Portrait of a Half-Orc
Qfwfq
Member Posts: 12
I am yet to play BGEE as I am waiting for Friday's Mac release. However I cannot contain my excitement and would like to share with you a portrait of myself as a half-orc. He's going to be bounty hunter...I forget whether half-orcs can be bounty hunters. That's what I want him to be though. What do you think? Let me know what you think and/or share your creations as well.
...Don't really know if this post will even contain a picture (knowing my computer skills) but hey...
...Don't really know if this post will even contain a picture (knowing my computer skills) but hey...
Post edited by Qfwfq on
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But I'm rambling... ... point is: half-orcs can be bounty hunters and they are very fun to play with. The sirines of the coast, flesh golems and assorted baddies stood no chance.
Also, I thought you could throw special traps too! How does it work then?
If that is the case: save the image to your computer (if it's not already), upload it to one of the image hosts (I think PostImage allows you to upload without an account), then grab the link and follow the rest of the instructions .
edit: you can ignore this since you got it working.
And you'll have a unique portrait for your character - the feature I really admire!
P.S. You're cute;)))))
Awesome picture. I love how arrogant your half-orc looks. He's not quite sneering but he's definitely confident and looking down his nose at you.
I know that for Dorn they went with a brutish half-orc but I remember reading that the player handbook of some edition said about 10% of half-orcs could pass for humans. I guess I took that to heart when designing my own half-orc char. Like the image you made and the portrait @Kamigoroshi linked I figured I wanted my Bhaalspawn to have that faint aura of superiority/nobility and powerful - but human-looking - features.
...about the (now) un-ranged special traps: you click anywhere on the screen and he walks there to set it instead of seeing it appear there like a skull trap. This means that simple kobold commanders are a pain in the ... (because they don't want seem to ever follow you to your traps) while, for example, ogre berserkers die like bugs stomped under a boot.
But from what I noticed (but I could be wrong), they activate at a larger distance than the normal traps.
Great work
Definitely more human. It's me! I never played a bounty hunter originally and am looking forward to the experience. Do you know the reasoning behind changing the trap mechanics? Is that an Enhanced Edition alteration specifically?
Although something of my essence is lost, I'm really happy that the character is developing in ways I couldn't have foreseen -the way of unplanned collaboration between two strangers... I'm telling you the internet is going to be HUGE!
...And you made attachments that I will use in a matter of hours when I create my character and play for the first time! What a day!