are there any good katanas in bg:ee?
Korlamaq
Member Posts: 216
i think katanas didn't exist in the original bg but since they have been added in the ee are there any good katanas? i think i saw a katana +1 once but is that it?
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Katanas are powerful weapons, and they're not affected by the iron crisis, which makes them a valuable item on their own.
Katana +1 - will do 2-11 damage with a +1 to hit.
Long Sword + 2 - will do 3-10 damage with a +2 to hit.
Mace + 2 - will do 4-9 damage with a +2 to hit.
War Hammer + 2 - will do 4-7 damage with a +2 to hit.
Dagger + 2 - will do 3-6 damage with a + 2 to hit.
Battle Axe + 2 - will do 3-10 damage with a +2 to hit.
The damage is either better on the katana +1, or in the case of long swords or battle axes comparably equal. So you are really only losing out here on + 1 to hit with either better or equal damage.
Comparing the 2 normal katanas you can get.
Katana - 1-10 damage + 0 to hit is really comparable in damage to the +1 weapons and in some case the +2's. What you are REALLY losing out on with katanas in this game is +1 to hit, and if you dual wield +1 to hit on the main hand and +2 to hit on the off hand.
+1 to hit really isn't that bad to lose out on for better damage most of the time.
I think a lot of the people who are upset (not that you were) that they can't find a +2 katana aren't really doing the math.
A katana is the fastest non breakable metal weapon you can get in BG:EE at the very first if you can get into the chest with the star sapphire(lock picking or high strength) or if you farm 3 plate mail armor off of guards in candle keep.
If the disadvantages the +1 katana has compared to a few of the nicer named +2 weapons are a deal breaker for someone, then technically speaking every weapon in the game should be a deal breaker to them other than using drizzits scimitars, because you can't beat 4-11 damage with +3 to hit.
TL;DR
Katanas are balanced and fine as they are in BG:EE, OR you must think that every other weapon in the game is unacceptable and only ever use drizzits scimitars.
This was less of a response to the OP who was just asking and more to the people who think katanas are badly under represented in this game.
if those 2 options are the only ones in bg:ee then i too think that katanas are very under represented
http://mikesrpgcenter.com/bgate2/weapons/katanas.html
Katana +2, "The Battered Blade"
Once wielded by SAMORAJ DOOD WARRIAH X, this sword had been passed down in his family for generations. Though originally of such masterful quality it was said to be sharp enough to cut through stone, it's long service and many, many battles had seen it sharpened over and over again, until it was so worn down it couldn't be sharpened one single more time. As such it wasn't the sharpest of swords when X had it enchanted.
Special Properties:
Damage: 1d6+2
Damage Type: Blunt (Crushing?)
Or perhaps:
Damage: 1d4+2
Damage Type: Slashing
Extra Damage: 2 (Blunt/Crushing)
Plus, aren't there at least one or two creatures that require +2 or better to damage in the game? That could be a bad. I want to say there are, but I am not sure.
I have never tried myself.
If someone can confirm...
Though, +2 Katanas would be overpowered for bg1. (remember that 2Handed swords also deal 1d10 damage.
Yes, I was playing around in vanilla BG1, and there is no difference in a +1 or +2 or +3 magical weapon. It is either magical, or it isn't.
So if you really want to use a terribly underused proficiency type for a completely irrelevant bonus to damage, you may want to try putting points into Bastard Swords, which are at least briefly of worth. If not, consider Daggers, with the Dagger of venom, you'll do more damage in the long run than the +1 Katana.
Alternatively you can always run through Black Pits for the +2 Katana, which is just about equal to the incredibly rare and extremely hard to acquire "Varscona".
Now, Black Pits does have some creatures that use enchantment levels. I had to go through and set enchantment levels for everything for the next patch.
/endthread
For most (all?) other melee weapons there are only single +2 examples until late in the game (where there are actually a few +3 weapons)
Also, throwing daggers are the only ranged weapon with 2 APR (slings and throwing axes only have 1 APR) that get strength bonus damage in BGEE, in the hands of someone with high 18/xx or 19 Str, they're nasty! Only downside is that there are no magic throwing daggers in BGEE and they're quite heavy. Also currently BG2 only gives ranged strength bonus damage to throwing axes and one magic sling, so unless BG2EE harmonises BGEE and BG2EE, it may be unwise the take dagger proficiencies solely based on expecting throwing daggers to get the strength bonus in BG2...
It also would make the Sling of Seeking rather redundant. But that's another matter.
P.S.@Oxford_Guy:
Katana +2 - 1d10+2 - 3-12 damage - average damage 7.5
Flail +2 - 1d6+3 - 4-7 damage - average damage 5.5
Katanas are basically two handed swords that you wield in one hand so you can dual wield. If you had a katana in equal enchantment and special abilities to any other weapon you basically are asking the question, "Do I want to dual wield two handed swords?"
Take Minsc for example, a lot of people use him and equip him with Worlds End 1d10+3. If I had 2 +3 katanas I could dual wield I'd have a Worlds End in each hand. Would you rather have Minsc with 2 pips in two handed swords with 1 1d10+3 or with 2 pips in katanas dual wielding 1d10+3? Which is why they made the game so that no katana matches in enchantment level of other weapons.