Archer Build stats prof etc.
Fiach
Member Posts: 231
Where should I put my points in Archer, do I need any in INT or WIS for spells?
Will be a pure archer.
I have a roll of 92 on an Elf. Will an extra point in CON eg. 17 Offset the -1CON?
Thanks in advance for any advice
Will be a pure archer.
I have a roll of 92 on an Elf. Will an extra point in CON eg. 17 Offset the -1CON?
Thanks in advance for any advice
0
Comments
The main thing you'll want is as much dexterity as possible, which means 19 DEX for an elven archer.
Strength and Constitution come next. With 92 total stats, you can max both (though you don't necessarily need to max strength).
The elven -1 CON bonus is what brings your max CON down to 17, so you aren't negating anything. Still, 17 CON is good to have, since as a warrior-class, archers benefit from constitutions of any level.
Intelligence has no immediate purpose for a ranger. You'll probably want about 10, since that will let you read priest scrolls and eventually push it to 11 with a tome to defend against certain enemies in BG2. But you could dump it entirely if you wanted without much loss.
Wisdom does nothing for a ranger. Drop it to the ranger minimum (about 14, if memory serves).
That leaves you with charisma and strength. Neither are of too much use for a ranger, and both are easily replaced with outside magical assistance. I'd probably max strength out, for melee scenarios as well as for equipping composite longbows and carrying heavy loads.
As far as proficiencies go, choose a bow type and stick with it. Since you get another two pips at level 1 that you can't stack in bow, I'd either go some 2-handed melee weapon and 2-handed style, or a 1-handed melee weapon and single-weapon style for a more defensive option. Swords are recommended to take advantage of the Elf's natural bonuses.
I went with scimitar as I can get a couple of decent ones early in game and longbow for Deadshot and darts, would dual wield be an option or should I go sword n board, as oposed to two hand weapons, do you think?
Thanks for all the help
Because of that, I usually instead go single-weapon with a longsword or scimitar for my archer. More offense and comparable defense to a shield in BG1 that way, and no hassle when swapping weapons.
BTW currently elves get their +1 THAC0 bonus for *all* swords, not just longswords...
That doesn't really take effect until the second half of BG2 though, so I'd still get to GM in Long Bow and two stars in Two Handed Weapon first.
In bg2 (if I can remember) the confusion from that song is +4. However in this game, the manual says its +2 which is actually not so bad. Im not saying this will work all the time but has anyone managed to get a jester through the game with a full party?
He's a real expert in using bards and jesters especially! No single piece of knowledge is hidden from him! Oxford_Guy to jesters is like Elminster to wizards)
BTW Jester song bypasses magic resistance, which can be useful!
The Jester's full pickpockets and lore is nice, and you should definitely make the most of the former for maximum effect, especially for stealing from stores, once this gets to a decent level. Make sure you sell gems and high-value items to stores you can easily steal back rom later (e.g. most of the carnival stores). There is one store in the game which will buy (most, but not all) stolen goods:
Black Lilly's in Baldurs Gate
Also don't forget Bards can used wands and cast from scrolls whilst wearing armour, and can sell and buy back wands when they get t 1 charge to get them recharged (can be expensive, but you can reach 21 Charisma with the minimum 15 Bard Cha when using the Friends spell, and this gives the maximum 75% store discount, High reputation also helps, if non-evil. Or you can just steal them back, though not many stores that will buy wands can be stolen from, and this trick, i.e. stealing back, can only be done once per wand, as stores will not usually buy stolen goods back).
There is one set of armour in the game that allows casting in, but you have a to follow a particular NPCs questline to get this. You actually don't really need armour, though, early on you can use the lvel 1 Armour or the shorter-lasting, but much better Shield spell, and later there are even better spells for protecting yourself (Ghost Armour, Spirit Armour and the lastly the Awesome Stoneskin). You can also use the Shield Amulet, which can be bought quite cheaply early on and recharged when needed.
There is one Bard-specific magic item in BGEE, but many more in BG2, and they get a really fun stronghold quest there. The get the rogue high-level abilities at 3 million XP in BG2 (Level 24, I think), which include the awesome Use Any Item and Spike Trap (Bards can use this as if they had 100% Set Traps).
I think a Blade or Skald is probably a better bet for BG2, though, especially the former, which can out 3 pips into dual-wield.
NB: A Bard can get away with only Int 13 if you batch scribe scrolls using two potions of Genius to get 97% learn - 9 spells/level in your spell book is plenty for a bard. This way you can maximise Str, Dex and Con (only need 16 max though), though 15 is better, as you only need to use one potion of genius, which helps early on when short of gold and have limited access to potions.
You can buy potions of genius early on here:
The temple at the Friendly Arm Inn
For more Bard tips (especially Blades, though not exclusively) see:
EDIT: these links may contain some spoilers...
http://forum.baldursgate.com/discussion/comment/260903#Comment_260903
[I've provided details of 3 different Bard builds here, inlcuding screenshots - a Blade, a Jester and a Skald]
and
https://forum.baldursgate.com/discussion/11081/blade-kit-builds/p1
Assuming your first proficiency points all go into Long Bow (5 stars), a melee weapon (1 star) and two handed weapon style (2 stars) you'll max those out at level 12. Level 15 is a good time to then start putting them into crossbow, though technically you can still get to 5 stars in it if your first one is at level 21, assuming you hit the EXP cap in TOB.
For reference, the crossbow and its location are:
It can be upgraded to +5, which changes the +4 damage/Thac0 to +5. The upgrade requires the Bowstring of Gond, which you won't get until you kill Captain Egeissag in Sendai's Enclave.
It seems like only Fighters, rangers, barbarians, monks, and paladins are worth using in melee.
But Jesters, no, though I sometimes have mine do a sneak attack (at +4 THAC0) from invisibility with the Dagger of Venom....
Incidentally, they are:
Either is a valid alternative to the crossbow, but still render the points in Longbow sadly useless, so you will need to go for Shortbow to get the best of those. If there were good shortbows in BG1 I'd perhaps recommend going straight for that (the +3 bow is available in Trademeet, so you can get it early) but unfortunately there aren't.
I tend to think the devs will surely add some great longbows to the game. They added weapons to BG1 that completely changed the perception of some weapon specialization in BG1, for example, maces (Stupifier) and halberds (Crusher).
They'll do the same in BG2:EE and we'll have good longbows that will be alternatives to crossbows and shortbows at last.
Obviously, some people will hold off playing through the second game until the enhanced version comes out, but many of us can't wait that long
Kinda cool how much research and playtesting can be expanded. No reason at all why that can't be ur Main Motive in playing BG. Super-Q in D&D setting!!