Roleplaying in-game decisions based on dice rolls (SPOILERS)
Lemernis
Member, Moderator Posts: 4,318
Just to spice things up, I've been toying with the idea of playing the game in such a way that for certain things that I normally do by rote, instead I will roll the dice.
I don't want to get too carried away. Some things will still follow my character concept and alignment. If I'm Good I won't do evil things, etc. And I may have an idea of what type of person the characer is. For example, I may know from the outset that my character will take Imoen along when she asks to join.
But perhaps not. And if that is something that I feel can be left to the Fates, I will toss a coin. Or I'll place a deck of cards next to me and if the next card I turn over is a red suit then yes, or a black suit then no.* Likewise I could roll a d20 and if the result is 1-9 then no, 10-20 then yes. Whatever the mechanism for yes or no.
So the list of things that come to mind for what Fate may decide:
Now, plotline quests have to be completed. So I will take the Nashkel mines quest, etc. But how I get there is something that could be far from ordinary.
As I said, I can be selective about what things I do this for. But that's the general idea.
Playing this way, what sorts of things do you think you might let the dice decide for you?
* To really go wild with this I may try it using Tarot cards. But that's a little more complicated idea to be developed in another thread, perhaps.
I don't want to get too carried away. Some things will still follow my character concept and alignment. If I'm Good I won't do evil things, etc. And I may have an idea of what type of person the characer is. For example, I may know from the outset that my character will take Imoen along when she asks to join.
But perhaps not. And if that is something that I feel can be left to the Fates, I will toss a coin. Or I'll place a deck of cards next to me and if the next card I turn over is a red suit then yes, or a black suit then no.* Likewise I could roll a d20 and if the result is 1-9 then no, 10-20 then yes. Whatever the mechanism for yes or no.
So the list of things that come to mind for what Fate may decide:
- Do I go wilderness exploring?
- What general direction to travel when exploring the wilderness? Roll a d4. 1= N, 2=E, 3=S, 4=W.
- Do I initiate conversation with a joinable NPC?
- The joinable NPCs I speak with. Do I take their quests? If yes, if the party is full, who will be dropped? Maybe then roll a d6, excluding 1 as self (reroll then), and the other numbers are the order in which I added the respective NPCs (eg, if Imoen is along and I roll a 2, she gets dropped).
- Home base: After visiting each new inn that could be a potential base location, do I want to stay here instead?
Now, plotline quests have to be completed. So I will take the Nashkel mines quest, etc. But how I get there is something that could be far from ordinary.
As I said, I can be selective about what things I do this for. But that's the general idea.
Playing this way, what sorts of things do you think you might let the dice decide for you?
* To really go wild with this I may try it using Tarot cards. But that's a little more complicated idea to be developed in another thread, perhaps.
Post edited by Lemernis on
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Comments
You could also do a roll to let someone go; that could depend on a bonus for being good or evil - d6, one for each of the alignments, roll over (n) to commit an action. There are a couple places where you can either kill someone or let them go. For example, there's a bandit that you can allow to leave in Cloakwood, and I generally do so - but then again, bandits = evil, and evil must be vanquished .
Interesting concept, though. I might try that on my next run.
But I'm actually really intrigued by where this will take me if I do it often, and what sorts of adjustments it will force. At various points I may not have a healer, thief, wizard, etc.
If I roleplay this assiduously, and don't use meta-knowledge, embarking on the first dungeon crawl if the party lacks a thief will definitely be a learning experience. But after that I will know better than to descend into a dungeon without a thief. Etc. (I could also choose to turn around and abandon the crawl, I guess.)
Is it a myth you can get the game to roll a dice for you?
"Greetings, it's a..." *rolls a pair of dices and looks over the result* "...PLEASURE to meet you!"
Rest in peace, Mr. Gygax.
I am almost certain you can get BG to roll for you, using a cluaconsole command. Although that webpage on WotC makes it entirely redundant (unless you play full screen)