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BG1NPC for BG:EE needs testers!

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  • StickanStickan Member Posts: 136
    Freche said:

    If Mac users want mods for their platform I think it's fair to ask that they (one/some of them) help out making it possible to do, also if it was that important for sales, I'd think OH would have an interest in making it easier to do.

    Would just like to add though that if no one asked for a Mac WeiDU, how would that someone with the technical know-how actually realise this was in demand? You can't blame people for asking as long as the asking is polite.
  • ReadingRamboReadingRambo Member Posts: 598
    I can't wait for this mod!
  • IecerintIecerint Member Posts: 431
    I'm sure it'll be available on iPad someday. Developing BG1 or BGEE is an important first step, even if that's obviously not the reason why this step is being taken.

    BG1NPC is indeed excellent.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited February 2013
    Nevermind
    Post edited by TJ_Hooker on
  • ShapiroKeatsDarkMageShapiroKeatsDarkMage Member Posts: 2,428

    I can't wait for this mod!


    Me neither.
  • EudaemoniumEudaemonium Member Posts: 3,199
    If one was going to attempt to learn coding for converting mods to OSX, where would be the best place to start?

    I'm probably never going to have the time to do so, I am just curious where I might start if I could.
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  • EudaemoniumEudaemonium Member Posts: 3,199
    @DavidW: Thank you! Even if this all comes to nought, I'll have learned a valuable history lesson about BG modding.
  • redlineredline Member Posts: 296
    If I'm not mistaken, there's an OSX binary for WeiDU that can be found here. Don't know if v231 is the latest version or not, but it'd be a start, at least. If Wisp has become the next in line as keeper-of-WeiDU, might be good to check with him to see what version they're up to and where the latest source code is kept, if not in TheBigg's github repo.

    Also, there's an (admittedly ancient) tutorial @CamDawg once put together for converting WeiDU mods to OSX at SHS (originally from Gibberlings3, I believe). As a still-active member of the community, maybe he could point some aspiring mod converters in the right direction.

    I don't have a Mac to actually test any of this out, but from the looks of things, this is hardly the first time that Mac users have wanted to get in on some WeiDU goodness, so there's hope! Tragically, the site that appears to have been the Mac modders' hangout ("Balduran's Adventurin' Spa & Grille") no longer exists, but if nothing else there HAS been some work done and Mac users won't have to start completely from scratch.

    Good luck!
  • NifftNifft Member Posts: 1,065
    redline said:

    If I'm not mistaken, there's an OSX binary for WeiDU that can be found here. Don't know if v231 is the latest version or not, but it'd be a start, at least.

    That's a PowerPC binary, which won't work on modern Intel macs.
  • LiamEslerLiamEsler Member Posts: 1,859
    Thanks everyone! I'm sorting out the last few bits and pieces at the moment, and I'll be sending out the first messages over the next few days.

    Re: a Mac version for BG:EE -- this isn't going to happen yet, I'm afraid. I don't have the technical know-how or resources to pull it off, and unfortunately don't have the time to learn. Recompiling WeiDU is not a simple process on a Mac, and additionally, that's not the only change that needs to be made for it to work.

    If there are some Mac geniuses out there who are keen to help out with WeiDU, let @Wisp know. I'm sure he'd appreciate the help.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    edited February 2013
    For those interested the Weidu port to Mac OSX will continue here:

    http://forum.baldursgate.com/discussion/16185/trying-to-compile-weidu-in-mac-osx

    @Kaeloree I split the discussion before it fully derails the topic.
  • mars0124mars0124 Member Posts: 180
    Also would like to point out that mods DO work on the iPad, if jail broken. I haven't tested the NPC mod yet.

    http://forum.baldursgate.com/discussion/15979/howto-modding-bgee-on-the-ipad/p1
  • JaeldynJaeldyn Member Posts: 49
    I don't know if this is still up to date, but I am willing to test out this mod. I can speak french and english, could even work on a translation if needs be, and am used to the CLUAconsole and did minor modding too.
  • BlucherBlucher Member Posts: 110
    Awww... This makes me feel very nostalgic. :-)

    Good luck guys!
  • EudaemoniumEudaemonium Member Posts: 3,199
    Wish I can the time to volunteer for this, but alas I do not :(

    Have fun, everyone!
  • [Deleted User][Deleted User] Posts: 3,675
    The user and all related content has been deleted.
  • EudaemoniumEudaemonium Member Posts: 3,199
    Bhaaldog said:

    Wish I can the time to volunteer for this, but alas I do not :(

    Have fun, everyone!

    Need to borrow a Time Stop Scroll?
    If you would be so kind, Ms. deVir.
  • flame867flame867 Member Posts: 32
    whooooa~ I'm really late. I would love to help but schools killer right now, if you still need testers after April 25th I can pitch in.
  • ChildofBhaal599ChildofBhaal599 Member Posts: 1,781
    so, about how long will it be until the mod is available for EE? If it is soon I could hold off my next playthrough for a little while longer.
  • QuartzQuartz Member Posts: 3,853
    Super encouraging to see that anti-Mac flame wars still exist. Thank God I run both operating systems so I can do whatever I want and not involve myself in these politics. Feh.
  • IkMarcIkMarc Member Posts: 552
    edited May 2013
    Lol @ buying the most rigidly closed OS and complaining that some obscure niche-software isn't available.

    Edit: and inquiring about it is perfectly fine, being offended/annoyed isn't
    Post edited by IkMarc on
  • ReadingRamboReadingRambo Member Posts: 598
    Been away from the forums for a while due to RL stuff, has there been progress on this mod? Would love to have a playthrough this summer now that schools out for me :)
  • francofranco Member Posts: 507
    edited May 2013
    @DavidW said...

    " Just to follow up on this: unless I'm missing something, there is absolutely no ethical obligation on anyone doing modding to make anything available for anyone. This is an unpaid hobby, not a paid career or a charitable activity. I, at least, do it because it's interesting, do those bits of it that I find interesting, and stop doing it when I don't find it interesting."


    You touch on an interesting point @DavidW. If there was a profit motive in creating mods desirable to a large enough group of players, then wouldn't it benefit both modders and players? Wouldn't more good mods start to become available thereby increasing the enjoyment of the players? If there was no profit in selling toilet paper (pardon the example, but this is what happened in the old USSR), then wouldn't there be long lines for the stuff, and very little of it available?
  • BerconBercon Member Posts: 485
    @franco Money isn't a good motivator for people in general. And there is down side too, once you start getting money for doing something, you feel obligated to do patches, provide support and such things. It changes the whole nature of doing things. It often kills the fun in what was supposed to be hobby and entertainment. This isn't true for everybody, but for many it is.
  • francofranco Member Posts: 507
    @Bercon, I think that the modders already feel some obligation to do patches and provide some initial support. But I hope we can agree to disagree. Aside from the desire to create, I think money adds to the motivation. Unfortunately, in recent years people have been conditioned to look at profit as some kind of selfish thing. But there are truly long respected schools of economics that show that it creates the best and most abundant outcome for both the developers and the consumers.
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