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Do scribed spells, Bhaal abilities, profs. etc. get imported into BG2?

It's been quite a while since I've played BG2 and even longer since I imported a character into it (I played a BGT game last time I went from BG1>BG2) and I've never imported an arcane spell-caster, I know it's possible things may change with the import process for BG2EE, but could anyone confirm whether:

1) Any arcane spells you have scrbed get imported into BG2 from a character imported from BG1?

2) Your Bhaal powers get imported, or are they just randomised, but influenced by alignment, as when you create a new character in BG2?

3) Your weapon proficiences are remembered or are these reset and you pick again (though for RP reasons I would pick the same ones as I had at the end of BG1)?

4) You get the same HP that you rolled in BG1?

5) Is 161,00 the max XP that get's imported into BG2 (without removing the level cap). I know you can't go above 161,000 XP in BG1, but is any extra XP earned "remembered" when importing into BG2?

Also, I know most items you acquire in BG1 are *not* imported into BG1, but is this the complete list of the items that *can* be imported into BG2? I suppose it's possible some new BGEE items may be imported, but I guess we want know for sure until BG2EE comes out:
http://www.forgottenwars.com/bg1/miscellany.htm

Also, for an evil fighter/mage, which are the best items to go for (assuming do not want to use the Claw of Kazgaroth)? Am thinking probably the Helm of Balduran and the Chainmail +3 (assuming that's available in BGEE, it's listed in Shadowkeeper, but am not sure if it's in the game)? Thanks
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  • The_New_RomanceThe_New_Romance Member Posts: 839
    1) No, unfortunately not.

    2) I believe they are being imported.

    3) Reset and pick again.

    4) Yes, same HP.

    5) I don't know for sure as my Charname didn't have *that* much experience, but I'd venture a guess and say nothing is remembered - 161K is the max.

    Helmet of Balduran and Chainmail +3 seem good to me. The helmet is always useful, and the armour will be at least in the beginning portions of BG2. Incidentally, I chose exactly those two. However, I never play with the Kazgaroth stuff, so I don't know whether that might come in handier.
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    1) No, unfortunately not.

    2) I believe they are being imported.

    3) Reset and pick again.

    4) Yes, same HP.

    5) I don't know for sure as my Charname didn't have *that* much experience, but I'd venture a guess and say nothing is remembered - 161K is the max.

    Helmet of Balduran and Chainmail +3 seem good to me. The helmet is always useful, and the armour will be at least in the beginning portions of BG2. Incidentally, I chose exactly those two. However, I never play with the Kazgaroth stuff, so I don't know whether that might come in handier.

    Thanks @The_New_Romance - Yes, I'll probably take those two as well, although in BGEE I have Dorn with the Claw of Kazgaroth, as he doesn't get any Con benefit anyway (unless you tome him or give him Buckley's Buckler, but I gave CHARNAME the former and it doesn't make sense to give him the later, and Monty is using that anyway), but in BG2 there are more useful rings, so it may be a waste there.
  • moody_magemoody_mage Member Posts: 2,054
    @Oxford_Guy
    Only a single item gets imported through, whichever is highest on the list if you have multiple options.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    decado said:

    @Oxford_Guy
    Only a single item gets imported through, whichever is highest on the list if you have multiple options.

    Dudleyville says you can take one item from each list (i.e. two items total), though:

    "You can bring one item from each list (below) which is presented in order (i.e. if you have two items from one list, the item higher up the list is imported). There is a default item for each list so that if you never imported an item from each list you will still get something in BG2. "

    http://www.forgottenwars.com/bg1/miscellany.htm

  • mlnevesemlnevese Member, Moderator Posts: 10,214
    Actually your HP was randomized when importing to BG2. I dont't know if they will keep this behavior in the EE.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    BTW I was wondering about the Bhaal Abilities, as my neutral evil fighter/mage has managed to get 2x LMD, 1 x Horror, 1 x Slow Poison so far, and I'm tempted to manage reputation (which I'm mostly keeping in the 6-11 range) so that can I get 1 x Draw Upon (un)Holy Might and 1 x whatever-the-last-evil-one is (can anyone remember) and would like to keep this for BG2EE, if possible
  • atcDaveatcDave Member Posts: 2,419
    mlnevese said:

    Actually your HP was randomized when importing to BG2. I dont't know if they will keep this behavior in the EE.

    I've never had my hit points changed, they always stay exactly as they were in BG1. I also suspect the previous information about scribed spells not transferring is wrong also. I typically only scribe the bare minimum in BG1, because its worth more experience to do them in BG2, but those spells have always been faithfully present in my spell book after transfer.

    I would say gold and stuff (with those already noted exceptions) are the only things that do not transfer.
  • The_New_RomanceThe_New_Romance Member Posts: 839
    I'm quite sure that my spells did not transfer. I'll just go and double-check it. On the other hand, I'm totally positive my HP stayed the same.
  • atcDaveatcDave Member Posts: 2,419
    I just did a check importing a Black Pits character into BG2; hit points and scribed spells were exactly transferred. I can't imagine a BG1 campaign character being any different.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    When I imported into BG II, I took one look at what the game gave me, made an impolite gesture, and fixed my spells, hit points, and experience to what they were in BG. Also Imoen and Viconia's, since they were in my group when the game ended.
  • BJMJDBJMJD Member Posts: 192
    Originally, to import your character from BG1 to BG2, there are an edition of the character's abilities, I think it was because of the kind of weapon proficiencies was different between the two games. So you have to select your spell with mages, dispatch your thieve points with thieves and for all character dispatch your weapon proficiencies.

    But I think we will not to have do that between BG1 : EE and BG2 : EE because they should use the same characteristic.
  • KirkorKirkor Member Posts: 700
    I will tell you how it was in original BG's"

    1) Any arcane spells you have scrbed get imported into BG2 from a character imported from BG1?
    Rather not

    2) Your Bhaal powers get imported, or are they just randomised, but influenced by alignment, as when you create a new character in BG2?
    I'm afraid they are not. Irenicus takes your powers from you at the very beggining of the game.

    3) Your weapon proficiences are remembered or are these reset and you pick again (though for RP reasons I would pick the same ones as I had at the end of BG1)?
    They did reset, as proficiencies were very different in both games.


    4) You get the same HP that you rolled in BG1?
    No, BG2 did have different mechanic for that.



    But with BG:EE I think there will be more continuity.
    Spells, HP and proficiences should remain the same, as the all mechanics are unified.

  • atcDaveatcDave Member Posts: 2,419
    Kirkor some of this is not true. Hit Points always transferred directly, the mechanic is exactly the same per 2E rules; and my good aligned characters have always started BG2 with their bhaal powers exactly as they ended BG1. I can't swear either way about scribed spells (as I rarely play spell casters), but my bet is you're wrong about that too.
    You are correct about weapon proficiencies, they changed the system between Bg1 and BG2.

    I'm not sure why there's so much contradictory opinion on this. I've done this dozens of times since BG2 was new. Unless people are exporting less than current files (and not their final save or character export) these things should be coming up unchanged.
  • IkMarcIkMarc Member Posts: 552
    BGEE runs on the BG2 engine and rules so it will import/export like a BG2 character. So it will stay exactly as it is.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited January 2013
    atcDave said:

    Kirkor some of this is not true. Hit Points always transferred directly, the mechanic is exactly the same per 2E rules; and my good aligned characters have always started BG2 with their bhaal powers exactly as they ended BG1. I can't swear either way about scribed spells (as I rarely play spell casters), but my bet is you're wrong about that too.
    You are correct about weapon proficiencies, they changed the system between Bg1 and BG2.

    I'm not sure why there's so much contradictory opinion on this. I've done this dozens of times since BG2 was new. Unless people are exporting less than current files (and not their final save or character export) these things should be coming up unchanged.

    ^this

    Also, contrary to what @Kirkor said, I'm almost positive you don't lose your Bhaalspawn powers until later in the game (spellhold I think).
    Post edited by TJ_Hooker on
  • I just tested this with a character-in-progress from BGEE to a GOG install of BG2. I've also imported several Black Pits characters. Here's my results (with the note you point out that they might change how the process works for BG2EE):

    1) Spellbook is entirely intact.

    2) Bhaalspawn powers are set depending on your alignment, not preserved from what you had (or didn't, for Black Pits).

    3) Weapon Proficiencies are preserved.

    4) Same HP

    5) I can't say for sure on this one, because I haven't gotten a character to the cap in normal BGEE yet (keep starting over...). The Black Pits characters I've imported have "remembered" XP beyond the cap (Far, far, beyond the cap in some cases), but that might be a side effect of the weird way BP handles XP capping. I imagine that will be fixed for BG2EE.

    As far as the item importing goes, your picks are solid. Any of the armors on the list will probably be replaced in short order, but the Helm of Balduran will last you a very long time. I'm tempted to try to bring in the Claw of Kazgaroth on my Cleric/Thief, just for the sake of variety (and saving throw bonuses are always welcome), but there are lots of good rings in BG2, whereas there aren't many helmets, even deep into ToB, which exceed the Helm of Balduran for Fighter-types.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    There seems to be a lack of consensus about what actually happens on import, though if @Kaigen has recently tested this, I'm assuming what he's described is what actually happens (currently, anyway). BTW I didn't know that you could import from BGEE to BG2 vanilla, that's nice to know, in case I get bored of waiting for BG2EE!
  • DjimmyDjimmy Member Posts: 749
    The info in @Kaigen's post is correct. I can confirm that.
  • The_New_RomanceThe_New_Romance Member Posts: 839
    edited January 2013
    I tested it yesterday, on vanilla BG to vanilla BG2. Spellbook was reset, HP weren't. Sorry I didn't answer earlier, the forum temporarily didn't work for me.

    This might well be different for BG:EE, though, as per Kaigen's post.
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    I tested it yesterday, on vanilla BG to vanilla BG2. Spellbook was reset, HP weren't. Sorry I didn't answer earlier, the forum temporarily didn't work for me.

    This might well be different for BG:EE, though, as per Kaigen's post.

    Okay, I'll guess we'll just have to wait and see...

  • QuartzQuartz Member Posts: 3,853
    It will be interesting to see what they do with these come BGII:EE. I'm thinking it will be more consistent this time around.
  • ReadingRamboReadingRambo Member Posts: 598
    If u press "I" super fast before the cut scene with irenicus happens u can drop everything on the ground
  • sivistojkosivistojko Member Posts: 30
    Cant wait for BG2EE...
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    BG1> BG2 -

    Spell Book reset, new spells chosen

    HP averaged, unless you're a multiclass or click back instead of Accept at the kit selector screen (causes you to gain an additional +1 hp over your BG1 total).

    Experience totals higher then 161,000 default to 89,000 with appropriate levels.

    Weapon Profs are re-picked due to differences in prof system. Bards turned into Blades can specialize in bladed sword-like weapons, except short swords, only during import conversion (Doesn't always happen, and I'm not sure what causes it).

    Bhaalspawn powers retained.
  • PugPugPugPug Member Posts: 560
    I thought I read that your HP is reset to half dice rolls. So if you are a d10 class, you get 5 hp per level that you roll hit points.

    Maybe it's different depending on whether you are importing from true BG1 or Tutu.
  • PugPugPugPug Member Posts: 560
    On importing items: It appears somewhere in the game world, and you have to find it, correct?
  • PugPug said:

    On importing items: It appears somewhere in the game world, and you have to find it, correct?

    The two items both appear in Irenicus' dungeon. The armor will be on Ilyich, and the other item will be in that trapped parlor beyond the sewer room.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited January 2013
    It only averages your HP if you're a single or dual-class character. When the box pops up to choose a kit, if you click back after selecting your kit, instead of accept, it doesn't average your hp (and actually raises your hp by +1). Multiclass characters can't take kits and thus aren't affected at all.

    This only applies to the importing from the original game. Using TuTu or BGT is the same as making the character in BG2 which isn't affected since they have the same system, and it skips the conversion part.
  • PugPugPugPug Member Posts: 560
    Kaigen said:

    PugPug said:

    On importing items: It appears somewhere in the game world, and you have to find it, correct?

    The two items both appear in Irenicus' dungeon. The armor will be on Ilyich, and the other item will be in that trapped parlor beyond the sewer room.
    I never knew this, thanks.

    I thought I read long, long ago -- when BG2 was new -- Bioware saying that many of your imported items would be scattered around the world, sold off by Irenicus and his crew, and that for some items, this was the only way for them to appear in BG2.

    Pretty cool mechanic, if my memory is at all correct.

    Actually, in ToB, Cespenar has a recipe requiring a Ring of Invisibility, which does not appear in BG2 or ToB.
  • [Deleted User][Deleted User] Posts: 0
    edited January 2013
    PugPug said:

    Kaigen said:

    PugPug said:

    On importing items: It appears somewhere in the game world, and you have to find it, correct?

    The two items both appear in Irenicus' dungeon. The armor will be on Ilyich, and the other item will be in that trapped parlor beyond the sewer room.
    I never knew this, thanks.

    I thought I read long, long ago -- when BG2 was new -- Bioware saying that many of your imported items would be scattered around the world, sold off by Irenicus and his crew, and that for some items, this was the only way for them to appear in BG2.
    This is sort of true, in that a lot of magic items were recycled between the games. The "two items" I'm referring to are the ones in the Dudleyville list @Oxford_Guy linked to. Those two and the golden pantaloons are the only items that are truly "imported" (unless you cheat).
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