Decide my next BG:EE run!
I've been been through BG:EE a few times now and need help for my next run. I've narrowed it down to three choices!
- Decide my next BG:EE run!113 votes
- Dwarven Wizard Slayer22.12%
- Halfling Barbarian37.17%
- Gnome Assassin32.74%
- Other (Suggestions welcome. Keep in mind it has to be a shorty and somewhat odd)7.96%
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My halfling was super small, with too big axe, and he was attacking and biting everything around (I slaughtered people on Zombie Parade, thinking they are real zombies).
My friend played a mage called Gandulf11, because "Gandalf" was already taken.
Oh, and every questgiver had an exclamatuion mark floating above his head.
And before you ask: no, me and my friends weren't doing meth ;P
My evil thief still have to clear Candlekeep and put Saravok to the sword (and anyone else i can manage to find and stab on my way to a bloody end
Other suggestions:
-CG or CN Dwarven swashbuckler (if possible, use a crossbow and (s)he can take after Varric)
-CE Halfling priest(ess) of Talos (a midget who loves causing destruction wherever (s)he goes)
Four Specialist Mages
PC Specialist Mage (specialization other than those used by other wizards in the party)
Xzar (Necromancer)
Edwin (Conjurer)
Xan (Enchanter)
NPC Thief
NPC Priest
And in this game all specialist wizards will cast only the spells from their own schools. In order to keep the spells as diversified as possible, you'd want to pick a magic school for the protagonist that is different from the three other specialist mages in the party. Invoker, Illusionist, and Transmuter are perhaps the strongest choices with the above line-up.
Or if you want your PC to be a Conjurer (per the PC's alignment, the familiar may cast spells from another school), Necromancer, or Enchanter, and don't want to two such specialists in your party, you can try replacing one of the above wizards with Dynaheir or Neera.*
Let's say the PC is a gnome Illusionist. Then, for example, at spellcasting level 1 your mages spell selections are restricted to, respectively,
Illusionist: Blindness, Reflected Image, Spook
Xzar: Larloch's Minor Drain, Chill Touch
Edwin: Armor, Grease (Find Familiar is useless to him, since only PCs get familiars)
Xan: Charm Person, Friends, Sleep
The specialists may use wands from the school that they practice. So for example, only a Necromancer can use a wand of Horror.
I have played such a game and it was nailbiting early on, which for me was a lot of fun.
* Neera's going to be tough to use with this RP concept. Here she should exclusively cast Nahal's Reckless Dweomer, Chaos Shield, and Improved Chaos Shield. Mind you, using Nahal's she'll try to shape other regular spells. But she'll produce a lot of surges in the process. Not a suitable choice for a no-reload game!
Addendum: You could also play a gnome multi-class illusionist-xxxx, following the same self-imposed spellcasting restrictions.
Takes a few hours depending on the class.