Do you get bored at some point of the BG games?
DJKajuru
Member Posts: 3,300
I was wondering if some of the chapters made you feel kinda bored or simply anxious to move on. I usually feel like that on chapter five, when we get to Baldur's Gate . I don't know why, but exploring the city isn't as exciting as hunting bandits around the coast...
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BG2 I get bored of quite easily nowadays, I certainly won't be playing any of it till BG2:EE.
The issue, i think, is that BG2 is generally a lot more linear than BG1, which means it's easy to get all 'oh, gods, now I have to do X, X, Y, Z, A, B, Q...' Obviously there's tons of sidequesting in SoA, but it always felt more organic to me in BG1 since you didn't start off in the huge city, and once you cross the point of no return it's a largely one-way train until you get back to Amn.
But I do still finish a lot of them. I guess it's not boredom as much as wanting a bigger stretch of time with fewer distractions before I tackle the city, while other parts of the game are easier to just squeeze in when I have a few minutes.
BG2 is much worse for me in that regard. I often get bored after the Underdark. It's too bad, I do like the more sophisticated game design of BG2 (especially NPC interaction), but I find the higher level characters a little boring.
I find the finale too linear. I generally consider the fight at the Ducal Palace the finish for me. I rarely, rarely get to the undercity. I know whats going to happen there.
But anyway, I have to keep coming up with some sort of nuance or angle to keep the game fresh for me.
That being said, it also reveals some of the dark sides of the game engine. Nothing quite as frustrating as reloading every second time you miss a saving throw... any CC is basically game over because they last so friggin' long That's usually the part where I get bored and frustrated.
(b) I agree that modding keeps the game fresh but I will say that the SCS1/2 and Ascension strategic adjustments tend to make tactics more redundant (here is yet another mage who starts the battle with stoneskin, spell protection: abjuration, melf's, protection from magical weapons and protection from some form of elements - there aren't a wide variety of strategic responses). It still is worthwhile since I can't help myself from metagaming and this tends to level the field but it becomes a bit of a grind at times.
(c) Speaking of mods, for anyone who is bored by Chateaux Irenicus there is a mod that lets you skip it called Dungeon-Be-Gone. I don't mind the dungeon but I do get bored with the repetitive walking (go to the second area then return to visit the genie then walk back to the second area then walk all the way back to the genie then walk all the way back to the second area....zzzzzz).
And.... rolling scores for a new characters, of course.
In a lot of my games I selectively sidequest, leaving many areas unexplored.
And I echo what @Lord_Tansheron and others are saying about mods.