1) Lukas, inquisitor, human. He woke up in the arena with a pounding headache, after a night spent at a Waterdeep broth- err, festhall, where there had been reports of murder and discord. He had used his True Sight ability to reveal that a bunch of courtes- um, dance girls were actually just xvarts and kobolds standing over each other's head: there had been a huge brawl, a kobold had bit him in the butt (he would forever wear those bite-marks), and he had hit his head on the table corner and passed out. Upon figuring out what was going on here in the Pits, his natural charisma and leadership led into him assuming the command of the six-man party. Put his natural talents at use to remove all magic and illusion from the arena and turning every single spellcaster into a pathetic whelp.
2), 3) Ten-Shadows, kensai, and Marv, berserker, both human. These two met outside Baldur's Gate, with the latter (and his bandit gang) trying to rob the former in the road, but what with Ten-Shadows being an oriental dual-katanas-wielding swordmaster, he quickly turned Marv's companions into ribbons and forced him to wield his big bastard sword and join the fray personally, getting his rage on. After a bit of fighting, however, his sword broke because of the iron shortage, and Ten-Shadow's katanas broke because those things are rather more brittle than people give them credit for, and so the two just punched each other bloody. Eventually they decided to instead solve their matter as a drinking contest, and ended up singing and laughing in the Undercellar, completely plastered and with much pleasurable company, before a mysterious hooded stranger offered them some odd smoking drinks and they ended up in the arena together. They follow a pompous paladin as the two brawlers of the team.
4) Dime, fighter/thief, elf. She always had a gambling problem, and used to gather up money with whatever legal and illegal means she could (typically mercenary jobs and burglary), only to waste them all to games trying to get more money. One time she played like five thousand gold pieces away in the Copper Coronet, and was left with naught but a single copper piece: she asked for Tymora's luck to this single coin, putting it as a bet to eventually win back all she had lost... she didn't, but she did manage to win a coupon for a free massage. It was the best massage she ever had - but instead of a happy ending, she got this weird neck pinch and ended up waking up all groggy and sick with a tasloi trying to poke her with a spear. Pretty good shot with her bow. Works well with Lukas, but not so much with Marv: he tried to hit on her once when they first met, but stopped doing so when she revealed she knows a very special grab hold.
5) Aryon, sorcerer, human. First learned of his special talent with magic when a bully, as was his habit, was beating him up and taking his lunch money. He turned the kid into a gerbil. But it never worked for a second time, which sucks because all the kids kind of hated him now, so he ran away from home in order to learn how to turn more people into tiny critters. All he had managed, by the time he reached that festhall in Luskan, was how to make people fall asleep and burn things, which he thought were wholly inadequate for what he wanted to do. Here he was offered a spiked drink that ended with him putting some monsters to sleep in an arena, but perhaps it was all for the best for him: after having learned how to burn things even better, and slow down people, and a few more stupid magic tricks, he finally figured out the transformation trick. Baeloth will live the rest of his days as Aryon's pet squirrel, occasionally coddled at by Dime - which, the sorcerer thought, the ex-drow might not actually mind too much.
6) Gil, bard, half-elf. He always wanted to be the star, and as such he picked up his father's old lute and headed out to the world searching for adventure, fame and glory. He went on along the sword coast playing at people, running away from anything that looked at him funny, and being functionally useless to any adventuring party he might have traveled with, eventually ending up to a festhall (of course) in Neverwinter. He still hadn't gotten any famous, but he figured this would be where he finally hit it big: he had a big crowd and a great instrument and a band behind him... and perhaps it would have been so, had he not tripped and fallen down the stage right before he prepared to play, the body whisked off by a mysterious cloaked dude. From here he ended up playing to a very different sort of crowd indeed: he was pretty much of no use whatsoever for a while (the spoony bard, you know) because playing some music doesn't help much in a fight, but then he learned how to make people run away, and then how to make others faster, and also got himself a few wands, so he ended up pulling his weight in the end.
7) Baeloth, team pet, squirrel. Once a proud and mighty drow wizard, he angered some wrong people, and now lives forever as a human sorcerer's familiar. Poor bastard.
They met up in the slave pits, and came out as mighty adventurers, that would soon forge mighty legends all across Faerun, and known by everyone! Together they were... the Festhall Fellowship! (They would be the Brothel Brotherhood, but there are no brothels in Faerun.)
I didn't think the entire adventure would be literally arena-based combat, so I tried to create a more balanced party. As such the bard and all thieving stuff turned out to be entirely useless. If I ever play through this thing again, I'll know better.
I just finished The Black Pits with this party. It was really enjoyable and I'm glad they decided to add something like this - I'll probably replay it soon. Here's my roster:
Since I knew the campaign to be only a gladiator pit, I didn't bother with thieving skills or such. First I debated a team of only three characters, but then I decided to add a Bard.
Ranger/Cleric - A Ranger 2->Cleric dual. Human, obviously. I picked Warhammers at character creation not knowing they were perhaps the best magical weapons available - I'm happy though. This is an amazing dual class combination, BTW. I'd never tried it before. Perhaps the most powerful character of this roster, both her spellcasting and melee is potent. I mostly used her as melee though. http://imageshack.us/a/img407/1855/baldur2013011117540706.png
Berserker - Made her an Elf for flavour. It's a very good class as I'm sure all know. Had a brain fart in character creation and forgot to put any pips in weapon styles - thus I made her a sword-and-board type of character, unlike I believe most Berserker. It worked brilliantly. My main tank. http://imageshack.us/a/img543/8694/baldur2013011117540025.png
Skald - Bard is my favourite class in 3rd Ed. While it's definitely weaker here I decided to add one. The song was decently helpful in the beginning of the adventure and then you get enchanted Longbows and Magical Arrows and Wizard magic to supplement the specialist Wizard's forbidden schools and buff. Overall I'm happy I took her - however, the main problem was I reached the level cap well before the end boss! http://imageshack.us/a/img198/315/baldur2013011117535456.png
EDIT: can't get the images working for whatever reason
Tarthas Berserker (He was going to be Berserker dualed to Cleric but I messed up and forgot to make one of his profs high enough--Charisma I'm guessing. Wis is 16, Int and Cha are both 10. Anyway, still enjoying him as just a Berserker though.) human male dual wielding maces
Urkoth Barbarian half-orc male dual wielding axes
Selchas Archer half-elf female longbow
Forthos Priest of Talos elf male sword-and-shield flail
The Crone: Female Elf Sorcerer. Dart Proficiency. Old hag voiceset. Spider: Human Avenger Spider: Human Avenger Spider: Human Avenger Spider: Human Avenger Spider: Human Avenger
All Spiders share similar stats (16con, 18wis), proficiencies and spell preparations (Chromatic Orbs, Webs, Summon Insects. They'll prep Poison if it can be cast from outside).
Battle Start: Early game: Crone starts with sleeping the enemies while the spiders beat on the unconscious foes. It's rough going, but it's not long until the strategy changes to...
Webx6 to cover the monster spawns. Chromatic Orbs and Insects follow. Re-web as needed. This is the strategy until I get Sword Spider Form. Then it'll probably change to CC from The Crone, while the spiders shapeshift. As soon as I'm able, I'll give The Crone minor sequencer and try to bring her into the arena with a Web-Web sequencer. That might help her get the foes glued up if Avengers aren't immune to their own webs.
Tarthas Berserker (He was going to be Berserker dualed to Cleric but I messed up and forgot to make one of his profs high enough--Charisma I'm guessing. Wis is 16, Int and Cha are both 10. Anyway, still enjoying him as just a Berserker though.) human male dual wielding maces
I think you have to have 17 WIS? Dont know about CHA
Tarthas Berserker (He was going to be Berserker dualed to Cleric but I messed up and forgot to make one of his profs high enough--Charisma I'm guessing. Wis is 16, Int and Cha are both 10. Anyway, still enjoying him as just a Berserker though.) human male dual wielding maces
I think you have to have 17 WIS? Dont know about CHA
Ah, is 17 Wis the minimum for Clerics then? It's been very a long time since I played and unfortunately not everything I once knew is coming right back to me.
Edit: Argh, right, 15 in the original class prime ability, 17 in the new class prime ability. I could have CLUAed a tome of Wis too. Oh well.
I didn't really know what I was doing, since I didn't read any spoilers on Black Pits. Still, this group did pretty well.
1. Human Fighter (scimitar grandmaster) 2. Dwarf Fighter/Cleric 3. Human Kensai (two-handed sword) 4. Archer 5. Jester 6. Half-elf Mage/Thief
#6 was my weak link, as I didn't know thieving skills were unnecessary. (locks, traps) I should have taken a straight mage. For #3, I should have taken Katana.
I basically had a gunline with two plate wearing meanies running interference up front.
1-Archer (Elf female, Longbow) 2-Inquisitor (Human male, Two-Handed Sword) 3-Berserker (Human female, two Long Swords) 4-Wild Mage (Human male, Spells) 5-Priest of Lothander (Half-Elf female, Slings) 6-Thief (Gnome male, Crossbow)
The Archer was far and away the most deadly combatant of the entire party, although the Inquisitor and Berserker held their own with no gripes. The Wild Mage dropped Haste, then his defensive contingencies and then went to town in more of a CC capacity. The priest was just a buff/debuff - bot and was fine. The Thief was decent, but if I would have done it again I would have made him a F/T.
With party now around level 7 I've been a little disappointed that my assassin hasn't really been able to stealth. Although she's probably now just now reaching point where she might manage to slip away, stealth, and come back and backstab. I turn on her Poison ability, so that's something extra. But she's definitely the weakest link in my party with the arena setup.
Wow those are beautiful. I would love you forever if you had the small sizes on there also :P Gotta bust out the old CS3 and resize later
take a look near the bottom of the site, I'm pretty sure K's Portrait Pack 01/02 is what you're looking for.
@Kurumi! Your site is inspiring to me, those are some awesome character builds! For what it's worth, I'll link it at BG: the Wide (my own project which has such a looong way to go, but I'm still enjoying building it up slowly but surely, at a leisurely pace).
@Lemernis.. Wow! nice page.. I added a link to it on my page .. and thanks.. ~ just wished I could play all those chars at once, but well.. at least 6 per run is also fun and the first 6 will meet Sarevok soon while the next custom party is already out of Candlekeep, too !!!
@Kurumi If you can come up with one cream-of-the-crop, all-time favorite assortment of six from all those characters for a custom mutiplayer party, I'd love to feature it here. If you ever do get around to it, you can post the party here and I'll place it on that page at the Wide.
Thanks, for linking the Wide. If you know of any more BG:EE fan sites please let me know so I can link those too, there's not much coming up yet via Google. If anyone finds any please tell me here. Thanks!
Sorry to go off topic! We now return you to your regularly scheduled programming.
Only completed it the other day, at the office, while i should of been working, After watching Big Bang Theory, but seriously it was a mega slow day, not even the hot secretary from the second floor came up, whats a nerd to do?
Leonard Hofstadter - Male, Halfing, Thief, Neutral Good, single shortsword.
Dagnabit - Dwarven Berserker Porthilios - Elven Bounty Hunter Maynard - Human Cleric of Helm Sophia - Human Sorceress
Only loss: Sophia in the last battle. Note: Dwarven Berzerkers are CRAZY. He had 68% of all damage and xp and almost never failed a saving throw when not enraged and walked right through most mages enraged. Most usefull spells: Blind and Spook, web, slow, greater malaison
Half-Orc - Berserker - dual wield axes Human - Inquisitor - long sword and shield Dwarf - Fighter/Cleric - dual wield warhammers Elf - Archer - composit long bow Half-Elf - Sorcerer - spook, magic missle & haste
I had a few reloads here and there. Once the sorc learned haste though it was very easy. If I had to do it again I probably would have gone mage over sorc to get haste sooner. Other than that I am happy with the party/weapon/spell selections I made.
Comments
1) Lukas, inquisitor, human. He woke up in the arena with a pounding headache, after a night spent at a Waterdeep broth- err, festhall, where there had been reports of murder and discord. He had used his True Sight ability to reveal that a bunch of courtes- um, dance girls were actually just xvarts and kobolds standing over each other's head: there had been a huge brawl, a kobold had bit him in the butt (he would forever wear those bite-marks), and he had hit his head on the table corner and passed out. Upon figuring out what was going on here in the Pits, his natural charisma and leadership led into him assuming the command of the six-man party. Put his natural talents at use to remove all magic and illusion from the arena and turning every single spellcaster into a pathetic whelp.
2), 3) Ten-Shadows, kensai, and Marv, berserker, both human. These two met outside Baldur's Gate, with the latter (and his bandit gang) trying to rob the former in the road, but what with Ten-Shadows being an oriental dual-katanas-wielding swordmaster, he quickly turned Marv's companions into ribbons and forced him to wield his big bastard sword and join the fray personally, getting his rage on. After a bit of fighting, however, his sword broke because of the iron shortage, and Ten-Shadow's katanas broke because those things are rather more brittle than people give them credit for, and so the two just punched each other bloody. Eventually they decided to instead solve their matter as a drinking contest, and ended up singing and laughing in the Undercellar, completely plastered and with much pleasurable company, before a mysterious hooded stranger offered them some odd smoking drinks and they ended up in the arena together. They follow a pompous paladin as the two brawlers of the team.
4) Dime, fighter/thief, elf. She always had a gambling problem, and used to gather up money with whatever legal and illegal means she could (typically mercenary jobs and burglary), only to waste them all to games trying to get more money. One time she played like five thousand gold pieces away in the Copper Coronet, and was left with naught but a single copper piece: she asked for Tymora's luck to this single coin, putting it as a bet to eventually win back all she had lost... she didn't, but she did manage to win a coupon for a free massage. It was the best massage she ever had - but instead of a happy ending, she got this weird neck pinch and ended up waking up all groggy and sick with a tasloi trying to poke her with a spear. Pretty good shot with her bow. Works well with Lukas, but not so much with Marv: he tried to hit on her once when they first met, but stopped doing so when she revealed she knows a very special grab hold.
5) Aryon, sorcerer, human. First learned of his special talent with magic when a bully, as was his habit, was beating him up and taking his lunch money. He turned the kid into a gerbil. But it never worked for a second time, which sucks because all the kids kind of hated him now, so he ran away from home in order to learn how to turn more people into tiny critters. All he had managed, by the time he reached that festhall in Luskan, was how to make people fall asleep and burn things, which he thought were wholly inadequate for what he wanted to do. Here he was offered a spiked drink that ended with him putting some monsters to sleep in an arena, but perhaps it was all for the best for him: after having learned how to burn things even better, and slow down people, and a few more stupid magic tricks, he finally figured out the transformation trick. Baeloth will live the rest of his days as Aryon's pet squirrel, occasionally coddled at by Dime - which, the sorcerer thought, the ex-drow might not actually mind too much.
6) Gil, bard, half-elf. He always wanted to be the star, and as such he picked up his father's old lute and headed out to the world searching for adventure, fame and glory. He went on along the sword coast playing at people, running away from anything that looked at him funny, and being functionally useless to any adventuring party he might have traveled with, eventually ending up to a festhall (of course) in Neverwinter. He still hadn't gotten any famous, but he figured this would be where he finally hit it big: he had a big crowd and a great instrument and a band behind him... and perhaps it would have been so, had he not tripped and fallen down the stage right before he prepared to play, the body whisked off by a mysterious cloaked dude. From here he ended up playing to a very different sort of crowd indeed: he was pretty much of no use whatsoever for a while (the spoony bard, you know) because playing some music doesn't help much in a fight, but then he learned how to make people run away, and then how to make others faster, and also got himself a few wands, so he ended up pulling his weight in the end.
7) Baeloth, team pet, squirrel. Once a proud and mighty drow wizard, he angered some wrong people, and now lives forever as a human sorcerer's familiar. Poor bastard.
They met up in the slave pits, and came out as mighty adventurers, that would soon forge mighty legends all across Faerun, and known by everyone! Together they were... the Festhall Fellowship! (They would be the Brothel Brotherhood, but there are no brothels in Faerun.)
I didn't think the entire adventure would be literally arena-based combat, so I tried to create a more balanced party. As such the bard and all thieving stuff turned out to be entirely useless. If I ever play through this thing again, I'll know better.
kensai - at six lvl dualed into mage
ranger/priest - half-elf
inquisitor - human
archer - elf
sorcerer - elf
This is not fair vs black pits. There is a lot of mages inside, and with wizard slayer and inquisitor... Easy even on insane.
These portraits are amazing!
Do you have or know any male portraits that are as good as these and are in the same east theme?
Human Fighter
Human Monk
Elf Priest of Helm
Dwarf Thief (Swashbuckler)
Human Mage (Necromancer)
Elf Sorcerer
Dwarf Priest of Lathander
Half-elf Archer
Elf Sorcerer
Human fighter7/Thief9 (should have probably gotten Bard)
Raelthang: Blade
Bork: Barbarian
Sophine: Kensai
Bessie Blunder: Sorceress
Gabor: ranger/cleric
Thalanx: archer
i really thought i'd assembled the most damaging group possible, but i failed against baeloth, so i put this together
lady tallyheart: inquisitor
bork, son of bork: barbarian
gigle: kensai
purple lou: jester
praavi: Sorceress
lissy two-legs: totemic druid
steam rolled it, then got a lucky insect swarm hit on baeloth in the last round FTW
Drazzak - Elf, Sorcerer
Gloin - Dwarf, Cleric
Alton De'Vir - Elf, Archer
Lyra - Elf, thief
Ur'Dakk - Half-Orc, Berserk
2) Dwarf - Barbarian
3) Elf - Archer
4) Half-elf - Cleric
5) Elf - Mage
6) Human - Swashbuckler
http://dsillustration.deviantart.com/art/Moon-Shadow-175567475?q=gallery:dsillustration/14396321&qo=27
http://jasonengle.deviantart.com/art/Demon-Hunter-131378256
http://jasonengle.deviantart.com/art/Thunder-God-44533204
http://jasonengle.deviantart.com/art/Tamori-Shiki-44530922
http://jasonengle.deviantart.com/art/Scorpion-Ninja-280091432
http://jasonengle.deviantart.com/art/Masu-131376303
http://jasonengle.deviantart.com/art/Doji-Reju-22135357
http://jasonengle.deviantart.com/art/Lion-Clan-Sniper-310458265
http://jasonengle.deviantart.com/art/Ronin-280091268
http://browse.deviantart.com/?q=AnthonyFoti#/d4qmaek
http://ijur.deviantart.com/art/Bayushi-Shigehiro-178489880
http://gvc060905.deviantart.com/art/shogun-210268049
.. but to my knowledge these are not made into BGEE portraits, yet.
I just finished The Black Pits with this party. It was really enjoyable and I'm glad they decided to add something like this - I'll probably replay it soon. Here's my roster:
Since I knew the campaign to be only a gladiator pit, I didn't bother with thieving skills or such. First I debated a team of only three characters, but then I decided to add a Bard.
Ranger/Cleric - A Ranger 2->Cleric dual. Human, obviously. I picked Warhammers at character creation not knowing they were perhaps the best magical weapons available - I'm happy though. This is an amazing dual class combination, BTW. I'd never tried it before. Perhaps the most powerful character of this roster, both her spellcasting and melee is potent. I mostly used her as melee though.
http://imageshack.us/a/img407/1855/baldur2013011117540706.png
Wizard - A Gnome Illusionist. Your basic mage nothing special here.
http://imageshack.us/a/img822/4821/baldur2013011117540387.png
Berserker - Made her an Elf for flavour. It's a very good class as I'm sure all know. Had a brain fart in character creation and forgot to put any pips in weapon styles - thus I made her a sword-and-board type of character, unlike I believe most Berserker. It worked brilliantly. My main tank.
http://imageshack.us/a/img543/8694/baldur2013011117540025.png
Skald - Bard is my favourite class in 3rd Ed. While it's definitely weaker here I decided to add one. The song was decently helpful in the beginning of the adventure and then you get enchanted Longbows and Magical Arrows and Wizard magic to supplement the specialist Wizard's forbidden schools and buff. Overall I'm happy I took her - however, the main problem was I reached the level cap well before the end boss!
http://imageshack.us/a/img198/315/baldur2013011117535456.png
EDIT: can't get the images working for whatever reason
Mat - Fighter/Thief
Rand - Fighter/Mage
Lan - Kensai
Zarine - Thief
Nynaeve - Mage/Cleric
Not very original on the names, but I like theme teams sometimes. On last fight take 3
Sorcerer
human female
Tarthas
Berserker (He was going to be Berserker dualed to Cleric but I messed up and forgot to make one of his profs high enough--Charisma I'm guessing. Wis is 16, Int and Cha are both 10. Anyway, still enjoying him as just a Berserker though.)
human male
dual wielding maces
Urkoth
Barbarian
half-orc male
dual wielding axes
Selchas
Archer
half-elf female
longbow
Forthos
Priest of Talos
elf male
sword-and-shield
flail
Gilsa
Assassin
human female
scimitar + buckler
Spider: Human Avenger
Spider: Human Avenger
Spider: Human Avenger
Spider: Human Avenger
Spider: Human Avenger
All Spiders share similar stats (16con, 18wis), proficiencies and spell preparations (Chromatic Orbs, Webs, Summon Insects. They'll prep Poison if it can be cast from outside).
Battle Start:
Early game: Crone starts with sleeping the enemies while the spiders beat on the unconscious foes. It's rough going, but it's not long until the strategy changes to...
Webx6 to cover the monster spawns. Chromatic Orbs and Insects follow. Re-web as needed. This is the strategy until I get Sword Spider Form. Then it'll probably change to CC from The Crone, while the spiders shapeshift. As soon as I'm able, I'll give The Crone minor sequencer and try to bring her into the arena with a Web-Web sequencer. That might help her get the foes glued up if Avengers aren't immune to their own webs.
First time - Fighter/Mage solo
Second time - 6 druids shapeshifters
2.Cleric
3.Wild Mage
4.Barbarian
5.Fighter
6.Fighter/Thief
Edit: Argh, right, 15 in the original class prime ability, 17 in the new class prime ability. I could have CLUAed a tome of Wis too. Oh well.
1. Human Fighter (scimitar grandmaster)
2. Dwarf Fighter/Cleric
3. Human Kensai (two-handed sword)
4. Archer
5. Jester
6. Half-elf Mage/Thief
#6 was my weak link, as I didn't know thieving skills were unnecessary. (locks, traps) I should have taken a straight mage. For #3, I should have taken Katana.
1-Archer (Elf female, Longbow)
2-Inquisitor (Human male, Two-Handed Sword)
3-Berserker (Human female, two Long Swords)
4-Wild Mage (Human male, Spells)
5-Priest of Lothander (Half-Elf female, Slings)
6-Thief (Gnome male, Crossbow)
The Archer was far and away the most deadly combatant of the entire party, although the Inquisitor and Berserker held their own with no gripes. The Wild Mage dropped Haste, then his defensive contingencies and then went to town in more of a CC capacity. The priest was just a buff/debuff - bot and was fine. The Thief was decent, but if I would have done it again I would have made him a F/T.
Wow! nice page.. I added a link to it on my page .. and thanks.. ~ just wished I could play all those chars at once, but well.. at least 6 per run is also fun and the first 6 will meet Sarevok soon while the next custom party is already out of Candlekeep, too !!!
Thanks, for linking the Wide. If you know of any more BG:EE fan sites please let me know so I can link those too, there's not much coming up yet via Google. If anyone finds any please tell me here. Thanks!
Sorry to go off topic! We now return you to your regularly scheduled programming.
Leonard Hofstadter - Male, Halfing, Thief, Neutral Good, single shortsword.
Sheldon Cooper - Male, Elf, Mage, True Neutral.
Penny - Female, Human, Archer, Chaotic Good, Longbow.
Howard Wolowitz - Male, Human, Barbarian, Chaotic Good, Sword and Shield.
Bernadette Wolowitz - Female, Half-Elf, Cleric/Mage, Lawful Good, Mace and Shield.
Rajesh Koothrappali - Male, Human, Fighter, Neutral Good. Two Sword Style.
SO disapointed i couldnt fit Amy Farrah Fowler in but thems the breaks!
Soll - Elf Archer
Sarina - Elf Archer
Samia - Elf Archer
Elissa - Elf Archer
Kamir - Human Skald
It is absolutely ridiculous how the enemies get demolished by the bow wielding wrecking balls.
Porthilios - Elven Bounty Hunter
Maynard - Human Cleric of Helm
Sophia - Human Sorceress
Only loss: Sophia in the last battle.
Note: Dwarven Berzerkers are CRAZY. He had 68% of all damage and xp and almost never failed a saving throw when not enraged and walked right through most mages enraged.
Most usefull spells: Blind and Spook, web, slow, greater malaison
Half-Orc - Berserker - dual wield axes
Human - Inquisitor - long sword and shield
Dwarf - Fighter/Cleric - dual wield warhammers
Elf - Archer - composit long bow
Half-Elf - Sorcerer - spook, magic missle & haste
I had a few reloads here and there. Once the sorc learned haste though it was very easy. If I had to do it again I probably would have gone mage over sorc to get haste sooner. Other than that I am happy with the party/weapon/spell selections I made.