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****** SPOILERS ********* "The Stuff"

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  • SedSed Member Posts: 790
    @Aranthys
    Could also be that they explain it with the fact that he used to know a lot more spells, but his power was reduced but not his knowledge :-)

    A lot of NPC's have additional skills
  • MathmickMathmick Member Posts: 326
    When I picked him up at level 6 he started with:

    Burning Hands
    Chromatic Orb
    Identify
    Larloch's Minor Drain
    Magic Missile
    Shield
    Spook

    Detect Invisibility
    Melf's Acid Arrow
    Mirror Image
    Ray of Enfeeblement
    Web

    Dire Charm
    Dispel Magic
    Fireball
    Haste

    So he knows 7/5/4 spells. Considering Sorcerers only get 3rd-level spells at level 6 (I think...), he has way more spells than he should.

    No wonder I was happy with his spell selection. =P
  • AranthysAranthys Member Posts: 722
    Sed said:

    @Aranthys
    Could also be that they explain it with the fact that he used to know a lot more spells, but his power was reduced but not his knowledge :-)

    A lot of NPC's have additional skills

    That's way more than "additional skills". It's almost like they originally had him planned as a Wizard, but changed his class to sorcerer instead.
  • EudaemoniumEudaemonium Member Posts: 3,199
    It's possible they did, but then realised they were just making a superior version of Edwin, and so changed it to Sorcerer.
  • AranthysAranthys Member Posts: 722
    Aye, maybe.
    Still, his spell selection should be made a bit more consistant with a regular Sorcerer spell selection.
  • MathmickMathmick Member Posts: 326
    To be completely honest I don't mind him having bonus known spells because:

    (a) Other characters sometimes have attributes or abilities they shouldn't normally have (Coran's Dex/Prof, Kagain's Con), as well as other perks as well sometimes (Xan's Moonblade, Edwin's Amulet, Nalia's Ring etc.).

    (b) He is pretty much an easter egg character anyway. He is located in an only semi-interesting wilderness area with a level-requirement condition you probably won't meet at the time you are directed to go there. Most players are unlikely to find him on a spoilerless playthrough so a reward for their stumbling is fine by me (as with a few other items in odd caches).
  • AranthysAranthys Member Posts: 722
    I created a bug report anyway, it's probably not intended.
    Still, he could be left with +1 spell known per level, that would still be a great bonus.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Mathmick said:

    When I picked him up at level 6 he started with:

    Burning Hands
    Chromatic Orb
    Identify
    Larloch's Minor Drain
    Magic Missile
    Shield
    Spook

    Detect Invisibility
    Melf's Acid Arrow
    Mirror Image
    Ray of Enfeeblement
    Web

    Dire Charm
    Dispel Magic
    Fireball
    Haste

    So he knows 7/5/4 spells. Considering Sorcerers only get 3rd-level spells at level 6 (I think...), he has way more spells than he should.

    No wonder I was happy with his spell selection. =P

    Is this pre-selected or randomised do you think?

    No Invisibility? I'd rather have that than Detect Invisibility, Glitterdust makes enemies visible anyway (if they fail their save, mind). In fact Glitterdust would've been nice, would've preferred that to Ray of Enfeeblement, which only affects one traget

    Knock would be nice too for a Sorcerer, as they can just cast this when needed, rather than having to remember it "just in case", though I guess could be redundant for parties for a thief with alot of points in Open Locks.

    Dire Charm isn't that amazing, would've preferred Invisibility 10' Radius, Melf's Minute Meteors or Remove Magic

    Other than that the selection is not bad (though does *anyone* ever use Burning Hands?)
  • EudaemoniumEudaemonium Member Posts: 3,199
    I used Burning Hands!!! ...when i first played BG back in '98.
  • VittordeVittoVittordeVitto Member Posts: 225

    Mathmick said:

    When I picked him up at level 6 he started with:

    Burning Hands
    Chromatic Orb
    Identify
    Larloch's Minor Drain
    Magic Missile
    Shield
    Spook

    Detect Invisibility
    Melf's Acid Arrow
    Mirror Image
    Ray of Enfeeblement
    Web

    Dire Charm
    Dispel Magic
    Fireball
    Haste

    So he knows 7/5/4 spells. Considering Sorcerers only get 3rd-level spells at level 6 (I think...), he has way more spells than he should.

    No wonder I was happy with his spell selection. =P

    Is this pre-selected or randomised do you think?

    No Invisibility? I'd rather have that than Detect Invisibility, Glitterdust makes enemies visible anyway (if they fail their save, mind). In fact Glitterdust would've been nice, would've preferred that to Ray of Enfeeblement, which only affects one traget

    Knock would be nice too for a Sorcerer, as they can just cast this when needed, rather than having to remember it "just in case", though I guess could be redundant for parties for a thief with alot of points in Open Locks.

    Dire Charm isn't that amazing, would've preferred Invisibility 10' Radius, Melf's Minute Meteors or Remove Magic

    Other than that the selection is not bad (though does *anyone* ever use Burning Hands?)
    Sorcerer's spellbook is always personal. I think these choices are not perfect in an "hardcore" view, but they suit well.



  • Oxford_GuyOxford_Guy Member Posts: 3,729

    I used Burning Hands!!! ...when i first played BG back in '98.

    and since then, how many times? :-)
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    Mathmick said:

    When I picked him up at level 6 he started with:

    Burning Hands
    Chromatic Orb
    Identify
    Larloch's Minor Drain
    Magic Missile
    Shield
    Spook

    Detect Invisibility
    Melf's Acid Arrow
    Mirror Image
    Ray of Enfeeblement
    Web

    Dire Charm
    Dispel Magic
    Fireball
    Haste

    So he knows 7/5/4 spells. Considering Sorcerers only get 3rd-level spells at level 6 (I think...), he has way more spells than he should.

    No wonder I was happy with his spell selection. =P

    Is this pre-selected or randomised do you think?

    No Invisibility? I'd rather have that than Detect Invisibility, Glitterdust makes enemies visible anyway (if they fail their save, mind). In fact Glitterdust would've been nice, would've preferred that to Ray of Enfeeblement, which only affects one traget

    Knock would be nice too for a Sorcerer, as they can just cast this when needed, rather than having to remember it "just in case", though I guess could be redundant for parties for a thief with alot of points in Open Locks.

    Dire Charm isn't that amazing, would've preferred Invisibility 10' Radius, Melf's Minute Meteors or Remove Magic

    Other than that the selection is not bad (though does *anyone* ever use Burning Hands?)
    Sorcerer's spellbook is always personal. I think these choices are not perfect in an "hardcore" view, but they suit well.
    Sure, as I said, it's not bad, could certainly be alot worse!
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Aranthys said:

    Aye, maybe.
    Still, his spell selection should be made a bit more consistant with a regular Sorcerer spell selection.

    Like?
  • AranthysAranthys Member Posts: 722
    Like lowering the amount of spells known.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Aranthys said:

    Like lowering the amount of spells known.

    Oh I see, I thought you meant the *choice* of spells...
  • VittordeVittoVittordeVitto Member Posts: 225

    Aranthys said:

    Like lowering the amount of spells known.

    Oh I see, I thought you meant the *choice* of spells...
    Why people always want the NPC's to be like CHARNAME ?

    I think making they unique with stats that are diferent from the CHARNAME creation options make they great.

    Baeloth is the hell of a sorcerer, it makes sense that he is more powerfull than a regular lv spellgoon.
  • VittordeVittoVittordeVitto Member Posts: 225

    Aranthys said:

    Aye, maybe.
    Still, his spell selection should be made a bit more consistant with a regular Sorcerer spell selection.

    Like?
    If he had knock i would run a spell heavy party with no thief next.
  • AranthysAranthys Member Posts: 722

    Aranthys said:

    Like lowering the amount of spells known.

    Oh I see, I thought you meant the *choice* of spells...
    Why people always want the NPC's to be like CHARNAME ?

    I think making they unique with stats that are diferent from the CHARNAME creation options make they great.

    Baeloth is the hell of a sorcerer, it makes sense that he is more powerfull than a regular lv spellgoon.
    More powerful, sure, why not.
    At the moment, he is way, way, way more powerful than a Charname sorcerer.

    He's better than Edwin, the best Wizard in the series for pete's sake.
  • ErgErg Member Posts: 1,756
    edited January 2013
    Aranthys said:

    He's better than Edwin, the best Wizard in the series for pete's sake.

    @Aranthys

    Are you sure he is better than Edwin?

    http://forum.baldursgate.com/discussion/comment/236298/#Comment_236298
  • AranthysAranthys Member Posts: 722
    edited January 2013
    Well, edwin has +2 spell per level from his amulet. He's like, the almighty god of casting.
    So, yeah, maybe not as good. But he's still got 50+% MR, and a lot of bonus spells and additional known spells.
    Bonus spell cast per day is fine, it's just that his spell selection is huge.
  • mjsmjs Member Posts: 742
    Mykra said:



    Wish spells, Mind Flayer padding, and... that's about it.

    And yet I keep putting an 18 in it.

    wisdom for wish spells, isn't it?
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    mjs said:

    Mykra said:



    Wish spells, Mind Flayer padding, and... that's about it.

    And yet I keep putting an 18 in it.

    wisdom for wish spells, isn't it?
    I thought it was both?

  • MathmickMathmick Member Posts: 326
    edited January 2013

    Is this pre-selected or randomised do you think?

    No Invisibility? I'd rather have that than Detect Invisibility, Glitterdust makes enemies visible anyway (if they fail their save, mind). In fact Glitterdust would've been nice, would've preferred that to Ray of Enfeeblement, which only affects one traget

    Knock would be nice too for a Sorcerer, as they can just cast this when needed, rather than having to remember it "just in case", though I guess could be redundant for parties for a thief with alot of points in Open Locks.

    Dire Charm isn't that amazing, would've preferred Invisibility 10' Radius, Melf's Minute Meteors or Remove Magic

    Other than that the selection is not bad (though does *anyone* ever use Burning Hands?)

    Of course I don't agree with everything (Burning Hands, Ray of Enfeeblement are bad IMO, Dire Charm has limited use etc.), however with the huge number of bonus spells these can be forgiven. Especially since a lot of decent core picks are in there. Magic Missile, Chromatic Orb, Identify, Fireball, Mirror Image, Haste, Dispel Magic are all good picks. Having a mix of core spells (Magic Missile and Fireball) and good situational spells (Identify and Dispel Magic) is really good a Sorcerer because you can always have the situational spells on hand when you need them and spam away when you don't. Whilst his spellbook isn't perfect, the bonus spells with a variety of effects more than make up for it.

    Also burning hands is lovely in IWD for killing trolls, though it does have an AoE there so... Not too great in BG.


    EDIT: Pretty sure Wish/Limited Wish is just Wis. Carry around potions of insight!
  • swnmcmlxiswnmcmlxi Member Posts: 297

    If he had knock i would run a spell heavy party with no thief next.

    Cast your spell "Summon ShadowKeeper" and your wish will come true... :)
  • KidCarnivalKidCarnival Member Posts: 3,747
    Sed said:

    @KidCarnival
    There are two rings of wizardy, so you can give one to Baeloth and one to Edwin!

    I meant the bromancy engagement ring. ;)

  • VittordeVittoVittordeVitto Member Posts: 225
    swnmcmlxi said:

    If he had knock i would run a spell heavy party with no thief next.

    Cast your spell "Summon ShadowKeeper" and your wish will come true... :)
    Nah, i dislike that, it makes things boring for me. I like to play with what they give me.
  • VittordeVittoVittordeVitto Member Posts: 225
    edited January 2013
    Aranthys said:

    Well, edwin has +2 spell per level from his amulet. He's like, the almighty god of casting.
    So, yeah, maybe not as good. But he's still got 50+% MR, and a lot of bonus spells and additional known spells.
    Bonus spell cast per day is fine, it's just that his spell selection is huge.

    They are both powerfull.

    There is not a "better" one, they are diferent and can take VERY diferent roles as spellcasters.

    There are a lot of powerfull evil npc's in the game. Viconia for example.
  • TomeTome Member Posts: 466
    He is pretty darn powerful. I'd say the only player mage that could outdo him would be a Wild Mage, and even then only in BG2, once they have a reasonable chance of getting good surges from NRD.
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