Barbarian or Berserker?
Curmudgeon
Member Posts: 57
Here is a comparison of Barbarians and Berserkers.
Would like to read your thoughts about which you find superior overall.
BARBARIAN
Advantages:
- Rolls d12 for HP instead of a Fighter's d10
- Moves 2 points faster than the normal character movement rate
- Immune to backstab
- At Level 11 gains 10% Resistance to Slashing, Piercing, Crushing & Missile Damage
At Level 15 gains 5% more DMG Resistance (Total: 15%)
At Level 19 gains 5% more DMG Resistance (Total: 20%)
[With the HLA 'Hardiness' and the 'Defender of Easthaven Flail',
Total DMG Resistance can reach 80% / Missile 60%]
- Can use Barbarian Rage 1/day for every 4 levels (Levels 1, 5, 9, 13, ...)
Rage lasts for 30 seconds
Rage gives +4 to STR & CON
Rage gives +2 to Saves vs Spells
Rage gives immunity to "ALL" Charm, Confusion, Fear, Hold, Maze, Stun, & Sleep
Rage gives Negative Plane Protection (Immunity to Level Drain)
Unlike Berserker Enrage, Barbarian Rage does NOT make the Barbarian winded, with associated penalties
Rage gives a -2 AC PENALTY
Disadvantages:
- Can not wear Full-Plate & Plate Armors
- Can become no more than Specialized (**) in any Weapon Proficiency
- Can not Dual-Class
Further Comparisons:
- Can become no more than Specialized (**) in Ranged Weapon Proficiencies
(Long bow, Short Bow, Crossbow, Sling, Dart)
BERSERKER
Advantages:
- Can use Enrage 1/day for every 4 levels (Levels 1, 5, 9, 13, ...)
Enrage lasts for 60 seconds
Enrage gives +2 to Hit, +2 DMG, & -2 AC
Enrage gives immunity to Charm, Confusion, Fear, FEEBLEMIND, Hold, IMPRISONMENT, Maze, Stun, & Sleep
Enrage gives Negative Plane Protection (Immunity to Level Drain)
Enrage gives +15 HP (Removed when Enrage ends, possibly killing the Berserker)
Disadvantages:
- Becomes winded (30 seconds) after Enrage.
While winded, receives -2 to Hit, -2 to DMG & a +2 PENALTY to AC
- Can become no more than Proficient (*) in Ranged Weapon Proficiencies
(Long bow, Short Bow, Crossbow, Sling, Dart)
Further Comparisons:
- Can wear Full-Plate & Plate Armors
- Can achieve Grand Mastery (*****) in Melee Weapon Proficiencies
- Can achieve Grand Mastery (*****) in Melee Throwing Weapon Proficiencies (Axe, Hammer, Dagger)
- Can Dual-Class
- [With the HLA 'Hardiness' and the 'Defender of Easthaven' Flail,
Total DMG Resistance can reach 60% / Missile 40%]
N.B. The 'Defender of Easthaven' is a +3 THAC0 weapon [Also +1 AC Bonus] / [No Missile DMG Resistance Bonus]
Leather Armor with good AC (SoA): Armor of the Viper +5 (AC 2) / Shadow Dragon Scale (AC 1)
Chain Mail with good AC (ToB): Aslyferund Elven Chain +5 (AC 0) / White Dragon Scale (AC -2)
Would like to read your thoughts about which you find superior overall.
BARBARIAN
Advantages:
- Rolls d12 for HP instead of a Fighter's d10
- Moves 2 points faster than the normal character movement rate
- Immune to backstab
- At Level 11 gains 10% Resistance to Slashing, Piercing, Crushing & Missile Damage
At Level 15 gains 5% more DMG Resistance (Total: 15%)
At Level 19 gains 5% more DMG Resistance (Total: 20%)
[With the HLA 'Hardiness' and the 'Defender of Easthaven Flail',
Total DMG Resistance can reach 80% / Missile 60%]
- Can use Barbarian Rage 1/day for every 4 levels (Levels 1, 5, 9, 13, ...)
Rage lasts for 30 seconds
Rage gives +4 to STR & CON
Rage gives +2 to Saves vs Spells
Rage gives immunity to "ALL" Charm, Confusion, Fear, Hold, Maze, Stun, & Sleep
Rage gives Negative Plane Protection (Immunity to Level Drain)
Unlike Berserker Enrage, Barbarian Rage does NOT make the Barbarian winded, with associated penalties
Rage gives a -2 AC PENALTY
Disadvantages:
- Can not wear Full-Plate & Plate Armors
- Can become no more than Specialized (**) in any Weapon Proficiency
- Can not Dual-Class
Further Comparisons:
- Can become no more than Specialized (**) in Ranged Weapon Proficiencies
(Long bow, Short Bow, Crossbow, Sling, Dart)
BERSERKER
Advantages:
- Can use Enrage 1/day for every 4 levels (Levels 1, 5, 9, 13, ...)
Enrage lasts for 60 seconds
Enrage gives +2 to Hit, +2 DMG, & -2 AC
Enrage gives immunity to Charm, Confusion, Fear, FEEBLEMIND, Hold, IMPRISONMENT, Maze, Stun, & Sleep
Enrage gives Negative Plane Protection (Immunity to Level Drain)
Enrage gives +15 HP (Removed when Enrage ends, possibly killing the Berserker)
Disadvantages:
- Becomes winded (30 seconds) after Enrage.
While winded, receives -2 to Hit, -2 to DMG & a +2 PENALTY to AC
- Can become no more than Proficient (*) in Ranged Weapon Proficiencies
(Long bow, Short Bow, Crossbow, Sling, Dart)
Further Comparisons:
- Can wear Full-Plate & Plate Armors
- Can achieve Grand Mastery (*****) in Melee Weapon Proficiencies
- Can achieve Grand Mastery (*****) in Melee Throwing Weapon Proficiencies (Axe, Hammer, Dagger)
- Can Dual-Class
- [With the HLA 'Hardiness' and the 'Defender of Easthaven' Flail,
Total DMG Resistance can reach 60% / Missile 40%]
N.B. The 'Defender of Easthaven' is a +3 THAC0 weapon [Also +1 AC Bonus] / [No Missile DMG Resistance Bonus]
Leather Armor with good AC (SoA): Armor of the Viper +5 (AC 2) / Shadow Dragon Scale (AC 1)
Chain Mail with good AC (ToB): Aslyferund Elven Chain +5 (AC 0) / White Dragon Scale (AC -2)
1
Comments
IMO immunity to imprisonment is way more important as well and it last for a full minute.
And the DR can also be countered by Full Plate (in BG2) as it gives you even more AC against specific attacks, so you are harder to hit anyway and don't have to rely on reducing incoming damage.
I see honestly no reason in the BG-series to have a barbarian. Might be different in IWD2 with the 'new' multi-classing or in NWN2+addons.
How come they get it now?
The ingame description for Berserker Enrage includes Imprisonment; the ingame description for Barbarian Rage does not. Though I have not tested the latter.
Beserker can not only dual class, but a well thought out Beserker Cleric can be tremendously deadly. And a Beserker thief with Grandmastery in a weapon who can back stab after raging is insane. The barbarian to me has some damage resistance advantages but loses out with overall AC bonuses...though the extra hit points probably more than compensate. I've always wondered why it was available as a class since it felt redundant, and overall to be less effective for planning out characters with depth than Berserker. But I guess if you wanted to go with a sling and get the strength bonus as well as weapon proficiencies to specialization it'd be a pretty interesting ranged class. I also prefer the Beserkers Enrage ability since it's a full minute of crazy and offers immunity to imprisonment and level drain which are killers in BG2.
I still think Minsc should be a Berserker BTW.
Granted a berserker could dual class to a mage or cleric and buff the hell out of themselves.
I was just thinking about starting the exact same discussion as this B vs. B class. looks like you beat me.