You have to be at least level 5, which I'm assuming by chapter 6 you are, but did this game exist prior to the patch? And had you already visited Larswood?
Make a new game and use shadowkeeper or the console to set you to level 5, and walk over to the small stone tower in Larswood and see if that will trigger it.
Is your main character Level 5 or higher in at least one class?
If it is not, the cut scene will not happen. If it is, try the following: Enable Debug Mode If you aren't already there, go to Larswood Move near the location 1873,3035 (Press "Ctrl-X" to find out your current location) If you don't see the cutscene at this point, do the following: Type Ctrl-Space, then CLUAConsole:GetGlobal("BA_START_SCENE","AR2900"), then Enter Type Ctrl-Space, then CLUAConsole:GetGlobal("BAINVI", "GLOBAL"), then Enter
Tell us what values you are seeing for these two variables. Post a save game if you can.
To see if you can force the scene, do the following: Type Ctrl-Space, then CLUAConsole:SetGlobal("BA_START_SCENE","AR2900",0) then Enter Type Ctrl-Space, then CLUAConsole:SetGlobal("BAINVI", "GLOBAL",0) then Enter
Is your main character Level 5 or higher in at least one class?
If it is not, the cut scene will not happen. If it is, try the following: Enable Debug Mode If you aren't already there, go to Larswood Move near the location 1873,3035 (Press "Ctrl-X" to find out your current location) If you don't see the cutscene at this point, do the following: Type Ctrl-Space, then CLUAConsole:GetGlobal("BA_START_SCENE","AR2900"), then Enter Type Ctrl-Space, then CLUAConsole:GetGlobal("BAINVI", "GLOBAL"), then Enter
Tell us what values you are seeing for these two variables. Post a save game if you can.
To see if you can force the scene, do the following: Type Ctrl-Space, then CLUAConsole:SetGlobal("BA_START_SCENE","AR2900",0) then Enter Type Ctrl-Space, then CLUAConsole:SetGlobal("BAINVI", "GLOBAL",0) then Enter
A theoretical question: What if you start a completely new game with the newest patch and reach Larswood before character level 5. Will you then be unable to recruit him for the rest of the game because you already have visited this map?
No. I went there at level 1. Stood by the tower. No spawn. While standing there I used the console to level up to level 5, and the second I left the character screen the cut scene happened that spawned him.
do I use Ctrl-SPace or ctrl-M for opening the console? I edited the ini file (double checked it is saved)
restarted the game, press ctrl-space nothing happend pressed ctrl-m, got this little text area, im assuming this is not the console window since none of the console command works
Ok, solved the CTRL-space problem, ended up its a system hotkey for a IME program which i needed to disable. Anyhow, now i was able to set the global variable successfully (and used the get command the check the variable had been set correct)
HOWEVER, when i ran to little tower, bunch of gibberlings spawns, every single time, and he still wont show up!!!
I'm both disappointed and thrilled! I'm disappointed because I spoiled myself...I would have liked to be surprised by something as awesome as that.:D one of these days, I'll find time to actually play the game. I'm looking forward into seeing that eccentric lunatic.
For clarification: there is nothing in the scripts that spawn Baeloth that should force you to a) start the game over or b) be level 5 the first time you go to Larswood. If you are level 5 and he doesn't spawn, please check the globals I mentioned and let us know!
ok, doubled checked the two variables has been set correctly. I dropped some of my party members (so the gibberlings dont always spawn) i also lowered my reputation to 10 i tried everything, going to other area, sleep then come back (and checked variables make sure they are still 0 as i set them to be) no nothing Note: i know exactly where he spawn since I got him to spawn by starting a new game with a level 5 char.
And again, my party is level 7 or higher. consist of me, Dorn, Neera, Edwin, Coran, and Viconia
Actually, this wasn't true for me - Baeloth's appearance happened in the middle of combat, causing my entire party to freeze. Halfway through his opening speech, they killed my PC and I had to restart.
What's his story by the way? Is it pre-Black Pits? Or post? Hopefully the latter...it wouldn't fit in if I were to have him in BG-2 as well. He should be in my party at level 15-ish, what's he doing spending months organizing an arena...and he even gets killed.
He didn't spawn when I went there as a level 5/6 mage in chapter 5 having never been to Larswood. I always wondered about that tower though when I played the game before.
I'm both disappointed and thrilled! I'm disappointed because I spoiled myself...I would have liked to be surprised by something as awesome as that.:D one of these days, I'll find time to actually play the game. I'm looking forward into seeing that eccentric lunatic.
Excentric *EVIL* lunatic ;-)
There are axcentric lunatics that are not evil, fortunately, for god's sake. :-)
I got him. I was a level 5 bounty hunter at the time with Dorn and Edwin in the party and it was chapter 2. By the way, thanks for the trap nerfs. We really needed that. It would also be more sensable if the HLA traps were only available to thieves and actually used the set traps skill.
The problem, for those interested, was part of the area script that handles things after the Bandit quest was exiting rather than letting the Baeloth spawn happen.
So you only need the patch if you are trying to get him to spawn after dealing with the bandits
Does anyone know if he is affected/leaves due to high rep? I thought someone mentioned this*might* Id love to have a evil npc in my party for rp reasons...
Comments
Make a new game and use shadowkeeper or the console to set you to level 5, and walk over to the small stone tower in Larswood and see if that will trigger it.
.... how to fix this? any command line work around etc?
He is AWESOME, i cannot wait until the next patch
Try this
What if you start a completely new game with the newest patch and reach Larswood before character level 5.
Will you then be unable to recruit him for the rest of the game because you already have visited this map?
No. I went there at level 1. Stood by the tower. No spawn. While standing there I used the console to level up to level 5, and the second I left the character screen the cut scene happened that spawned him.
I edited the ini file (double checked it is saved)
restarted the game, press ctrl-space nothing happend
pressed ctrl-m, got this little text area, im assuming this is not the console window since none of the console command works
Anyhow, now i was able to set the global variable successfully (and used the get command the check the variable had been set correct)
HOWEVER, when i ran to little tower, bunch of gibberlings spawns, every single time, and he still wont show up!!!
Edit: This will not prevent Baeloth from spawning though.
I dropped some of my party members (so the gibberlings dont always spawn)
i also lowered my reputation to 10
i tried everything, going to other area, sleep then come back (and checked variables make sure they are still 0 as i set them to be)
no nothing
Note: i know exactly where he spawn since I got him to spawn by starting a new game with a level 5 char.
And again, my party is level 7 or higher. consist of me, Dorn, Neera, Edwin, Coran, and Viconia
You can bypass the scripts and summon him by entering the command:
CLUAConsole:CreateCreature("BAELOTH")
On this subject, Baeloth's bio is inconsistent with the formats of other bios. Doesn't have the "Asked about his past" or the Caps Lock name.
There are axcentric lunatics that are not evil, fortunately, for god's sake. :-)
So you only need the patch if you are trying to get him to spawn after dealing with the bandits