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3D Baldur's Gate - Women

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  • CoutelierCoutelier Member Posts: 1,282

    Do you have naked versions of Safana by chance?

    Well, they are all naked until I put clothes on them. But I've never rendered them such. Although, she is perilously close here:

    Enthralled

    SCARY_WIZARDBelgarathMTHlunar
  • moopymoopy Member Posts: 938
    edited January 2013
    Rule 34.

    That didn't take very long.

    Edit:

    Just to clarify this was a joke in response to Sylvus_Moonbow's request, not the bikini picture.
    Post edited by moopy on
    SpaceInvader
  • CoutelierCoutelier Member Posts: 1,282
    edited January 2013
    moopy said:

    Rule 34.

    That didn't take very long.

    That was a part of a series for the summer where all the characters go to the beach (as is a compulsory episode in every anime).

    If people do want to request anything, I don't mind doing fights, or bikinis/swimsuits etc, but I won't do any full frontal nudity or porn. Safana there is the most risque I've ever gotten.

    Post edited by Coutelier on
    Archaos
  • CoutelierCoutelier Member Posts: 1,282
    moopy said:


    Just to clarify this was a joke in response to Sylvus_Moonbow's request, not the bikini picture.

    Fair enough. But it's good to make these things clear anyway; in the past, I have had people contact me asking for some really shocking things... I mean, I don't mind putting Aerie in a Sailor Moon outfit either, but I just don't think Faldorn would use her druidic powers like that...

    Haha. I was just pulling your strings, but thanks for posting the picture anyways! :D

    You're welcome. There are a few more, but I'll probably put the summer photos in another thread sometime.

  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    Ahh, I love your renders, especially Nalia. :D
  • LuigirulesLuigirules Member Posts: 419
    These all look really cool.

    Except Boo's head is way too big.

    Now if you'll excuse me, I'm off to motorboat Safana.
  • CoutelierCoutelier Member Posts: 1,282

    Ahh, I love your renders, especially Nalia. :D

    Hey there! And thank you. :)

    These all look really cool.

    Except Boo's head is way too big.

    Ahh, it's true... it's hard to find animals that don't look a bit cartoony.

    Now if you'll excuse me, I'm off to motorboat Safana.

    All right. Just be careful... you know what happened to the last guy, right?
  • CoutelierCoutelier Member Posts: 1,282

    Coutelier said:



    Now if you'll excuse me, I'm off to motorboat Safana.

    All right. Just be careful... you know what happened to the last guy, right?
    She shoved his Moonbow up his Sylvus!
    Eh... well... close enough, I guess.

  • CoutelierCoutelier Member Posts: 1,282
    Whether or not these two just genuinely hate each other, or it's some kind of rivalry friendship type thing is open to debate... with Vic, you can never be sure:

    Jae vs Vic

    This one went a bit wrong, as Viccy's neck seems much too twisted. When I looked at it recently, I also thought there was some poke through with one of the skeletons shoulders and shield, but it turns out the shield is actually shaped like that (it has a hole at the top, presumably intended to put a spear through):

    Control Undead
    SCARY_WIZARDGrandeC
  • CoutelierCoutelier Member Posts: 1,282
    Aerie in Action...

    Feather vs Scale:

    Ere be Dragons

    Phoenix from the Ashes:

    Phoenix
    SCARY_WIZARDGrandeCBelgarathMTH
  • CoutelierCoutelier Member Posts: 1,282
    Imoen and Aerie again. I... I don't know what they're doing. It was my wallpaper for a short while though.

    Imoen and Aerie

    So, I figure next I'll probably work on Bodhi. Just need to see if I can dig out that old picture of her from the game... I'm hoping it'll give something to go on. I remember she has that weird fairy updo thing.
    lunar
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @Coutelier, your artwork is amazing. Would you consider compiling and releasing a set of BG:EE portraits?
    Coutelier
  • CoutelierCoutelier Member Posts: 1,282

    @Coutelier, your artwork is amazing. Would you consider compiling and releasing a set of BG:EE portraits?

    Most of the single character pictures are already in the same ratio as the BG portraits, so just have to be re-sized. Although looking at them again, I'm not happy with a few of them... probably most of them, really. I like the last ones of Aerie and Viconia, and the rest... eh.

    So I might do a new set, and maybe do some stuff in photoshop to make them more painting like as well.
    BelgarathMTH
  • LoneWolfDonLoneWolfDon Member Posts: 25
    Wow! Nice art-work. I like 'em. Keep up the good work. :)
  • The user and all related content has been deleted.
    CoutelierArchaos
  • RazorRazor Member Posts: 436
    This is officially the best discussion on the forums :P
    Your renders are awesome! But aerie is my personal fav
    Coutelier
  • CoutelierCoutelier Member Posts: 1,282

    Wow! Nice art-work. I like 'em. Keep up the good work. :)

    Thank you.
    Bhaaldog said:

    Not that I am biased, but your Viconia is cool!

    Thanks. The last one of Vic is one of my personal favorites; it came together really well, I thought.
    Razor said:

    This is officially the best discussion on the forums :P
    Your renders are awesome! But aerie is my personal fav

    These were all done over quite a few years. The last portrait of Aerie is the newest, and another of my own faves. I'll see about redoing some of the other portraits at a hopefully better quality. :)

  • ChowChow Member Posts: 1,192
    As far as 3D rendering goes, these are pretty good. But they do also rather reflect my opinion on why I think CGI can never, ever hold a candle to anything traditionally drawn: even the best stuff is, by comparison, blocky, plastic, undetailed, and neck-deep in the Uncanny Valley.

    It's kind of weird how basically every animation made these days is CGI. Why does no one else like traditional 2D stuff anymore?
  • CoutelierCoutelier Member Posts: 1,282
    edited January 2013
    Chow said:

    As far as 3D rendering goes, these are pretty good. But they do also rather reflect my opinion on why I think CGI can never, ever hold a candle to anything traditionally drawn: even the best stuff is, by comparison, blocky, plastic, undetailed, and neck-deep in the Uncanny Valley.

    It's kind of weird how basically every animation made these days is CGI. Why does no one else like traditional 2D stuff anymore?

    I like 2D stuff; the main source for it now is Japanese anime though. But I think the same rules apply to 2D as to 3D; you have to simplify it and deliberately reduce the amount of detail, or it will just look freaky and wrong. Imagine a whole animation done in the style of the BG2 portraits; it would just look horrible. And I get the same uncanny valley feeling from looking at those pictures, because of the asymmetry and proportions that aren't quite right (try mirroring Aerie's portrait to see what I mean).

    When it comes to still pictures. I think it all just depends on how much time and attention to detail the artist is willing to make. In my case, and probably most cases from looking at the 3D galleries, it's not much; I tend to knock these things out quite quickly. I mean, once you've got a character looking how you want it's easy to dress them and pose them in different scenes... which might be why some animators prefer CGI as well, because it means not having to redraw everything for every scene. Or if a scene is set a room, you don't have to draw the room from different angles for each shot, because you've got something more akin to a film set that you can play around with and have a lot more freedom.
  • ChowChow Member Posts: 1,192
    edited January 2013
    There are a few things CGI can do better, or at least easier and with little to no loss in quality. The rooms you mentioned were one: it would still reduce the amount of detail and clutter such a room could hold, but if it had nothing much in it to begin with, it could be easier. Likewise, things that are not of flesh and blood to begin with, but rather plastic and metal - such as dolls and robots, as Pixar has often proven - could be made pretty effectively and end up looking quite good.

    But I still feel that rendering anything organic or such with CGI is a big mistake, and find it kind of perplexing it is so common. I guess it's still easy and makes things look "futuristic", that people don't care that it actually looks kind of crap. You can't even give characters long hair or flowing capes unless you're determined to waste a lot of money and effort to render them.

    Compare:

    image

    I will never get over how the former got two seasons of really short episodes and was generally forgotten, while the latter is this huge thing that gets season over season. They're even named "Clone Wars" and "THE Clone Wars"... ugh.

    Sorry. I guess you guys managed to strike one of my pet peeves. Uh, don't mind me, carry on.
  • CoutelierCoutelier Member Posts: 1,282
    Chow said:

    There are a few things CGI can do better, or at least easier and with little to no loss in quality. The rooms you mentioned were one: it would still reduce the amount of detail and clutter such a room could hold, but if it had nothing much in it to begin with, it could be easier. Likewise, things that are not of flesh and blood to begin with, but rather plastic and metal - such as dolls and robots, as Pixar has often proven - could be made pretty effectively and end up looking quite good.

    You can put in as much clutter as you like, and move it around as much as you like... provided you don't run out of memory.

    But I was saying in another thread I think that mammals, especially humans, are indeed much harder to animate than robots, or even dinosaurs. That's because mammals have a huge number of moving parts; many different muscles used to make expressions, and muscles all over the body, and fat and hair and all of that moves around in quite subtle ways when we're just walking along... and CGI is still long way off being able to simulate all that realistically.

    That's why 3D animations tend to be more like Disney's Tinkerbell, where it's deliberately cartoony with a minimal amount of detail. Not to say that it never will look realistic, although personally I don't see the point of photo realism in animations or video games; just use actors. It would only be useful if for some reason you wanted to make a movie starring Jimmy Stewart and Arnold Schwarzenegger.
  • AntonAnton Member, Moderator, Mobile Tester Posts: 513
    edited January 2013
    Still waiting for the Bodhi here ;) [spoiler=Original]image[/spoiler]
    Archaos
  • CoutelierCoutelier Member Posts: 1,282
    Well, the pictures not much to go on since the snarl and the blood obscures what she really looks like somwhat. Even so, this is the first, version 1.0, attempt at Bodhi. No blood on her at this point (although maybe I should have given her more of an angry snarl and opened her mouth more to see the fangs:

    image
    SCARY_WIZARDswnmcmlxi
  • CoutelierCoutelier Member Posts: 1,282
    edited January 2013

    Bodhi certainly has much larger breasts! In the Baldur's Gate 2 portrait posted by Anton, they're spilling out of her top! :D

    Larger breasts... I'll make a note. :) (Although I'm not sure if the originals breasts are really a lot larger, or just not covered as much... she seems to basically be wearing Safana's bikini top... I'll see).

    Otherwise, keep up the great work Coutelier. Perhaps one day, you can put Safana in pigtails and knee-high stockings?

    Anything besides the stockings?

  • ZeratulZeratul Member Posts: 575
    edited January 2013
    @Coutelier Greatly and amazing job! May i suggest to give a Bodhi in action also glowing red eyes? For showing her mesmerizing powers!

    You know at some points of Bg2 she kidnap your romanced NPC charming her/him plus "vampirizing" her/him! It will be great show Bodhi in an attempts of charming one of the chicks NPC;)
  • moopymoopy Member Posts: 938
    edited January 2013

    Bodhi certainly has much larger breasts!

    This


    spilling out of her top

    Also this.

    @Sylvus_Moonbow

    "In the Baldur's Gate 2 portrait posted by Anton, they're spilling out of her top!"

    Where is this.
    Sylvus_Moonbow
  • CoutelierCoutelier Member Posts: 1,282
    Since she's of elven heritage I'm not sure spilling out her top really seems right... besides, we have to maintain at least an veneer of respectability.

    Even so, I have made her breasts slightly bigger, not that you can really see in the other pictures. But the good thing about her outfit, is I can hide the corset and it's instantly a bat bikini. So expect wacky fun with her when summer comes around again (although obviously, like Vic, she's not really much for sun and sand).
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