What other magic or mundane items would you like to see make it into the games (non weapon)
pkloop
Member Posts: 113
Things like:
Red Helmthorn berries
Silverbark Sap
Fog Rocks.
Or things like:
Mithral Bells
Moon draught
Bag of Boulders
Amber Amulet of vermin
Etc etc
What are some of your requests?
Mods: is it possible to create a few stickys like
Magic weapon requests
Magic item requests.
to keep these at the top in an easy to add to topic? One stop shop to put our requests in?
Red Helmthorn berries
Silverbark Sap
Fog Rocks.
Or things like:
Mithral Bells
Moon draught
Bag of Boulders
Amber Amulet of vermin
Etc etc
What are some of your requests?
Mods: is it possible to create a few stickys like
Magic weapon requests
Magic item requests.
to keep these at the top in an easy to add to topic? One stop shop to put our requests in?
1
Comments
I think its more realistic and feasible to ask for stuff like requesting that under-represented weapon types be brought up to par with the rest and trying to make sure that the requested item are balanced.
It would also be helpful if the requested items had a description. I don't know much about PnP so I don't really recognize most of the stuff you're requesting.
This is a non-weapon thread..
While you may not play PNP I'm pretty sure the devs do
Description: Found inside the Golden Pantaloons. Naughty CHARNAME!
Pair of Panties (clean)
Descripion: After successfully beating these underpants with a rock in cold river sludge, you now have clean pants with which to wear underneath your above pants.
Horn of Valhalla, who could not want this?
Jokes aside,,, How about a basic Police box (Blue) that's empty?
More seriously, I'm a big fan of the "Good God" style massively powerful and random artifacts such as the Deck of Many things and Wand of Wonder. I'd love the hand and eye (and head) of Vecna, but they are the wrong universe so probably won't be in (though his robe must have an interesting story behind its planar journey from Greyhawk to a shop in athkatla!). More figurines of Wondrous power would be nice, since unique summons are just cool. Something to allow taking on Gaseous Form would be fun but maybe a little overpowered.
For mundane items, the perpared adventurer is never without his 10-foot pole!
It would mean you wouldn't need to rest a couple of times to get your 100HP level 9 fighter healed up, and could help early in the game if you don't have a healer yet and potions are rare.
masterwork lock picks: takes up an instant item slot: gives a plus 5% to pick locks.
Book of trap disarmament: takes up a quick slot. Gives a flat 40% chance to disarm (though not detect) traps. for the cleric without a competent rogue nearby.
Bag of rats: releases frightened rats that run around setting off traps. One use, but effective, trap removal system. boo doesn't approve
bandages: with these in quick item slot character heals 2x while resting. Disappear upon waking or removal (so don't remove if youre sleep is disturbed in a dungeon if you don't want to waste them!)
Recharger: adds charges to wands (to a maximum determined by wand type.) Limited number of charges itself. (is it possible to target personal items in the engine?)
makeup: adds a temporary + 1 to charisma (+ 2 to thieves and bards). Mundane friends spell. x uses
Keyring: it's been discussed elsewhere but it's really an essential imo
Peasants rags: armor slot: sets reputation to 9 while worn. All party members must wear to get benefit.
nobles attire: sets rep to 14 (same limitations)
Vicious guard dog: similar to a familiar. Follows you around (or can be released from your pack or summoned like a figurine if it's easier ) but if it dies it's gone forever though you can buy another (and obviously no constitution loss). Follows across maps and fights your enemies.
Boo doesn't approve
The other one were Half Weight weapons. You only rolled a 7 strength? No problem with these weapons, which are made out of bamboo (for wood) or a titanium mixture (metal). Bonuses-weigh less, easier to wield. Drawback? had a 5% chance per hit of breaking or crumbling. And Indelible scrolls and spellbooks- the old rule was that if your scrolls or spellbook got wet, they were pretty well destroyed. So these were painted with a mixture of certain crushed berries and clear lacquer, which would preserve them from wetness.
Lenses of Magnification increased your chances of Find/Remove traps and Open Locks by 15 and 20% respectively. However, you can't wear them all the time, because your vision beyond a few feet becomes distorted and wonky.
A Book of Lore gave the Lore of any item when placed on the pages of the book, one item per page. It has 100 pages, and when full, becomes non-magical (but a great read!). Books of Identification had 50 pages, and worked similarly- one item's magical properties per page.
I could see the lenses giving ranged penalties to attack and taking the helmet slot.
The instruments could even be fluffed as "masterwork." The one thing that has always irked me a little about d& d is that all of the players are--absolutely have to be!--walking "christmas trees"of magical items.
It's too bad that no "tinker"classes ever became canonized beyond gnomish blabbermouths!
I also did the Staff of Dragons- staff with a stylized Dragon's head carved into the top that could breathe as a Dragon. "The Spirit Wings of Khelek-Mor" a set of Wings of Flying that allowed flight 96" *remember that humans maximum speed is 12"* and made the wearer intangible as they flew. The Wolfskin of Ercolandrae was a wolfskin that allowed its possessor to take the form of a wolf, as a druid, but the color of the wolf was determined by your alignment. LG was silvery white, CE was dead black. The Staff of Ages, which ages the target 10 years per successful strike, and a wide variety of other magic items. I also made a sword based around the Sword "Need" from Mercedes Lackey's "Vows and Honor" series.
http://www.youtube.com/watch?v=C2MwVocBHAc
The planar enemy card would be a good quest hook as well.