I already tone down some of the fights. Items, well no. Not yet. That most likely would be an optional install for those who want balance.
I finished the last quest. Still some work to do. I believe I botched up the install part for the new areas on the world map. I'll adjust the coding for that and install it for beta 2. Hopefully its a coding problem and not an EE problem when it comes to modifying the world map.
Great work Solaufein. Sorry, I have been dealing with RL. I have alot of notes on new content (storyline basically) but I'll let you finish with Beta of original content. Maybe later, with more help we can get an enhanced adventures version.
I don't know if that was sarcastic but I'm going to assume it was (correct me if I'm wrong) but please don't misinterpret a lack of comments as a lack of interest. I am sure there will be many people looking forward to playing this when it releases as there always has been historically with your mods .
I personally never used mods pre-EE days and have only just discovered the ease of use of Weidu, I also am glad you have suggested the possibility of an optional "balanced" install as that is something which appeals to me greatly.
I would hope though that whatever you create is something you will feel proud of and something that you do for yourself. If I had your talent I would be delighted to see my creations come to life within this classic game regardless of hype.
I hope I don't come across as preachy or demeaning in anyway as that is certainly not my intention.
I'm stuck in the 'waiting for patch' mode right now but I plan on installing this mod as soon as it's ready to play on v1.3. I hate modding when a patch is coming 'soon'...
Okay. I think I am ready for beta test 3. The main issue is the DS areas appearing on the world map and not crashing when you visit or exit them. Hopefully I got it right this time. If so, I can release the bloody thing.
I cheated a little and went directly to those areas to test them out. You can go to and from the new areas since they are linked together but you can't use the world map to go to and from them. STUPID GAME.
Okay. I think I am ready for beta test 3. The main issue is the DS areas appearing on the world map and not crashing when you visit or exit them. Hopefully I got it right this time. If so, I can release the bloody thing.
I lurk here pretty hard, but I agree with everyone else that I'm in a bit of a Baldur's Gate break until the newest patch is released. But when the patch is released, I'm pretty excited to try out the mods that I never used over the years (you know, like this one).
Something wrong with the spawn points. I literally had an army keep spawning over and over. I had Neera cast multiple Cloudkills to deal with them. That's the kills she had before I gave up and left the area.
I'm going to release it as is, an open beta. It is playable, basically bug free except one problem which I'll mention later. I'm not going to hold this off any longer. The BGEE and DSotSC fans have been waiting for this for a while its time to give it to them. There is some new content, modified content, extended content. And now the problem. You will not be able to travel to or from the Dark Side areas on the world map to another area on the world map. It'll crash the game. I've followed examples of code to do this and its just not working. You will have to travel to one area to another through the area links. Someone who is more knowledgeable with this type of coding will have to fix this problem since its obviously beyond me.
I'll get it packaged, install it on one of my games and check to make sure everything installed correctly and we'll go from there.
So, did anyone look into the area links problem? It's a huge and famous mod of BG:EE completly done with only one issue to solve. It's not my call but i believe this deserve the insight of some devs to look into, no?
After all DSotSC worked normally in BGT and TUTU, which means the issue with travel links derivate from the enhanced edition version.
Comments
I finished the last quest. Still some work to do. I believe I botched up the install part for the new areas on the world map. I'll adjust the coding for that and install it for beta 2. Hopefully its a coding problem and not an EE problem when it comes to modifying the world map.
I don't know if that was sarcastic but I'm going to assume it was (correct me if I'm wrong) but please don't misinterpret a lack of comments as a lack of interest. I am sure there will be many people looking forward to playing this when it releases as there always has been historically with your mods .
I personally never used mods pre-EE days and have only just discovered the ease of use of Weidu, I also am glad you have suggested the possibility of an optional "balanced" install as that is something which appeals to me greatly.
I would hope though that whatever you create is something you will feel proud of and something that you do for yourself. If I had your talent I would be delighted to see my creations come to life within this classic game regardless of hype.
I hope I don't come across as preachy or demeaning in anyway as that is certainly not my intention.
I cheated a little and went directly to those areas to test them out. You can go to and from the new areas since they are linked together but you can't use the world map to go to and from them. STUPID GAME.
And now the problem. You will not be able to travel to or from the Dark Side areas on the world map to another area on the world map. It'll crash the game. I've followed examples of code to do this and its just not working. You will have to travel to one area to another through the area links. Someone who is more knowledgeable with this type of coding will have to fix this problem since its obviously beyond me.
I'll get it packaged, install it on one of my games and check to make sure everything installed correctly and we'll go from there.
After all DSotSC worked normally in BGT and TUTU, which means the issue with travel links derivate from the enhanced edition version.