Reload on levelling?
24jel
Member Posts: 71
Hi there,
I just finished Baldur's Gate and was reading up on some aspects of the game. I encountered somewhere that some people reload the game on level up to get the best rolls possible for health and number of spell slots. I never did this in the game - is it even worth the trouble?
I just finished Baldur's Gate and was reading up on some aspects of the game. I encountered somewhere that some people reload the game on level up to get the best rolls possible for health and number of spell slots. I never did this in the game - is it even worth the trouble?
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I believe it is worth mentioning that, at least in BG2 (I don't know if this is the case also in BGEE), there are some foes that are scripted to vanish at normal or lower levels. So playing at core rules and then lowering to normal may decrease the challenge even if you then raise back to core or higher and I know at least a map in BG2 where because of this you lose valuable loot.
Planar Sphere. Some of the feral halfling would disappear with their loot, including some unique items. I don't remember now which items, but if you want to know more I can check the BG2 install on my old computer later on.
I've just checked anyway. These are the only ones I know, but there may be more:
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Creature -> Loot
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Necre -> Stiletto of Demarchess +2 (unique dagger)
Taibela -> no loot
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They destroy themselves at the lowest difficulty level (novice), but they are still present at normal or higher
Once you develop some tactical proficiency (mainly: becoming a smart spellcaster), and learn what gear helps each character the most, it really isn't necessary to worry about maximizing HP.
IWD does offer a max HP on level up option that doesn't otherwise affect difficulty, I like that. Most PNP games I play in allow some mechanism for getting better rolls; one DM I know just automatically allows re-rolls on 1s or 2s. I always allow players to re-roll any time they want, on the next die smaller (don't like your d8 roll? Feel free to try again on a d6, but there's no going back if you do!)
Normally when I level up in BG I only accept rolls in the upper half of the die. So if my fighter gets a 5 or less I'll reload and try again. That way, I see more variety than just straight 10s, but still get a reasonably good total too.
Adjustments could be made for some or all of the following Game facts as Comp decides.
1.A penalty for actions violating alignment that were not reflected in Rep...a debatable point--e.g.Killing the Mercenary in S.Beregost if you are playing Lawful-Neutral Good or indiscriminate Looting.
2.Each failed Morale Check on the previous level.
3.Each Ressurection on the previous level.
4.Each time a Party Member disbanded Him/herself or any Interparty Violence on the previous level.
5. Bonus for achieving certain goals ahead of expected date...
6. Bonus for achieving +3Rep on previous level [very welcome for Multiclass PC]
7. Bonus For each Level when Party Members at beginning and end are the same?
That sort of stuff. Just off the top of my head...
In the context of 1)-Lowering Game Play setting when Levelling to insure MaxHP. 2)-Rerolling until you get something Par or better. 3)-Taking the best of 5 rolls. 4)- Playing the cards you are dealt.
@atcDave: This is not, for me, a matter of Right/Wrong. Just the sort of fine tuning/Design stuff I like to think about. While still blown away by the Whole RPG-world that GaryGygax et al imagined...
Level 1: Maximum HP (Normal)
Level 2: Random HP (Core)
Level 3: Maximum HP (Normal)
Level 4: Random HP (Core)
I always play on the insane level and think that to have a max HP per level as well as good stats from the start is not OP. Also, I never move the difficulty slider, so to get max HP I save/load till I get the proper result. The time spent on such levelling up makes up for the result someone tends to call cheese. Even if I play a no-reload game, I use the same method.
The big amount of HP and good stats won't help you to survive a hold-person effect or some nasty traps.
I mean, these things don't have a big influence on the success of your no-reload play. Usually the reason of the death of the main character is not his little amount of HP or small stats but a mistake and (or) self-confidence.
It's a part of my gameplay. I like to look at such attributes and think something like "Not bad, for the child of Bhaal, not bad at all".
Sarevok has good stats. He's a son of the god too . So the main character can have high stats because of his nature. When you take NPC into your party at the moment they join you they have max HP. For example, the devs even changed Dorn's starting HP in one of the patches. So, it doesn't contradict the game when you give max hp to your char.
After importing the character into BG2 his HP (if maxed in BG:EE) will be lower. But in the same time if you create a character with simular stats in BG2, he'll have max HP. The latter makes me think I have a right to give the main character max HP every level.
*Info from a nameless Walkthrough which reported Viconia's Level 4 stats [described as only 2 below Max] as being her Level 5 stats. ???
In the game this makes for an interesting trade-off between:
A.Viconia's 'Tank-esquetude' and the perhaps necessary benefit she receives from prompt recruitment by players adopting some mode more lenient than Unadjusted Core and
B. The possibility of playing with only 4NPCs until ready to recruit Branwen and head for the Mines which essentially boosts the total XP of the party by 20%. Which leads to...
C. If playing straight Core it makes much less difference whether Viconia is recruited in Chapter 1, 2 or even 3...
[Note: Recruiting Jaheira-Khalid-Kivan and then Viconia makes a sensible plot-line for my CG-FM as exploring Peldvale can easily be explained as an early response to Kivan's motives after completing Landrin's Quest. Once Ajantis has been recruited I cannot see him readily accepting the Peldvale Plate Mail if he was on-scene. Perhaps he might consider it purified once 500GP is donated to Helm at the Temple in Nashkel. Interesting sub-plot!!].
What this suggests to me is that choosing different modes of determining HPLevelling for different NPCs and Charname already seems to be present in the game without explanation and can serve as a fine-tuning device for my God-in-the-Machine tendencies... Olla!