Any spell/item that disarms traps??
Ignatius
Member Posts: 624
Traps can be deadly. They end runs, they ruin playthroughs, they chunk NPC's. They render entire areas of the game out of bounds for a party that cannot disarm them. They are both fun gameplay wise, and a huge pain.
And yet, this is quite unique, it is the prerogative of only one single class (Thieves) to disarm them. It gives that class a very unique advantage, that of being almost indispensible in a party. Think of it, almost every other ability of the game can be mimicked, to some extent, by another class / item / spell. Except disarming traps.
Is there any spell, or any item in the BG trilogy, that allows trap disarming? if not... should there be, from a DnD perspective?
And yet, this is quite unique, it is the prerogative of only one single class (Thieves) to disarm them. It gives that class a very unique advantage, that of being almost indispensible in a party. Think of it, almost every other ability of the game can be mimicked, to some extent, by another class / item / spell. Except disarming traps.
Is there any spell, or any item in the BG trilogy, that allows trap disarming? if not... should there be, from a DnD perspective?
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But am not quite sure about the Disjunction spell of mages, it could be 'abused' to destroy magical devices as well, including magical traps - but that's PnP and not ingame
Else BG2 without trap-disabling is nifty, there are a few deadly ones, which should ignore mirror image/saving throws (or very very hard) and alike. In IWD/IWD2 a rogue was also pretty much recommend, even if only for some levels and then dual him/her. And at least in NWN2 the mages' familiar could do the job...
There is no item as far as I know....
Magical traps (fireballs, magic missiles , lightning bolts etc) an be avoided with mirror image, elemental protection or globe of invulnerability.
walls smashing you - no protection against that, so avoid it heheh
all hail rogueless teams! at least in D&D 3e games, that is.
Sometimes I like to see the look on there faces as they are frogmarched through a doorway, and hear there futile protestations of "...but you already have a party thief"
Also, I think for Durlag's Tower, this looks vitually impossible w/o a Thief. Might do a duo run (CHARNAME Bard and Imoen) instead!
My run was a solo no-reload (see here http://forum.baldursgate.com/discussion/12581/the-no-reload-challenge-spoiler-warning/p3). It is not anymore, I won't take a solo Cleric in Durlag's - a more experienced gamer might, but by my book it would be suicidal. I recruited 2 NPC's for an interesting Gnomish-trio!