[Bug] If Tracea Carol is killed too fast, Aec'Letec fails to appear
Gallowglass
Member Posts: 3,356
Observed behaviour: on entering the Aec'Letec cult's basement, Tracea Carol and her minions were already hostile and she was already within melee range, so I just charged straight into combat, expecting to see combat interrupted (as usual) by Tracea Carol's dialogue which concludes with the summoning of Aec'Letec. However, I got a lucky strike and killed her so fast (a fraction of a second) that she was already dead before she had time to speak, and I then completed the fight with her minions. Aec'Letec never appeared, but the Soultaker wasn't on Tracea Carol's corpse, so then I was stuck with no way to complete Hurgan's quest.
Expected behaviour: Tracea Carol shouldn't die until after she has made her speech and summoned the demon.
Commentary: this is clearly rare, I haven't previously heard of anyone killing her so fast that she had no time for her dialogue to trigger, I didn't know it could be done. Since I've played before, I knew this wasn't the intended outcome, so I reloaded from a save made (fortunately) just before storming the basement, and the next time she didn't die so fast and had time to speak and summon as normal, enabling the quest to be completed. HOWEVER, there was nothing in what happened (the first time) which would have given a new player any obvious clue that it was meant to happen some other way, so a newbie could be left scratching his head at an insoluble (and fairly major) quest with no idea where he had gone wrong, when it fact it was the game which had gone wrong.
Expected behaviour: Tracea Carol shouldn't die until after she has made her speech and summoned the demon.
Commentary: this is clearly rare, I haven't previously heard of anyone killing her so fast that she had no time for her dialogue to trigger, I didn't know it could be done. Since I've played before, I knew this wasn't the intended outcome, so I reloaded from a save made (fortunately) just before storming the basement, and the next time she didn't die so fast and had time to speak and summon as normal, enabling the quest to be completed. HOWEVER, there was nothing in what happened (the first time) which would have given a new player any obvious clue that it was meant to happen some other way, so a newbie could be left scratching his head at an insoluble (and fairly major) quest with no idea where he had gone wrong, when it fact it was the game which had gone wrong.
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Comments
On getting to the same point in my next run, the same thing happened: attack Tracea Carol because she's immediately hostile, and she dies so fast that she never triggers her dialogue and summons the demon, thereby breaking the quest. This is bound to be confusing for newbies who don't know that something else is meant to happen if you wait a second or two before attacking her.
Also, I now see that a couple of other people have mentioned the same issue in other threads, so it's not just me who is killing her too fast.
Suggestion: make Tracea Carol and her minions initially non-hostile, thereby alerting players to the fact that there's meant to be a dialogue before the battle. Then have them all turn hostile when the demon appears, of course.
Could you gently post the link of those threads that describe this issue, please? I need to merge them.
I think, a more fitting solution would be to have the demon acknowledge the murder of his priestess before she could talk.
"So, you killed her? Good, I never liked her anyway. Ah, by the way, you come too late, since obviously I am summoned again, etc."
If Tracea Carol and her minions started blue instead of red, then at least a newbie would have some chance to realise "maybe I'm meant to talk to them". As it currently is, he might never figure out why he can't finish the quest.
However, I think it makes it a little too easy if you can finish without facing the demon, so I prefer my original suggestion.
Try to avoid double posts, please. There is a small wheel at the right side of you post. You can edit messages by left-cliking on it. Thanks.
Please check: http://forum.baldursgate.com/discussion/9931/bgee-multiplayer-silke-and-garrick-quest-broken-garrick-has-nothing-to-say-no-reward#latest
Thanks.
For this too: http://forum.baldursgate.com/discussion/9931/bgee-multiplayer-silke-and-garrick-quest-broken-garrick-has-nothing-to-say-no-reward#latest
Thanks.