Recruiting Modders: DSotSC Upgrade Project. Help Wanted (Area Artist, Dialog Coders, Etc. PLEASE)!
CuChoinneach
Member Posts: 105
Some of you may have seen that COM_Solaufein is working on getting DSOTSC (Dark Side of the Sword Coast) ready for use with BG:EE. I have been working with COM_Solaufein to make some changes to my mod. I want to make some story changes, quest changes, area changes and address some balancing issues. As well as add, a couple of new NPCs, flesh out the story, add banter and even romances. The plan is to allow for a part DSotSCII: Dark Shadows, for BG2:EE. DSotSCII: Dark Shadows was originally planned, back in the day...but never got past planning stages. I still have my old notes!
I do not have the time to learn the new tools...things have changed a lot in 13 years since we first released the first unofficial mod for BG. So I am recruiting the following:
- Spellbinders (need to have experience in making spells and abilities)
- Item Makers
- Kit Makers
- Creature creators
- Area Editors
- Scripting
If you have experience in these areas, contact me. We need you.
I have also been talking to the folks at Beamdog and they are excited about this project and will be looking for better ways to work with the modding community.
Here's your chance to give some input on the upgrade to the original... and get in on part II as well!
View the new Portraits for all of the DSotSC NPC's here!
http://forum.baldursgate.com/discussion/15101/npc-preview-dark-side-of-the-sword-coast
I do not have the time to learn the new tools...things have changed a lot in 13 years since we first released the first unofficial mod for BG. So I am recruiting the following:
- Spellbinders (need to have experience in making spells and abilities)
- Item Makers
- Kit Makers
- Creature creators
- Area Editors
- Scripting
If you have experience in these areas, contact me. We need you.
I have also been talking to the folks at Beamdog and they are excited about this project and will be looking for better ways to work with the modding community.
Here's your chance to give some input on the upgrade to the original... and get in on part II as well!
View the new Portraits for all of the DSotSC NPC's here!
http://forum.baldursgate.com/discussion/15101/npc-preview-dark-side-of-the-sword-coast
Post edited by CuChoinneach on
13
Comments
But anything you may have that is helpful would be appreciated.
I have things coded for the most part. The difficult part I've encountered is making the spells work in the game, weeding out duplicate spells that the mod and BGEE has (There are BG2 ToB spells abilities in thankfully.) And the good old spell.ids, yes I am really starting to dislike that file.
Other original content has been changed to EE standards from items, world map appending to creature files and others.
Could use some area editors and script writers!
Thanks @mlnevese for sticking this up as an announcement for us!
Everyone else, we Still need some help if interested. One thing I don't have yet is someone to edit creatures, and we could still use scripters and others to help out.
The idea when we made this mod back in 1999 was, in the story when you encounter Jet'laya, she was bent on finding out what happened to her sister, and if your party wouldn't help her...then she would find someone who would. I don't think, being an adventurer herself, that she would just hand off the responsibility of finding her sister to a group of strangers that just happen to walk up to her.
The same with CuChoinneach... he's a little obsessed with hunting this vampire and so, if your going to help... he's not going to want to just stand by and let you kill him while he waits for you to report back to him. That wouldn't make much sense to him and it would go against his sensibilities. Maybe, that's just the rollplayer in me but it made the most sense. The only way to change it would be to make the one's who give you the quest non-adventuring types, but we wanted to give you some variety and interesting new NPCs.
That's why we had you pick up these quests near cities... so that you could drop off an NPC, pick up Jet... go on her quest and come back and ditch her if you don't want her, and the same with CuChoinneach (which, in the original, he left your party at the end of the quest anyway...and we basically had to do that because of issues with his damn dog. But, that is all going to change in the new version...hopefully!)
Basically, in a roll-playing aspect, if you didn't want to join up with Jet (or CuChoineach) then you wouldn't do their quests anyway... and that's how it would be. We weren't going for a hack-n-slash, the concept had to make roll-playing sense.
When we did this add-on, we were doing a lot of first... BG2 had not come out yet, we were trying to introduce some specialist to the game (like a vampire hunter), familiars (Maddie, CuChoinneach's shadow wolf), vampires and level drain, drow, etc...oh yeah, and a dragon. All of which came along in BG2, to our surprise...
In the new version... we are going to do many of the things we were not able to do as effectively as we would have liked. We are also going to expand on the story line which, admittedly is a side story to the main story to Baldur's Gate... but hey, that is life, and it won't always be about the main protagonist. The story of peoples lives weave in and out of each other and affect one another, and that is the point I try to make when I tell a story.
If my competence ever reaches something reasonable, I'd be happy to volunteer my skills. First step first though.
If I can't manage, I'll let you know.
Thoughts?
We are getting closer. All the Major NPCs have been worked on, have a couple of modders working on new areas and I'm currently working on fleshing out storyline.
How would you define this mod? New Npcs and dialogue? Extra areas ? quests?
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This is an unofficial expansion aimed at a 9-12th level party.
5 major quests
More powerful monsters than anything yet experienced.
Over 30 new areas.
100 new spells.
Over 70 new critters.
80 new weapons, armor and other items.
9 New NPCs to join your group.
Enhanced Original BG Quests and Encounters.
Experience cap raised to 20 million.
Level 40 rules pack is included (instead of the level 20 rules that come with BG/TotSC). (This is now optional.)
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With the Expanded Edition we are adding 1-3 new major quests, 4 additional NPCs (for a total of 13), banters, dialog, romances, etc.