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Khalid just exploded into a loup garou in the middle of town... wth??!?!

citizenxocitizenxo Member Posts: 24
I was on a no reload game, in that first town that starts with a B (beregosh or something) and suddenly I hear an instagib, the game autopauses: enemy spotted.

Khalid is gone and in the window it says "Baresh's new transformation"
and after "Khalid:Death".

On top of Khalid's stuff stands a giant Wearwolf looking thing that proceeds to kill everyone and I can't even hurt him with spells or weapons.

I was in the middle of town near that big marker.
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Comments

  • EudaemoniumEudaemonium Member Posts: 3,199
    @Bhaaldog: I've started bursting into laughter whenever I see this now. This is bad when I'm in a public place or drinking liquids. Or both.
  • citizenxocitizenxo Member Posts: 24
    My guys were like level 2-3, not really sure what happened. At least with circle of bandits I knew what happened...
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    citizenxo said:

    I was on a no reload game, in that first town that starts with a B (beregosh or something) and suddenly I hear an instagib, the game autopauses: enemy spotted.

    Khalid is gone and in the window it says "Baresh's new transformation"
    and after "Khalid:Death".

    On top of Khalid's stuff stands a giant Wearwolf looking thing that proceeds to kill everyone and I can't even hurt him with spells or weapons.

    I was in the middle of town near that big marker.

    wtf?
  • citizenxocitizenxo Member Posts: 24
    I read some stuff that implied you can contract lycanthropy and this will happen, though I am not sure if it usually kills you as opposed to letting you play as a wearwolf.

    But the only thing even remotely wolf related I have fought so far is a dire wolf, and I don't think Khalim was there yet. Maybe a normal wolf... not sure. WTH is going on?!?

    It's bad enough I can just run into an army of bandits at any time, even straight out of the gate... but apparently I can also just have party members randomly explode into nearly invulnerable creatures....
  • KorlamaqKorlamaq Member Posts: 216
    looks like khalid "had it in him" after all :P
  • moopymoopy Member Posts: 938
    If you don't kill the leader of the werewolves in Ulgoth's Beard after you get back from the Isle of Baldurian, this will happen to you and your party after a set amount of time.

    This shouldn't be happening though before you contract lycanthropy on the Isle of Baldurian... at least to my knowledge it shouldn't.
  • MadhaxMadhax Member Posts: 1,416
    It must have some vague association with the Werewolf Island NPCs, though damned if I know how Khalid was affected before you ever set foot there. Sounds like a crazy bug.

    If you have an earlier save, I'd say you're more than justified in reloading to it, despite playing hardcore. Unless you're playing so hardcore that game-breaking glitches are something you're trying to play through...
  • citizenxocitizenxo Member Posts: 24
    edited January 2013
    That is why I was asking, to find out if this was something I did or didn't do, or just a glitch. I had only been to friendly arm in and this town so far.

    It was pretty hilarious and random though, since it happened completely out of the blue. What about diseased gotter-whatsits... could they have given it to me?
  • deltagodeltago Member Posts: 7,811
    gibberlings? No.
    I have never seen this happen and it sounds like a Ulgoth Beard trigger. So if you haven't been there, try reloading, it was probably a glitch. If it happens again Screenshot it.
  • moopymoopy Member Posts: 938
    Quartz said:

    That is the most badass glitch ever.

    The fact that it happened to Khalid just makes the glitch badass+1.

    The only way this could have been better would have been if it had been on video, and if he been able to kill the werewolfed Khalid, and if the final blow had been delivered by Jaharia.
  • TressetTresset Member, Moderator Posts: 8,268
    @Bhaaldog A good joke but I think it is time you came up with a new one. I think I've seen it four times now.
  • TressetTresset Member, Moderator Posts: 8,268
    edited January 2013
    Interesting. Looking up Baresh in NI reveals that he is the guy that drops the chain +3 upon your return from the isle. Not sure why the game confused him with Khalid...
  • Kitteh_On_A_CloudKitteh_On_A_Cloud Member Posts: 1,629
    I wish I had such badass glitches in my game! *whines* D;
  • moopymoopy Member Posts: 938
    Tresset said:

    @Bhaaldog A good joke but I think it is time you came up with a new one. I think I've seen it four times now.

    That's what makes it funny.
  • EnterHaerDalisEnterHaerDalis Member Posts: 813
    Bhaaldog said:

    To end... Like This?

    Your wearing it out dude
  • scriverscriver Member Posts: 2,072
    moopy said:

    Tresset said:

    @Bhaaldog A good joke but I think it is time you came up with a new one. I think I've seen it four times now.

    That's what makes it funny.
    No, it makes it annoying.
  • AntonAnton Member, Moderator, Mobile Tester Posts: 513
    @citizenxo perhaps you should also report it as it is definately a bug
    https://forum.baldursgate.com/categories/public-bugs-bgee
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  • ErgErg Member Posts: 1,756
    edited January 2013
    Anton said:

    @citizenxo perhaps you should also report it as it is definately a bug
    https://forum.baldursgate.com/categories/public-bugs-bgee

    @citizenxo

    I agree with @Anton, you should either move this thread in the bug section or at least create a new one there.

    Also, I remember reading about a rare bug caused by Dorn using somehow Neera's script

    http://forum.baldursgate.com/discussion/14271/dorn-flees-at-nashkel-mines-ambush

    Maybe this is related and somehow Khalid is using Baresh's script.

    Edit: I checked with NI and it looks like the two bugs are not related after all. Still no idea about what's causing this.
  • DJKajuruDJKajuru Member Posts: 3,300
    Bug or not, this is too cool!
  • citizenxocitizenxo Member Posts: 24
    edited January 2013
    Jalily said:

    Do you have TeamBG's Level 40 Rule Set mod installed by any chance? It replaces lightning with "Baresh's new morph spell" to avoid a conflict with an HLA that uses the same spell ID. So a character meant to get struck by lightning would instead turn into a loup garou.

    @CoM_Solaufein

    I have 2 level mods installed, I think that is one of them. I also have a lvl 50 mod from bg2 installed. I wasn't going to report it as a vanilla bug, but I didn't think those mods did stuff like this.

    He was never hit by lightning afaik, but if I am using a broken mod god only knows what other effect could have caused it.

    Funny thing though, I cast lightning from a wand on him after words in hopes of doing damage. All it did was kill a random civilian though. Maybe the loup garou is a temporal paradox that brought itself into existence.

    Edit: I figured it out thanks to you. BG2 doesn't have baresh transformation, so the spell id file from the lvl 50 bg2 mod I installed over teamBGs lvl 40 mod probably caused the conflict.
    Post edited by citizenxo on
  • CalmarCalmar Member Posts: 688
    Aaahoo! Werewolves of Beregost
    Aaahoo!


    :D
  • baaddarebaaddare Member Posts: 145
    moopy said:

    Quartz said:

    That is the most badass glitch ever.

    The fact that it happened to Khalid just makes the glitch badass+1.

    The only way this could have been better would have been if it had been on video, and if he been able to kill the werewolfed Khalid, and if the final blow had been delivered by Jaharia.

    nah she would just put a collar and leash on him, make him sleep in the dog house and eat out of a bowl :)

  • QuartzQuartz Member Posts: 3,853
    citizenxo said:

    I wasn't going to report it as a vanilla bug, but I didn't think those mods did stuff like this.

    Biggest reason why I think a lot of mods in this game are overrated ... they change the original game far too much instead of simply adding things.
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