.
You'd have to enable/disable her during the game creation, though; or specify that changing it in Options would only affect new games, not existing ones.
Hehe okay, you do make a point there. :-) maybe it's just me then, shit happens...enemies try to kill you, you die, you reload. I assume the scripted sequence is in the initial encounter; I'd like to think 99% of the time everyone can win that battle (assuming it is, since you said you could die). But for this: " I know I can just ignore them afther their initial encounter", you can easily do that. Believe me, it's easy to do. ;-) you wouldn't care anymore after a few minutes.
For the meantime though, do just that. If there'd be an option to disable them, you might not get that for a while. Best you just ignore them like I said.
Personally, I look at it in the long-term: something like this would be a great first step toward mod-maintenance. If you could have a screen before starting a game that allowed you to enable or disable an official DLC, then you could also (potentially) have things in that same screen that are unofficial content mods or tweak packs. Being able to enable or disable them at game creation would allow easier customization.
In any case, this is definitely a feature request, so I'll move it there now.
DLCs could be treated as mods, being simple to enable/disable them.
Here this is my old thread if anyone is interested.
http://forum.baldursgate.com/discussion/2381/internal-mod-manager
By the way, Dorn can't be avoided, right? I always get his initial meeting when I travel to the mines.
I find it difficult to get to Beregost without leveling up once, but that might be due to my propensity to clear areas out for max XP, especially early.
This is a mod, and it is a pretty easy one at that. You'll have better luck pursuing it as such.
As for Neera's event just happening. I do not think that should be changed. This is a game of AD&D, sometimes shit just happens and you have to deal with it.
I would not like this event changed just because some people don't want to deal with Neera. I agree with @Wisp, just mod her out.
Rasaad is not a dlc, but it is also just one line to change.
The multiplayer update would be a good time to do this - I know the the devs have said they intend to make the DLC usable by everyone in the game if even one person has it, but people playing multiplayer who haven't yet played with the DLC's might not want them spoiled for example.
My main reason for wanting it is that it could easily be converted into an in game mod manager too.
SetGlobal("NEERAExists","GLOBAL",1)
SetGlobal("RASAAD_PLOT","GLOBAL",1)
SetGlobal("DORNExists","GLOBAL",1)
That would prevent all three from spawning.
My initial instinct was to think that this was a pretty silly thing to ask for. As someone else mentioned, there are a *ton* of NPCs in BG1 that almost leap out in front of you and ask to join you for no good reason. I remember my earliest playthroughs of BG1 I had absolutely no problem completely ignoring Quayle, even though I did think his hat was rather spiffy (but god, that voice??).
But then it came up that a feature like this could lead to an internal mod manager, which actually *does* sound like something that BG really needs. Maybe that should be the request instead.
As for the new character DLCs, this strikes me as only being something that's a problem on the PC and Mac versions, since they come with the DLC for free. And, honestly, I think it's rather a small and, ultimately, insignificant problem. Maybe the request should just be for a mod manager, since that's the most practical and universally useful thing that's come out of this discussion?