Someone tried 3x Multi class
GaNoN
Member Posts: 151
I would like to know if someone played with a 3x multiclass, and whats the max lvl u can reach on each class with the exp cap.
ty
btw worths it?
ty
btw worths it?
0
Comments
It was pretty hard and I wouldn't recommend it.
http://www.playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts
For more info on triple classes in general, see here:
http://www.playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Dual_and_Multiclassing#Triple_Class_Options
Also, no offence, but do you ever try to find this stuff on your own before you post here? I just ask because you start like 3 threads a day, and about half of them seem likes things you could find in about 2 minutes using Google.
I agree with @ZanathKariashi, if you want a versatile PC in a full party, try the bard instead. Sure, you'll need another thief, but you'll still get a good combination of fighting and spellcasting, with the ability to pickpocket and the unique bardsong ability. Blades, in particular, function like fighter/mages in BG1 with a touch of rogue.
Some stuff i find is from old BG1 games, and i assume some of the info is not 100% correct or outdated, thats why i ask in BG:EE forums really.
I think they are cool. They do suck up xp. I would recommend the xp cap remover if you play with one.
Remember that thieves as a fighter you are limited to two pips and that hp gained slows after lvl 10, no more mega benefits gained after apart from the odd pip every 3 levels.
A thief gets the x5 backstab multiplier after lvl 13, again after that it's just points for skills...
Okay... You will never chuck those level 9 spells as you will need to be a lvl 18 mage to sling em... BUT you will get the most out of those touch/melee spells that a normal wizard will be too squishy too use...
Being ridiculously high in one class is not all that great. Duals and multis spread the love across the classes...
And there's several new weapons, and NPCs, but nothing that really changes the core experience too awful much (spawn rates are a bit off, and lower then they should be, but not badly so)
I personally remove the cap and then either level up or don't level up past 160K depending on my want for the game. By not leveling up, I can still carry the XP forward into BG2 but not affect BG1 balance.
In my most recent active game I'm playing a duo run (Safana is my only NPC) with a neutral evil Jester (considered by many to be a weak kit) with relatively modest starting stats (15/18/15/15/7/15) and it's turning out to be a really fun game. You actually have to *think* before acting.
The xp cap in BG1 with TotSC however is very reachable, even with a f/m/t and a full team if you do every quest and wander the maps day and night for a battle or two... (I hunt out vampiric wolves due to an issue arising in my CHARNAMEs back story...)
The main problem with using th xp cap remover is that it makes the beginning of SoA easier. After that the gaps between the levels rise so exponentially, they basically diffuse the problem of too much xp at the start quite quickly.
I assure you that you will still die horrible grisly deaths in BG2:EE with the xp cap removed... Just don't expect to die in Jon Irunickerlesse's dungeon as often...
On the flipside... I could just be a crap player, and perhaps core difficulty is not for me.
Do what you think you will be happy with. Normally I detest cheating in my BG games. The xp cap and changing my f/m/t to a f/wildmage/t are the only changes I have or will make to my game.
To be honest, and now I am taking an opportunity to air my problems, part of me still feels bad about the wildmage bit... I have however, no regrets over the xp cap remover... Remember in a real PnP game would your dungeon master say "No more xp for you, you got enough already..."
Edit: @AHF Oh crud... That WORKS! You are making me think all kinds of ideas... That may be a better way. On the other hand, why suddenly gain lots of levels in a dungeon at the start of BG2. You will miss out playing your character at a certain level.
Again, experience is split three ways, and so are hit points rolled. Hope you've got a decent Constitution! Otherwise, enjoy. !
Though even just enforcing the old xp cap wouldn't make a whole lot of difference to me. Raising the cap for TotSC didn't alter BG much in any meaningful way since it only added another 1-2 levels. But the level cap ToB adds to BG2 dramatically alters the game
However (and maybe this is because of my low difficulty level) I have never died in Ironicus (whoops Irenicus) dungeon...is that a common thing?
I also have never found Irenicus' dungeon very difficult. But there are popular mods out there that make every battle a ferociously hard epic challenge. So yeah, I've seen a non-canon version of that dungeon that's very difficult.
I may be in the minority, but I like the slider. Normal and core rules is all you need. I always use core rules but have in the past used core rules but slid to normal on level up to get full hp, tweaking the difficulty slightly.
I really enjoy SCS a mod that gives lots of tweaks. It allows you to make the game as damn hard or easy as you like
Edit: went off on a tangent... Answering your question. I do die in that first dungeon, but only because I like to take on golems with my mages bare hands...