To be completely honest I don't mind him having bonus known spells because:
(a) Other characters sometimes have attributes or abilities they shouldn't normally have (Coran's Dex/Prof, Kagain's Con), as well as other perks as well sometimes (Xan's Moonblade, Edwin's Amulet, Nalia's Ring etc.).
(b) He is pretty much an easter egg character anyway. He is located in an only semi-interesting wilderness area with a level-requirement condition you probably won't meet at the time you are directed to go there. Most players are unlikely to find him on a spoilerless playthrough so a reward for their stumbling is fine by me (as with a few other items in odd caches).
Detect Invisibility Melf's Acid Arrow Mirror Image Ray of Enfeeblement Web
Dire Charm Dispel Magic Fireball Haste
So he knows 7/5/4 spells. Considering Sorcerers only get 3rd-level spells at level 6 (I think...), he has way more spells than he should.
No wonder I was happy with his spell selection. =P
Is this pre-selected or randomised do you think?
No Invisibility? I'd rather have that than Detect Invisibility, Glitterdust makes enemies visible anyway (if they fail their save, mind). In fact Glitterdust would've been nice, would've preferred that to Ray of Enfeeblement, which only affects one traget
Knock would be nice too for a Sorcerer, as they can just cast this when needed, rather than having to remember it "just in case", though I guess could be redundant for parties for a thief with alot of points in Open Locks.
Dire Charm isn't that amazing, would've preferred Invisibility 10' Radius, Melf's Minute Meteors or Remove Magic
Other than that the selection is not bad (though does *anyone* ever use Burning Hands?)
Detect Invisibility Melf's Acid Arrow Mirror Image Ray of Enfeeblement Web
Dire Charm Dispel Magic Fireball Haste
So he knows 7/5/4 spells. Considering Sorcerers only get 3rd-level spells at level 6 (I think...), he has way more spells than he should.
No wonder I was happy with his spell selection. =P
Is this pre-selected or randomised do you think?
No Invisibility? I'd rather have that than Detect Invisibility, Glitterdust makes enemies visible anyway (if they fail their save, mind). In fact Glitterdust would've been nice, would've preferred that to Ray of Enfeeblement, which only affects one traget
Knock would be nice too for a Sorcerer, as they can just cast this when needed, rather than having to remember it "just in case", though I guess could be redundant for parties for a thief with alot of points in Open Locks.
Dire Charm isn't that amazing, would've preferred Invisibility 10' Radius, Melf's Minute Meteors or Remove Magic
Other than that the selection is not bad (though does *anyone* ever use Burning Hands?)
Sorcerer's spellbook is always personal. I think these choices are not perfect in an "hardcore" view, but they suit well.
Detect Invisibility Melf's Acid Arrow Mirror Image Ray of Enfeeblement Web
Dire Charm Dispel Magic Fireball Haste
So he knows 7/5/4 spells. Considering Sorcerers only get 3rd-level spells at level 6 (I think...), he has way more spells than he should.
No wonder I was happy with his spell selection. =P
Is this pre-selected or randomised do you think?
No Invisibility? I'd rather have that than Detect Invisibility, Glitterdust makes enemies visible anyway (if they fail their save, mind). In fact Glitterdust would've been nice, would've preferred that to Ray of Enfeeblement, which only affects one traget
Knock would be nice too for a Sorcerer, as they can just cast this when needed, rather than having to remember it "just in case", though I guess could be redundant for parties for a thief with alot of points in Open Locks.
Dire Charm isn't that amazing, would've preferred Invisibility 10' Radius, Melf's Minute Meteors or Remove Magic
Other than that the selection is not bad (though does *anyone* ever use Burning Hands?)
Sorcerer's spellbook is always personal. I think these choices are not perfect in an "hardcore" view, but they suit well.
Sure, as I said, it's not bad, could certainly be alot worse!
Well, edwin has +2 spell per level from his amulet. He's like, the almighty god of casting. So, yeah, maybe not as good. But he's still got 50+% MR, and a lot of bonus spells and additional known spells. Bonus spell cast per day is fine, it's just that his spell selection is huge.
No Invisibility? I'd rather have that than Detect Invisibility, Glitterdust makes enemies visible anyway (if they fail their save, mind). In fact Glitterdust would've been nice, would've preferred that to Ray of Enfeeblement, which only affects one traget
Knock would be nice too for a Sorcerer, as they can just cast this when needed, rather than having to remember it "just in case", though I guess could be redundant for parties for a thief with alot of points in Open Locks.
Dire Charm isn't that amazing, would've preferred Invisibility 10' Radius, Melf's Minute Meteors or Remove Magic
Other than that the selection is not bad (though does *anyone* ever use Burning Hands?)
Of course I don't agree with everything (Burning Hands, Ray of Enfeeblement are bad IMO, Dire Charm has limited use etc.), however with the huge number of bonus spells these can be forgiven. Especially since a lot of decent core picks are in there. Magic Missile, Chromatic Orb, Identify, Fireball, Mirror Image, Haste, Dispel Magic are all good picks. Having a mix of core spells (Magic Missile and Fireball) and good situational spells (Identify and Dispel Magic) is really good a Sorcerer because you can always have the situational spells on hand when you need them and spam away when you don't. Whilst his spellbook isn't perfect, the bonus spells with a variety of effects more than make up for it.
Also burning hands is lovely in IWD for killing trolls, though it does have an AoE there so... Not too great in BG.
EDIT: Pretty sure Wish/Limited Wish is just Wis. Carry around potions of insight!
Well, edwin has +2 spell per level from his amulet. He's like, the almighty god of casting. So, yeah, maybe not as good. But he's still got 50+% MR, and a lot of bonus spells and additional known spells. Bonus spell cast per day is fine, it's just that his spell selection is huge.
They are both powerfull.
There is not a "better" one, they are diferent and can take VERY diferent roles as spellcasters.
There are a lot of powerfull evil npc's in the game. Viconia for example.
He is pretty darn powerful. I'd say the only player mage that could outdo him would be a Wild Mage, and even then only in BG2, once they have a reasonable chance of getting good surges from NRD.
Comments
Could also be that they explain it with the fact that he used to know a lot more spells, but his power was reduced but not his knowledge :-)
A lot of NPC's have additional skills
Burning Hands
Chromatic Orb
Identify
Larloch's Minor Drain
Magic Missile
Shield
Spook
Detect Invisibility
Melf's Acid Arrow
Mirror Image
Ray of Enfeeblement
Web
Dire Charm
Dispel Magic
Fireball
Haste
So he knows 7/5/4 spells. Considering Sorcerers only get 3rd-level spells at level 6 (I think...), he has way more spells than he should.
No wonder I was happy with his spell selection. =P
Still, his spell selection should be made a bit more consistant with a regular Sorcerer spell selection.
(a) Other characters sometimes have attributes or abilities they shouldn't normally have (Coran's Dex/Prof, Kagain's Con), as well as other perks as well sometimes (Xan's Moonblade, Edwin's Amulet, Nalia's Ring etc.).
(b) He is pretty much an easter egg character anyway. He is located in an only semi-interesting wilderness area with a level-requirement condition you probably won't meet at the time you are directed to go there. Most players are unlikely to find him on a spoilerless playthrough so a reward for their stumbling is fine by me (as with a few other items in odd caches).
Still, he could be left with +1 spell known per level, that would still be a great bonus.
No Invisibility? I'd rather have that than Detect Invisibility, Glitterdust makes enemies visible anyway (if they fail their save, mind). In fact Glitterdust would've been nice, would've preferred that to Ray of Enfeeblement, which only affects one traget
Knock would be nice too for a Sorcerer, as they can just cast this when needed, rather than having to remember it "just in case", though I guess could be redundant for parties for a thief with alot of points in Open Locks.
Dire Charm isn't that amazing, would've preferred Invisibility 10' Radius, Melf's Minute Meteors or Remove Magic
Other than that the selection is not bad (though does *anyone* ever use Burning Hands?)
I think making they unique with stats that are diferent from the CHARNAME creation options make they great.
Baeloth is the hell of a sorcerer, it makes sense that he is more powerfull than a regular lv spellgoon.
At the moment, he is way, way, way more powerful than a Charname sorcerer.
He's better than Edwin, the best Wizard in the series for pete's sake.
Are you sure he is better than Edwin?
http://forum.baldursgate.com/discussion/comment/236298/#Comment_236298
So, yeah, maybe not as good. But he's still got 50+% MR, and a lot of bonus spells and additional known spells.
Bonus spell cast per day is fine, it's just that his spell selection is huge.
Also burning hands is lovely in IWD for killing trolls, though it does have an AoE there so... Not too great in BG.
EDIT: Pretty sure Wish/Limited Wish is just Wis. Carry around potions of insight!
There is not a "better" one, they are diferent and can take VERY diferent roles as spellcasters.
There are a lot of powerfull evil npc's in the game. Viconia for example.