Anyone know who currently holds the keys to Dudleyville these days? I wouldn't mind helping update it for EE, but all e-mails seem to be going into the void.
Considering that the dudleyville fixes were abrogated YEARS ago by the G3 fix pack (and anyone who knows anything about BG modding knows that) which was then implemented (supposedly) for BGEE... I really don't see how you could have possibly thought he was referring to that obsolete mod as apposed to the still used and useful website containing the walkthru and the map pics.
@Zafiro, I don't want Gamebanshee! I want Dudleyville! Dudleyville! I have always wondered why they are almost in exactly the same format though - who copied who?
I've tried that route, but I'm getting no response. It occurs to me that unless PJ gave them permission to give permission (e.g. gave PPG the rights to Dudleyville, rather than just permission to reproduce it) it isn't their call anyway.
I may just proceed then. I'm thinking it might be better to have a separate site for EE, since a lot of people still play vanilla / BGT / Tutu. Then I can strip out stuff that isn't relevant to EE & not have to put qualifiers everywhere.
I got word from @jcompton that he's fine if I make a mirror, so here's the plan:
I'm going to make a new site for Dudleyville:EE that is specific to EE. It will fully credit the original, and link to it for players playing vanilla/BGTutu/BGT.
I'm still deciding if I want to keep it plain Jane html, or if I want to port it to a CMS so that it can be updated more easily by contributors.
If anyone is interested in helping with this, you can PM me or post here. The key qualification is that you need to be familiar with Near Infinity and/or other modding tools: the depth of Dudleyville comes from knowing what the scripts are doing, not just guessing at cause & effect from a playthrough.
There is a Wordpress design by @modestvotla that I need to get up before editing can begin in earnest. I have been a little distracted buy my new role with Overhaul, and there may be some changes in the next update that will impact the walkthrough, but it isn't forgotten!
Comments
Considering that the dudleyville fixes were abrogated YEARS ago by the G3 fix pack (and anyone who knows anything about BG modding knows that) which was then implemented (supposedly) for BGEE... I really don't see how you could have possibly thought he was referring to that obsolete mod as apposed to the still used and useful website containing the walkthru and the map pics.
http://gamebanshee.com/baldursgate/bgeewalkthrough.php
Edit. He wrote to Pocket Plane Group forum under the nickname "PJ Maybe".
More to come...
I'm going to make a new site for Dudleyville:EE that is specific to EE. It will fully credit the original, and link to it for players playing vanilla/BGTutu/BGT.
I'm still deciding if I want to keep it plain Jane html, or if I want to port it to a CMS so that it can be updated more easily by contributors.
If anyone is interested in helping with this, you can PM me or post here. The key qualification is that you need to be familiar with Near Infinity and/or other modding tools: the depth of Dudleyville comes from knowing what the scripts are doing, not just guessing at cause & effect from a playthrough.
More news as I get around to it...
I can't wait to see the site up and running. Thanks in advance!