BG1NPC for BG:EE needs testers!
LiamEsler
Member Posts: 1,859
Hi everyone!
BG1NPC for BG:EE is now in beta-testing, and we're looking to get together a team of people to test it rigorously before release. If you're interested, please post over in this thread in the Modding section!
BG1NPC for BG:EE is now in beta-testing, and we're looking to get together a team of people to test it rigorously before release. If you're interested, please post over in this thread in the Modding section!
40
Comments
It enhances the BG1 experience A LOT.
I've heard that translation of the original BG1 mod has ended year ago.
Do people need experience with bg npc project to do this?
(I don't have the time at the moment to help out myself, was just interested)
There's nothing I or any other modder can do to make mods available on an un-jailbroken iPad, unfortunately.
It'd be nice, though.
If you want mods available for Mac, go learn a little coding and have a shot yourself. I'm sure the mod creators would be happy to have your assistance at porting mods to new platforms.
As Splod wisely said, I won't rant about community made content not being available on all platforms. It's the modders time, sweat and blood after all.
Interested in the workings here though: Is it "just" WeiDU that's stopping the mod from being Mac compatible or would you have to change the mod too?
Other mods may need further work to become compatible with the EE itself.
I'm sure that mod developer don't just ignore other platforms and they would support it if WeiDU worked.
It's more that updating WeiDU for multiplatform or making something entirely new is not something every modder have the knowledge to do and fewer are even interested in doing it when it "works" for their platform.
If Mac users want mods for their platform I think it's fair to ask that they (one/some of them) help out making it possible to do, also if it was that important for sales, I'd think OH would have an interest in making it easier to do.