Transcending the mundane! impossible class combos and more!! da da da!!
Singularite
Member Posts: 7
So... I want to talk about peoples experiences with non-permited class combos and race combos as made possible by gate keeper.
I for example am about to start a playthrough of bg1 and 2 with a necromancer / monk... now thats a bhaalspawn
I for example am about to start a playthrough of bg1 and 2 with a necromancer / monk... now thats a bhaalspawn
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Halfling Fighter/Swashbuckler
Elf Barbarian/Druid
Half-Elf Ranger/Cleric (Honestly that one's broken all on its own).
Elf Fighter/Wild Mage/Thief
Elf Swashbuckler/Mage
The only "legal" character in my game was a Gnome Illusionist/Cleric.
The class feels pretty balanced right now, but in BG2 it will be the most overpowered classes in the game combined.
What I wish was possible to "cheat" in would be a multiclassed or dual classed Sorcerer.
(incidentally if someone knows how to actually make such a cheat possible please share!)
IMHO it's more fun than a regular sorcerer(except for loss of gold and instant death surges). I don't feel it's too imbalanced because of the spell pick limit, but you get massive amount of spells.
Also like the randomness of spell level a lot and the alacrity effect of Nahal's dweomer. (Killed Shandalar with 4 bursts of magic missle and a spell triggerx3 skull trap in just one round of combat)
Edit: OH and forgot, I'm also an Elf (Resistances and Immortality FTW)
(The reason Im kinda in love with monk is for role play reasons. compared to any other classes he becomes physically more god like, slowly sloughing off mortal weaknesses. It seems like a natural pick for a bhaalspawn.)
Hmm .... Monk / Shapeshifter Monk / Blackguard Monk / barbarian
At least in originall (BG2) there was no way to multi\dual monk with other classes.
Although I haven't tried it, there's a released mod that allows dual-classing a barbarian
http://forum.baldursgate.com/discussion/13700/release-ks-dual-class-mod-v1-1-updated
Included in the mod so far:
-Barbarians now can dual to Cleric, Mage, Thief and Druid
-Wild Mages now can dual to Fighter, Cleric and Thief.
Without the need of Weidu, Near Infinity, Gate Keeper, etc.
Dressed in Black (used the customisation of colours number 44B (I think... 44A is bright white) for total darkness of costume.
Made him look like a thief with the hood... but it did not look right when I put on a helmet...
nah. Multi-classes are hard coded. You're pretty much limited to adding kits. You may have been confused by the barbarian multiclasses, but barbarian is basically coded as a fighter kit, so any valid fighter mc is also a valid barbarian mc, at least in terms of the engine.
Fighter 13/Bounty Hunter dual class -fight well with full extra attack bonus plus grandmastery for backstab and can lay traps like there is no tomorrow
Fighter 13/Assassin dual class-7x backstab meshes extremely well with grandmastery in long sword. Mix in Assassination HLA to bring a world of hurt.
Kensai/Mage/Thief - insanely powerful, with improved alarcrity removing 1 round delay for most spells and innate abilities, kai + greater whirlwind combo is simply a sight to behold. If you want to get even more obscene (with a good spacebar technique of course), try kai + critical strike + greater whirlwind + assassination combo. 700-800 damage per round....
Archer/Cleric multi class -specialised in sling + sling of seeking + bag of plenty +2. David on steroid and he can cast almost all priest spells. Mix in Greater Whirlwind and DUHM (or any other strength enhancing spells) and it's as close to chaingun in medieval world.
note: I used modified HLA mod and XP cap remover for Kensai/Mage/Thief.
http://forum.baldursgate.com/discussion/14307/mct
It's like rollin a friggin Fighter/Kensai!