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Ashikukuru/-kururu/-rukuru/whatever

ChowChow Member Posts: 1,192
I swear, these things were not here in the original game. They're also hax as hell.

How am I supposed to deal with backstabbing little shits that automatically makes themselves invisible every damn time I see one?

Comments

  • AlsnAlsn Member Posts: 97
    edited December 2012
    They were indeed in the original game.

    They don't have much health, just kill them before they kill you. Or, say, set up a trap(skull trap, glyph of warding or just plain thief traps) and "aggro" them and lead them into the trap with a character that won't die from a backstab(such as a mage with mirror image or a fighter with tons of AC/HP).

    Or stun them with a wand, or kill them with fireballs by "distracting" them with a fire immune tank. There are tons of ways.
  • AlkaluropsAlkalurops Member Posts: 269
    edited December 2012
    I take it you've never played BG 2? Or perhaps you forgot how many backstabbing thieves with potions of invisibility you encountered? In my experience Ashirukuru's are easier to kill since they stick to the first NPC they see. The thieves I encountered in BG2 all had the annoying habit of stabbing Aerie.

    Just pull them with a fighter that can take a few hits, and focus fire when they become visible. If that still doesn't work for you, you can perfectly avoid them and finish Durlag's tower without killing them.
  • PantalionPantalion Member Posts: 2,137
    Pick one:

    Run a thief with Detect Illusion and dispel the suckers every round.

    Run through with an sanctuaried character capable of stealthing, use stealth over and over again. When it auto fails, that means you are within the visual range of an enemy you cannot see, and can pinpoint their location by elimination, setting snares accordingly before triggering them with a controlled explosive charge so they run towards you and die under a hail of trapfire.

    Continuously cast detect invisibility.

    Move through the maze casting Cloudkill and Entangle on each square foot of it, scouring all before you in agonised burning death.

    Ignore that particular path through the dungeon, they have little treasure of value.
  • QuartzQuartz Member Posts: 3,853
    Pantalion said:

    Ignore that particular path through the dungeon, they have little treasure of value.

    Bala's Axe is boss. =\
  • PantalionPantalion Member Posts: 2,137
    Quartz said:

    Pantalion said:

    Ignore that particular path through the dungeon, they have little treasure of value.

    Bala's Axe is boss. =\
    That the one with no enhancement bonus that dispels on hit? I've honestly never had cause to use it, though perhaps my predisposition towards other means of caster handling skews my perspective.
  • and_then_orand_then_or Member Posts: 107
    TIL what detect illusion does.
  • TressetTresset Member, Moderator Posts: 8,268
    edited December 2012
    My F/T looked at those things and gets behind them and swings saying: "ONE HIT AND DONE!!"
    @Pantalion Bala's axe doesn't actually dispel magic... Instead it applies a miscast magic on the target with each hit (usual save). Why the flavor text says it dispels is anyone's guess (though I would bet that some other nerds on here would know).
    Edit: D&D lore question: What the heck are those creatures supposed to be anyway? Undead? Ghosts? Something else?
  • AlsnAlsn Member Posts: 97
    edited December 2012

    TIL what detect illusion does.

    Then you learned something really valuable @and_then_or. At least if you ever plan on using any mods that increase the difficulty(such as SCS). The ability to ignore "Immunity: Divination" is absolutely amazing for dispelling invisibility or mirror images.
  • lunarlunar Member Posts: 3,460
    Barbarians are immune to backstab, no? Having one pays off there. Or use a thief's detect illusion skill or apply anti-invisiblity spells (detect invisible, glitterdust, detect illusions etc)
  • and_then_orand_then_or Member Posts: 107
    @Alsn - It seems I'm learning more and more.

    Correct me if I'm wrong, what you are saying is:

    -Detect Illusion not only allows you to 'see' those who have been invisibleddeld
    but dispells mirror images.

    This seems very useful at low levels when disrupting a mage's spell casting can be critical
    If a thief in your partly successfuly dispells, is the illusion dispelled for the entire pary or just the thief?

    "The ability to ignore "Immuinty:Divination"...

    - Detect Illusion couters the "Immunity: Divination"

    So then what was once immune is no longer.



    Also Alsn, I do not need to increase the difficulty of the game though mods. You see all the computer games I play have a native enhancement known as the 'and_then_or muppeter'. This creates a cornicopia of delightful obsatacles for me to surmount not avaible to any other gamer.

  • bigdogchrisbigdogchris Member Posts: 1,336
    edited December 2012
    They are little turds. I just made sure I ran a char with very high HP into their area and as soon as they appear blast them with everything I had. If you have a Barbarian, even better, as they are immune to backstabbing.
  • PantalionPantalion Member Posts: 2,137

    @Alsn - It seems I'm learning more and more.

    Correct me if I'm wrong, what you are saying is:

    -Detect Illusion not only allows you to 'see' those who have been invisibleddeld
    but dispells mirror images.

    This seems very useful at low levels when disrupting a mage's spell casting can be critical
    If a thief in your partly successfuly dispells, is the illusion dispelled for the entire pary or just the thief?

    "The ability to ignore "Immuinty:Divination"...

    - Detect Illusion couters the "Immunity: Divination"

    So then what was once immune is no longer.



    Also Alsn, I do not need to increase the difficulty of the game though mods. You see all the computer games I play have a native enhancement known as the 'and_then_or muppeter'. This creates a cornicopia of delightful obsatacles for me to surmount not avaible to any other gamer.

    Detect Illusion rolls every round to dispel any illusion spell or effect. This includes Blur, Mirror Images, Invisibility, Simulacrum and any other illusion spell that might be active in their proximity. It works as an actual dispel, and it's not a Divination effect, so it naturally ignores Immunity: Divination.

    Incidentally, Detect Illusions is a Divination effect that dispels Illusions, Immunity: Divination confers immunity to it, and is an Abjuration effect, so it is unaffected.
  • AlsnAlsn Member Posts: 97
    edited December 2012

    @Alsn - It seems I'm learning more and more.

    Correct me if I'm wrong, what you are saying is:

    -Detect Illusion not only allows you to 'see' those who have been invisibleddeld
    but dispells mirror images.

    This seems very useful at low levels when disrupting a mage's spell casting can be critical
    If a thief in your partly successfuly dispells, is the illusion dispelled for the entire pary or just the thief?

    "The ability to ignore "Immuinty:Divination"...

    - Detect Illusion couters the "Immunity: Divination"

    So then what was once immune is no longer.



    Also Alsn, I do not need to increase the difficulty of the game though mods. You see all the computer games I play have a native enhancement known as the 'and_then_or muppeter'. This creates a cornicopia of delightful obsatacles for me to surmount not avaible to any other gamer.

    The spell is entirely removed upon a successful detect illusion check. So yes, you can indeed remove mirror images through a thief detecting traps(if the thief has points in detect illusion).

    What I meant by the "Immunity: Divination" comment is that some difficulty mods(SCS in particular) like to equip mages with a contingency containing the fifth level spell "Spell Immunity: Divination" which makes them immune to most spells that dispel invisibility(since most detection spells are divination, true sight for example). Without a way to dispel invisibility, you can't target any spells on them(due to them being partially concealed through the use of improved invisibility or shadow door). Having a thief with detect illusion in such a scenario is very nice since their detect illusion ability is not a spell and as such is not blocked by "Immunity: Divination".
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    edited December 2012
    Someone make this thread's title a music and I swear it'll be the next hit in Youtube ;)

    About the thread both detect illusion an an Inquisitor's True Seeing will work. You can also cast glitterdust after their first attack.
    Post edited by mlnevese on
  • and_then_orand_then_or Member Posts: 107
    @mlnevese

    I mmmed upon reading your comment then re-read the post title whereupon my brain cells began thier own, spastic, malformed beat boxin'. Appreciate the chuckle.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @and_then_or You're welcome ;)
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