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[READ BEFORE POSTING] List of known Bugs and Issues

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  • hook71hook71 Member, Developer Posts: 582
    @Mortianna / @minevese - Looks like this was missed. I'll report it.
  • Helegak3Helegak3 Member Posts: 8
    I'm sure this was probably posted before, but I couldn't find it in the bug list (ctrl+f "Shar-Teel"). Anyway, when I challenge Shar-Teel to a duel, she does one swing to my cavalier (missing by the way) and declares victory. Repeated attempts reveal the same outcome. I am playing the newest version (not beta) with no mods or extras installed.
  • ItomonItomon Member Posts: 187
    Added a couple of Multiplayer Bugs in v1.2 in the forum and asked mlnevese to update them here, but maybe you could do it yourself, @Shandyr?
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    I've been away for three days. Catching up to all messages :)@Ijimekko added.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @Itomon Added all threads reported. Thanks.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited November 2013
    Ijimekko said:
    That one needs lots of work. In the only game of the infinity engine where Multi-Classes' HP works well is in PS:T.
    EDIT: now I realized it says DUAL-Class!!!!! It works well for the Dual-Class HP, I do not where it is wrong??
  • IjimekkoIjimekko Member Posts: 12
    CrevsDaak said:

    Ijimekko said:
    That one needs lots of work. In the only game of the infinity engine where Multi-Classes' HP works well is in PS:T.
    EDIT: now I realized it says DUAL-Class!!!!! It works well for the Dual-Class HP, I do not where it is wrong??
    When import dual-class character from character file, the amount of HP is incorrect.
  • MutantPlatypusMutantPlatypus Member Posts: 12
    I feel like these were mentioned somewhere, but I can't find them anymore. Unless someone specifies otherwise, I'm going to make a new thread for these bugs, all of which exist in new games created after installing v1.2 for Steam on the PC:

    1. The description for Minsc's Berserk ability is actually the description for Barkskin. (Wrong string reference)

    2. If you go to the Xvart Village before meeting the farmer who's cow is being attacked by Xvarts, then that farmer will give you a quest that you cannot complete. (Does anyone know the Character code for Nexlit the Xvart so I can just kill him again and complete the "Xvart Raids" quest?)

    3. Speaking to the Amnian Solidier in the Garrison in Nashkel (AR4801) AFTER saving Brage and delivering him to the temple results in correct dialoge but a response that says something like "NO CORRECT RESPONSES" and the "End Dialogue" button's text gets some other garbled string. (If I had to guess, some delimiter in the text files is missing or superfluous, resulting in the appropriate responses actually being displayed in the "End Dialogue" button.)
  • mlnevesemlnevese Member, Moderator Posts: 10,214
  • JalilyJalily Member Posts: 4,681
    edited November 2013
    Thanks, I'll take a look.

    1. This has been reported internally.
    2. The quest is currently not completable; sorry about that!
    3. Will look into this.
    Post edited by Jalily on
  • MathsorcererMathsorcerer Member Posts: 3,042
    2) That is odd about Hulrik. Those xvarts are "xvarth" and increment the variable counter referenced in his dialog while the other xvarts are different. Still...I do see that his dialog gives a journal entry with no subsequent removal.

    3) Did you mean ar4801 or ar4810? I checked all the Amn soldier dialog files and didn't find any triggers for after you have returned Captain Brage, only triggers for Oublek's dialog. Do you have any mods installed? I don't use any so there may be differences in our games.
  • MutantPlatypusMutantPlatypus Member Posts: 12
    edited November 2013

    2) That is odd about Hulrik. Those xvarts are "xvarth" and increment the variable counter referenced in his dialog while the other xvarts are different. Still...I do see that his dialog gives a journal entry with no subsequent removal.

    3) Did you mean ar4801 or ar4810? I checked all the Amn soldier dialog files and didn't find any triggers for after you have returned Captain Brage, only triggers for Oublek's dialog. Do you have any mods installed? I don't use any so there may be differences in our games.

    Alrighty, since 1 and 2 seem to be known issues, I'll see if I can reproduce 3... If I can, I'll say so here (in this post) and make a new thread for it.

    UPDATE: Correct, I did mean ar4810. It's the building marked Garrison, and you seem to have figured out what I meant. However, I CAN reproduce it consistently. Some of his dialogues are ok, but there's one... I'm making the new thread now... I think you needed to trigger the Journal entry where they mention Oublek, and then talk to them again after they put that entry in the journal.

    UPDATE2: "Official" report thread, with screenshot: http://forum.baldursgate.com/discussion/23805/amnian-soldiers-in-nashkel-garrison-after-brage-quest
    Post edited by MutantPlatypus on
  • PaulgPaulg Member Posts: 115
    maybe not a bug, but i dont know where else to throw this!, but wheres the access to watchers keep in SoA?! where is it?! did you make it so we can access it later? or do we have to wait till ToB? ... *hyperventilating*

    PS. its cool if i have to wait... ive just come to rely on the access to the shop-person at the top for early access to certain ToB items, and i can usually clear the first level at low levels... just... just lemme know whats going on here.
  • toshirotoshiro Member Posts: 113
    I don't know if anybody reported this or if it's even a bug, but I took Neb's offer to bug out of jail your going to attacked by 3 groups of mercs, even though they're hostile when I attack them I lose 7 rep points, even my rep is 14 at the time, not sure why I lose them since they are hostile
  • SertoriusSertorius Member Posts: 172
    edited November 2013
    @mlnevese

    How many of the bugs listed here have actually been fixed already?

    Oh, and can you add this one to the list:
    http://forum.baldursgate.com/discussion/23632/bug-missing-or-wrong-description-of-special-abilities#latest
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    The known bugs list is going to be updated soon removing old bugs that are fixed and adding all confirmed new ones.
  • toshirotoshiro Member Posts: 113
    Blade song doesn't do anything no AC drop and this for level 8 Blade, even with blades song there should be at least -I to ac and + to hit and damage.
  • BreggaBregga Member Posts: 1
    Hi, I can't seem to figure out how to actually start a new thread for the bug I'm seeing. Running on Windows 7, my Baldur's Gate I EE, I can't get my new characters past the CandleKeep cutscene where Gorion dies. Instead, it seems that Gorion stays behind after telling me we must find shelter, while my character goes into the woods and just stands int he stony circle in perpituity. This didn't used to happen before, but regardless of what kind of character i make, or even if I import an old character, I can't get them past the cutscense!!! Is it possible the custscene script got corrupted, and if so, what do I need to do fix it? I tried uninstalling Baldur's gate via Steam but it still remained a problem.
  • InariiInarii Member Posts: 35
    Hi, i am running the latest patch 1.2 and some modes are installed too, and after getting to chapter 5 i cant rest as it fires the dream sequence after which i am supposed to get a new Bhaal power, but instead the game just crushes. the game also crushes when ever i try to go to the werewolves island, i assume it is because of the cut scene that is fired. i did not experience any crushes prior to chapter 5, and had no problem with the dream sequences and receiving the Bhaal powers.
  • BigfishBigfish Member Posts: 367
    edited December 2013
    [deleted]
    Post edited by Bigfish on
  • ErgErg Member Posts: 1,756
    edited December 2013
    Current Behaviour: people use this thread to post bug reports.

    Expected Behaviour: people shouldn't use this thread to post bug reports.
    Shandyr said:

    Important: Please make a seperate thread for each new bug.

  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited December 2013
    Erg said:

    Current Behaviour: people use this thread to post bug reports.

    Expected Behaviour: people shouldn't use this thread to post bug reports.

    Shandyr said:

    Important: Please make a seperate thread for each new bug.

    For those that do not understand @Erg's amazing humor, do not report bugs here, thanks in advice, just create a thread in the category the bug is in, if the bug is from BG:EE do not post it in BG2:EE.
  • CoreyTisdaleCoreyTisdale Member Posts: 1
    I cannot get to the chessboard in Durlag's Tower. I have entered the ice, fire, wind, and earth chambers and verified that everything is dead, and yet I do not teleport to the chessboard. The only thing I can think of is that neera had a wild mage barf that polymorphed the air aspect, and it died while polymorphed. Is it possible that it did not register dying properly?
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @CoreyTisdale do you have SCS installed? If yes, move on, it is a known bug from that mod. And
    Shandyr said:

    Important: Please make a seperate thread for each new bug.


  • OnoxOnox Member Posts: 23
    Hi,

    A problem with the spellbook was reported some time ago : http://forum.baldursgate.com/discussion/20927/too-many-spells-for-level-3 . There are only 24 visible slots for the player to scribe spells, but the unmodded game already contains 25 third-level spells... It is not a critical issue, but it is annoying if you play an unspecialised mage with 19 or more intelligence, and mods can add spells too. I do not see it in the list of known bugs, please could you add it ?
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Onox http://forum.baldursgate.com/discussion/22810/game-update-v1-2-0/p1
    Open the spoiler thing with the 333 improvements, it says 25 spells may now be displayed.
  • BowenBeowulfBowenBeowulf Member Posts: 2
    I looked through the known multiplayer issues and I didnt see the problem I'm having, but I may have over looked it, but here goes...A friend and I both downloaded BG:EE so we could play online while he's out on the road, but every time we've tried joining each others games, either the game crashes completely, or we get to the Character Arbritration screen where it sits for a few seconds and then get booted to the main menu with the "Multiplayer session has ended" message...we even tried connecting by TCP/IP, and still the same bs...we've been itching to play through BG1 and BG2, so any ideas would be GREATLY appreciated...
  • SniperfishSniperfish Member Posts: 2
    Apologies for a repeat post if there is, but this issue has been driving me up a wall. I'm running BG:EE through Steam on Vista with dual radeon hd 4800. My issue is every time I click ANYTHING the game will lag/delay. Eventually the game will fully lock up and the only way to close it is through Task Manager.

    I had this problem early on when I started playing, and disabling my hardware mouse seemed to fix it for a while, but now it is back and angrier than ever, usually locking the game in less than 10 clicks.

    No settings have changed, and I'm just baffled and defeated. Please help. Redirect me to an old post or give me something to try. I just have no clue.

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