As much as we'd all like BG:EE to be limitless, this is unfortuantely not possible. The devs' scope faces limitations due to the source art assets having been lost, contractual limitations and time constraints.
In light of this, it is of no consequence to request features or contents that is already 100% sure the devs cannot deliver. Hence, it is with Beamdog / Overhaul Games' endorsement that I hereby provide what I hope to be a comprehensive list of things that can NOT be done in, with or for BG:EE, in order to help you focus your requests on things the devs can actually potentially deliver.1. The source art assets for Baldur's Gate, Baldur's Gate: Shadows of Amn and Throne of Bhaal are lost.
All the original area art, paperdolls, monsters and character models are lost with the exception of a few 3D models of monsters from Throne of Bhaal. There is nothing anyone can do about it. Therefore, it is not
possible for the devs to deliver Baldur's Gate HD, and/or re-render any art at higher resolutions. Significant modifications to sprites, like displaying cloaks and hats, adding new/more armor styles, or removing the mirroring effect from BG2 animations, are also off-limits.
As per Trent Oster, the devs are currently limited to the existing animations. There will be no new animations in BG:EE
, so it is no use to ask for them. Recreating character models from scratch and rendering them at high resolution is out of question, because it would take more time and resources than are currently available to the devs. Also, recreating character models alone is not an option, as they would look glaringly better than all monsters that weren't re-rendered; if something got redone, then everything else should get the same treatment for the sake of visual consistency, thus making this an even more demanding (and unfeasible) task.
In light of the above, it doesn't make much sense to request new monsters, as they won't have distinctive animations to go (and I personally believe Baldur's Gate already has enough monsters that share the same animation or a recolored version of the same animation).2. Contractual limitations.Beamdog's contract is for BG:EE and BG2:EE only.
No contract exists for a remake of Icewind Dale, Icewind Dale II or Planescape: Torment as of now. Therefore, it vicariously ensues that the devs have no access
to any resources from those titles, including portraits, animations, spells, and monsters. Modders may be able to port those contents to BG:EE once the game is released, but the devs are legally bound to work with the Baldur's Gate saga resources alone.
The contract prevents Beamdog / Overhaul to alter the original game contents heavy handedly.
This is what Trent Oster had to say about it on the official Beamdog forum:"1. Altering the dialog of the old joinable characters
-We can't do this
2. Altering the dialog of encounterable npc's in the campaign, including minor ones
-small scale text only changes are possible.
3. Adding new encounters to the old maps
4. Relocating encounters on the old maps
-possible, but at risk of introducing bugs
5. Retuning difficulty of old encounters, at the level of content rather than engine
-possible, again content tweaking risks adding bugs.
6. Adding/removing/moving gear in old encounters/npcs/containers.
-Again, possible, but adding risks adding bugs.
Our stance is to try and avoid too much meddling in the original content and focus our efforts on the new content."
Beamdog / Overhaul also face contractual limitations regarding the addition of new content to the existing games. They can build new content as "expansions", but they cannot add to the core content in the main title. This limitation is due to the contracts for the original source content and limit the devs from adding new conversation for existing characters to the main game. Hence, adding banters, inerjections and romances to the original cast of characters is unfortunately not feasible. They will interact with new NPCs and react to new situations and areas, but that's about it.3. Time constraints.BG:EE is scheduled for release by the end of the summer, which will occur on 28th November 2012.
It is therefore apparent that the time left at the devs' disposal isn't much. They are currently working really, really, and I mean REALLY hard (trust me on this, I'm a Doctor) (actually, a Doctor and a BG:EE beta tester) on fixing outstanding bugs, overcoming existing engine limitations and building the new GUI. They will likely have little time left to implement new features.
If what you have in mind is particularly big and/or time consuming, consider requesting it here
as a post-ship DLC feature.