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Not being able to get belt of antipode

reposterreposter Member Posts: 36
edited February 2013 in Archive (Feature Requests)
Hi, I am quite new to the game so this is my first play through. However I just discovered that I cannot obtain the belt of antipode because it did not occur to me to go loot Gorion's body for the item the first time I was in the map lion's way.

Now only after reading a post about new magical items in the General Discussion Section did I realise that there was an unique item in Gorion's body. Could you make it such that unique items stay in the game world permenantly regardless of where the item is in? I do not want to restart nor do I wish to edit my saves as this is my first playthrough with the game and I want to keep it legit.

Basically the "bug" is unique magical items not staying in the game.

Thanks for any help in advance.
Post edited by Cuv on
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Comments

  • reposterreposter Member Posts: 36
    How is it a feature? Magical items are unique and if you do not know about it, its gone forever. The problem is it cannot be replaced so definitely this needs to be fixed. Do not tell me that you do not feel better if you miss out on unique items, think before you speak!

    The old FAQs do not have information about the new items, so its not quite right to say that players ought to know before hand that these items exist. If you are just trying to troll scriver, then you can just keep it to yourself.
  • CuvCuv Member, Developer Posts: 2,535
    If you didnt loot his body, then you also missed other plot related stuff. Check everywhere. Think of all the other things you might be missing out on! This is the Enhanced Edition. Bugs have been fixed and new content added where you might least expect it.

    http://forum.baldursgate.com/discussion/8110/a-guide-to-new-magic-items-spoilers/p1

    This is not a bug.
  • reposterreposter Member Posts: 36
    Now I know normal items disappear after a while, but things like Anghek shells stay for a few days even after I leave the map, the thing is I cannot replace unique items like Belt of antipode without resorting to editing, it would be great if they just made it such that unique magical items as well as plot items stay in the game world persistently. I would consider this a bug as I have no way around it, so if it can be fixed it should be fixed.

    Afterall there is not that many magical unique items as opposed to the bulk of normal items so it is fair to say that if it is programmable they should just make such items stay in the game world as long as possible. Things like the ring of wizardry do not disappear if you do not go to the tree and get it. Think of Gorion's body as the same type of container and it would be better.

    It feels like the game is cheating on me when I cannot get unique items that should be reasonably obtainable. Like I said, this is my first play through with Baldur's gate. I do not have prior knowledge nor experience to say that I ought to know better.. the thread you mentioned was the one I just checked out and realised that belt of antipode is in Gorion's body!

    Now if this can be fixed through a patch that would be great, like I said this is my first playthrough, I want it to be legit and not have to edit due to holes in the developers game system.
  • scriverscriver Member Posts: 2,072
    To answer the real question: It is a "feature". Items lying around need to be purged or they'll clutter up the save and make the game slower. The only exception is plot items, since you of course need them to continue. You might feel magic items are of equal importance, but I do not agree with that.
  • reposterreposter Member Posts: 36
    Sorry scriver, but I disagree with you. Now no doubt maybe I might not need the item to complete the game, but unique magical items that are not replaceable ought to have some priority in staying in the game world. Its like saying you should not eat vegetables because you do not like eating vegetables. It is still an essential part of your diet so if you need it go get it.

    Belt of antipode has no replacement, so if I do not know if I need it does not mean that I should not get it if it is possible. I would be very disappointed if this not fixed. Like I said this is my first playthrough, I am trying to keep it as legit as possible with minimum reloads and bug occurrences as well as avoiding bad game "features". So I am asking for some legitimate programming help on this, I feel editing is unwarrented as it is sort of "cheating". True you could say that this is one of the times where it might be warrented but like I said, its my first playthrough...... I am a little rigid in my thinking when it comes to this. So please if you can help developers, please help.
  • ErgErg Member Posts: 1,756
    reposter said:

    I want it to be legit and not have to edit due to holes in the developers game system.

    If you want it to be legit, you have to pay for the consequences of your actions, even if this means losing a magical artefact.

    If you don't want it to be legit:
    CLUAConsole:CreateItem("BELT16",1)
  • CuvCuv Member, Developer Posts: 2,535
    @reposter I have already replied twice. Your concerns have been noted and this feature will not be fixed as there is nothing to fix. It is your responsibility as the player to pick up items in the game world as they become available to you.

    I will move this to feature requests and perhaps it will get a second look.
  • reposterreposter Member Posts: 36
    Cuv said:

    reposter said:


    It feels like the game is cheating on me when I cannot get unique items that should be reasonably obtainable.

    The loot is just waiting for you... you don't have to do anything but walk up there and pick it up off the ground. You can't get much more reasonably obtainable than that.

    Loot on bodies is a feature, always has been. If you fail to grab it when you have the opportunity, it does away. His body is left in the open to rot... Think of it this way: if you don't clear out his items, another creature or character will when they find it. Just remember to check his body on your next playthrough. That is how we learn what's in the game, by playing it. There will be no patch to alter this feature.

    Cuv, like I said this is my first playthrough, after seeing the monsters thrash Gorion, it occurred to me that maybe I should stay clear of the area until I have some decent levels. I have been using original Baldur's gate FAQs and they did not indicate that Gorion's body would have magical items. Now its not right to say that this cannot be fixed, if the developers have control over every aspect of the game then its not too demanding to say that persistent magical items is not able to be done.

    There is NO WAY to get the item back without editing, so this is just very annoying. A game is supposed to be fun, and in an action RPG such as these getting magical items is part and puzzle of the game. What fun is it when you cannot get what is irreplacable. Ever game has its own lessons to be learnt but if it is no fun, then the game has failed. Now no where in the tutorial was it mentioned that magical items would disappear if you left the game map, so its not fair to say you were given fair warning about this "feature" in the game.

    I do not understand why you guys are being so difficult with regards to fixing this, if its replacable I would not be talking about it. I just want to have a good time with this game so I want to get everything that is unique where possible. Try and help me out on this guys, afterall this game is not a short game, replaying from the start is not exactly a viable option when I am already in the third chapter.
  • scriverscriver Member Posts: 2,072
    Even if this was a unique item you absolutely needed (and it isn't, there are other items and spells/scrolls like it, if perhaps not as powerful/cheesy, so you don't have to worry about that), I'm fairly certain they wouldn't be able to patch it in any way that would affect your save, unfortunately (as opposed to patches that would affect new starts). Basically, your save has already cleared that item and removed it, they would need to code it to spawn a second one, I think.

    Take my words with a bit of salt, though. I'm not always as expertly as I sound ;)
  • ErgErg Member Posts: 1,756
    scriver said:

    Even if this was a unique item you absolutely needed (and it isn't, there are other items and spells/scrolls like it, if perhaps not as powerful/cheesy, so you don't have to worry about that), I'm fairly certain they wouldn't be able to patch it in any way that would affect your save, unfortunately (as opposed to patches that would affect new starts). Basically, your save has already cleared that item and removed it, they would need to code it to spawn a second one, I think.

    Take my words with a bit of salt, though. I'm not always as expertly as I sound ;)

    You're right the OP has only three options

    1) deal with the loss of the artifact
    2) restart a new game
    3) use the CLUA console to add the item to his current game

    A patch (and I still believe this should not be fixed) would not make the item magically reappear once is gone.
  • reposterreposter Member Posts: 36
    edited January 2013
    Erg said:

    reposter said:

    I want it to be legit and not have to edit due to holes in the developers game system.

    If you want it to be legit, you have to pay for the consequences of your actions, even if this means losing a magical artefact.

    If you don't want it to be legit:
    CLUAConsole:CreateItem("BELT16",1)
    How is it a consequence of my action if I am not even aware that the item existed in the first place? You make it sound like I knew better and purposely ignored the item. Ignorance maybe the problem but like I said I only just found out today when I read the new magical items thread..
  • ErgErg Member Posts: 1,756
    edited January 2013
    reposter said:

    Erg said:

    reposter said:

    I want it to be legit and not have to edit due to holes in the developers game system.

    If you want it to be legit, you have to pay for the consequences of your actions, even if this means losing a magical artefact.

    If you don't want it to be legit:
    CLUAConsole:CreateItem("BELT16",1)
    How is it a consequence of my action if I am not even aware that the item existed in the first place? You make it sound like I knew better and purposely ignored the item. Ignorance maybe the problem but like I said I only just found out today when I read the new magical items thread..
    I guess it may be seen as a consequence of you leaving your foster father to rot. But what I really meant was giving you the console code for the belt. :D
  • reposterreposter Member Posts: 36
    Ok, thank you for your input on these, I have to think a bit about what to do, but like I said it would be great to keep all magical items where possible. This is not the easiest D&D I have played so far so any help with regards to this would be much appreciated.
  • ErgErg Member Posts: 1,756
    Cuv said:

    Well then, if you check my profile you will see I am now on the Dev team.

    The blue background on your posts also kind of give it away :D
  • CuvCuv Member, Developer Posts: 2,535
    Hehe... wasn't sure. If someone is using Internet Explorer... it doesnt show the blue.

    @reposter There are tons of people here around the forums that will be happy to help you, as will I. Be careful of spoilers... but if you just gotta know something, post a question. I tried to be careful not to post anything too spoilery for you here... hope I was successful.

    Also, I was and am a chronic 'restarter'! Create a character.. play a bit, then start over with a new character. After years of playing I have a character I love and know will be good... so I just keep using it now. That will take time for you. Just enjoy the ride! Every playthrough can be different. Heh.
  • ErgErg Member Posts: 1,756
    edited January 2013
    Cuv said:

    Hehe... wasn't sure. If someone is using Internet Explorer... it doesnt show the blue.

    @Cuv

    Yet another reason not to use IE :D

    Back on topic, is it true that the only way to prevent an item from disappear it is to set it as plot item, but this would also make the item unsellable, and that you can do it in NI setting the flag Unsellable(0) ?
  • CuvCuv Member, Developer Posts: 2,535
    edited January 2013
    @Erg That probably still would not prevent the belt from disappearing after a while. Ground piles behave differently. You would have to set a container on the ground there for it to remain until opened. But that container would always be there even when empty and look weird.

    As for you specific question, not really. Plot items are just flags to identify the item associated with a plot. I really dont think you can keep an item from disappearing using that. Will probably work in your inventory for wild mage surges or Nishruu draining items though, stuff like that.
  • ErgErg Member Posts: 1,756
    Cuv said:

    @Erg That probably still would not prevent the belt from disappearing after a while. Ground piles behave differently. You would have to set a container on the ground there for it to remain until opened. But that container would always be there even when empty and look weird.

    As for you specific question, not really. Plot items are just flags to identify the item associated with a plot. I really dont think you can keep an item from disappearing using that. Will probably work in your inventory for wild mage surges or Nishruu draining items though, stuff like that.

    I've never actually checked that in game, but doesn't that means that Gorion's Letter would disappear too if you don't pick it up? I always thought that it was a plot item and it would not disappear, but I may be wrong.
  • CuvCuv Member, Developer Posts: 2,535
    @Erg Hmm... I dont know. I either always picked it up or never went back. Need to check on that. It might still be there.

    @reposter Did you happen to go back there from your current chapter to see if there is anything left there? Maybe this can be adjusted.
  • reposterreposter Member Posts: 36
    Cuv said:

    @Erg Hmm... I dont know. I either always picked it up or never went back. Need to check on that. It might still be there.

    @reposter Did you happen to go back there from your current chapter to see if there is anything left there? Maybe this can be adjusted.

    Hi Cuv, I have finished chapter 2 just starting chapter 3, I went back to the Lion's way after I got back from Valley of the Tombs. I found the jumper and the diamond on Lion's way as indicated by the original FAQ in Chapter 3. In an earlier save I went back in Chapter 1 but the item was not there as well, probably because I went off the map right from the start. I have overwritten that save anyhow. Hope this helps.
  • CuvCuv Member, Developer Posts: 2,535
    @reposter Ah okay, no worries. I will check on that my next playthrough and see what stuff still remains and for how long.
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  • reposterreposter Member Posts: 36
    Bhaaldog said:

    Cuv said:

    If you didnt loot his body, then you also missed other plot related stuff. Check everywhere. Think of all the other things you might be missing out on! This is the Enhanced Edition. Bugs have been fixed and new content added where you might least expect it.

    http://forum.baldursgate.com/discussion/8110/a-guide-to-new-magic-items-spoilers/p1

    This is not a bug.

    Basically agree with Cuv on this and with the concept that items should disappear over time. In my first play through of the original I actually completely missed Gorion's Body because I felt the safe option was to stick to the stone path. For all I knew, Sarevok had minions in the woods looking for me... Small touches like that give the game replay value in my opinion.

    Hi Bhaaldog, that was what I was thinking as well, I thought the minions would still be there with the mage. That was why I walked away. If I had checked the updated items list earlier this could have been avoided.
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  • reposterreposter Member Posts: 36
    It is fun to learn but missing out on irreplacable items subtracts the fun factor from the game. There were game guides last time as well but then again this was a DOS game. Now with the ability to use the internet its kind of understood that information in power.

    I was thinking I could use the belt on Rasaad when farming XP from Snow wolves cause even at level 4 he is a little underwhelming in terms of HP. So there you have it, one place where I could use the belt.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @reposter

    Let me throw my $0.02. The fact is you'll miss other itens and quests along the way. I've been playing these games since the original was released and I stil sometimes forget to grab an item or get a quest.

    Do not worry about a missed item you just have to develop a strategy that does not take it into consideration. Really there are no itens in this game that you MUST have to complete. The only itens you NEED are the quest related ones and those are usually hard to miss.

    And trust me, in 15 years you'll still be discovering new things in the game. Since I joined these forums I've seen many posts by people trying not only things I had never done, but things I had never even thought about doing.

    Enjoy the game, don't worry about missing itens or missing quests, it only means you'll have something new to do next time you play :)
  • reposterreposter Member Posts: 36
    mlnevese said:

    @reposter

    Let me throw my $0.02. The fact is you'll miss other itens and quests along the way. I've been playing these games since the original was released and I stil sometimes forget to grab an item or get a quest.

    Do not worry about a missed item you just have to develop a strategy that does not take it into consideration. Really there are no itens in this game that you MUST have to complete. The only itens you NEED are the quest related ones and those are usually hard to miss.

    And trust me, in 15 years you'll still be discovering new things in the game. Since I joined these forums I've seen many posts by people trying not only things I had never done, but things I had never even thought about doing.

    Enjoy the game, don't worry about missing itens or missing quests, it only means you'll have something new to do next time you play :)

    Hi mlnevese, no doubt its fun to replay the game but I am currently only interested in doing it once. To play through all 7 chapters over and over again takes a lot of time and energy, so no if this can be fixed without editing I would rather that happen.

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