I think it really is unrealistic how quickly the weapon breaks sometimes. I get that there's an iron crisis going on but it feels like the sword is made from clay.
For a good few rounds I've not realised that various NPCs have been punching rather than stabbing stuff, fine for Ajantis, not quite so good for Xzar O_o
If there's something that always sounded strange to me is that ALL normal weapons break because of the crisis. Are all of them brand new and made with tainted iron? Are there no weapons made before the crisis in use or for sale?
It would be better if the game randomly decided when you get a weapon from an opponnent if you get a pre or post crisis weapon to determine if it is easily breakable or not. It could also be reflected in the cost of the weapons when you buy/sell them.
@minevese That's addressed actually. I talked to someone in BG:EE that said that the Iron Taint is contagious. Even if you bring something out of an ancient tomb, once it gets around tainted iron it becomes brittle. Which sounds stupid til you remember Wizards.
@minevese That's addressed actually. I talked to someone in BG:EE that said that the Iron Taint is contagious. Even if you bring something out of an ancient tomb, once it gets around tainted iron it becomes brittle. Which sounds stupid til you remember Wizards.
It makes perfect sense if its something like "essence of rust monster". It could quickly corrode even the toughest of iron alloys. And it's not hard to imagine it being magically "contagious" either.
This a fantasy setting after all, not the real world!
This happened to me on my first playthrough, too! lol I chunked the assassin, as well, so I just assumed my CHARNAME was such a beast that he broke his longsword hitting the guy so hard.
I noticed something that's kind of odd in my playthrough. I had Kivan dual wield scimitars, his main hand scimitar never broke, but his off hand scimitar broke constantly.
Minsc broke three two-handed swords and four bastard swords while we were trying to save Dynaheir in the Gnoll Stronghold. I tried to get him to just go back to Nashkel for a new sword but you know how stubborn he can be...
This might not be entirely accurate but i remember from table top that rolling a 1 (critical Miss) would force you to roll a D100 to determine what effect the critical miss had and breaking your weapon was one of the many effects.
This might not be entirely accurate but i remember from table top that rolling a 1 (critical Miss) would force you to roll a D100 to determine what effect the critical miss had and breaking your weapon was one of the many effects.
Many DMs used house rules for breakage, and the core rules even suggested a few options; but the only official rule was that a one was an automatic miss.
Comments
It would be better if the game randomly decided when you get a weapon from an opponnent if you get a pre or post crisis weapon to determine if it is easily breakable or not. It could also be reflected in the cost of the weapons when you buy/sell them.
This a fantasy setting after all, not the real world!
Serves 'em right. Bastards.