[BUG] Shadow dancers bugs
qwert_44643
Member Posts: 311
I was reading somewhere that shadow dancers are bugged and was wondering what is wrong with them and are they playable?
Post edited by mlnevese on
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Current Behavior: My level 5 Half-Orc Shadowdancer in The Black Pits is currently doing x3 damage on a backstab. In the text box it says "Backstab Triple Damage" and on my character sheet it says x3 multiplier.
Screenshots in about 5 minutes, just have to get a good screenshot of it as I wasn't focusing earlier.Not that I mind this bug, but I assumed a balancing factor of the Shadowdancer was that it could not backstab as well as a normal thief (but it can backstab a ridiculous amount of times in a fight).
On another note, I am really liking Shadowdancer! :-D
Shadowdancers should be able to select the Special Ability button from level 1 to Set Snare.
Only checked with a level 1 character so if the shadowdancer gets the bonus at level 5 maybe the kit description needs to be updated.
Also, to further elaborate, one can put two pips into Axe when creating a shadow dancer.
HOWEVER, when buying an Axe from Winthrop (even with 2 pips in Axe), they are still "redded" out (like they are not able to use it because of class) and cannot equip them.
Bottom Line: Don't be fooled, don't waste your Proficiency Points in Axe, you still can't use them!
Current Behavior: The special abilities icon is greyed out. Tested with 3 or 4 different shadow dancers, at levels 1 and level 5 (Black Pits), With and without ranks in set traps, with varying races and alignments and still couldn't get traps.
WOW , Shadow Dancer seems SUPER buggy!
I already posted a thread about how their backstab damage is incorrect:
https://forum.baldursgate.com/discussion/16324/shadow-dancer-backstab-not-correct#latest
And posted a comment in a thread about how they can put 2 pips in Axe proficiency, but can't equip Axes (and of course thieves can't put two pips anywhere, and they can't put them in axes):
https://forum.baldursgate.com/discussion/comment/268235/#Comment_268235
And now this....was this Kit tested? It has a lot of glaring errors (still enjoyable, but mistakes are mistakes)
EDIT: If any Moderator wants to merge these threads into one continuous "Shadow Dancer Bugs" thread, I would not object.
Was that screen taken with the stats as the picture before? I dont think you got any multiplier at all:
LS crit 8 x multiplier +strength =15 Ithink something is broken here but not sure you are getting the actual thief multiplier.
If you attack a non-party member the damage is much higher.
I relatively cloned his character as best I could and tried it out in Candlekeep.
As you can see, the damage is much higher.
The issue here, is that Shadowdancers are only suppose to get a x2 BS modifier from lvl 1-8 and don't hit x3 until 9+
Then again, I may be wrong, but that's how it feels to me.
The main issue, though, as the OP stated is whether Shadow Dancers are giving x3 backstab at Level 5 - they certainly shouldn't be!
For the time being, don't test damage on tutors!
Fine, no tutors it is.
Will a Phlydia & Xzar BS satisfy? (damage: 28 & 31 respectively)
My point still stands though, the lack of damage in his screen is most likely due to him attacking a party member.
So it might just be from attacking a party member, but yes that was all the same character in my screenshots. Also, as earlier stated, strength bonuses might not be doubled to tripled hence the low-ish damage. But it does still say x3 when it should be x2 at level 5.
Anyway, in fact, the fact that we got results 28 and 31 indicates that they really get x3 backstab at such low levels and it's not just a text bug.
Very good point, but what about the example where the tutor takes over forty damage? Or do tutors actually take extra damage?
I really only mentioned the the damage to party members part because the other person was questioning the damage and on that strike (because of the crit) your minimum damage should have been 20.
I'll have to say backstab isn't progressing correctly for Shadowdancer.
@Jace You'll do less damage to party members if you have the game difficulty set to Normal or Easy. Also, you do extra damage to tutors, peasants, nobles, etc. for some reason...
There's some kinks to work out, so if that's important to you, then maybe wait until the next patch.
I can understand having some minor bugs in new features.
But these are glaring bugs, that should never have gone unseen. Anyone testing the class even once can see that it doesn't work properly.
If all of these can't be created properly from the get go due to time constraints, then just release less kits, but ensure that these DO work correctly.
And, please, ensure that you think about the balance of the kits you're creating ...
- Dwarven defender will be the most OP defensive kit in the game comes BG2.
- Shadow dancers beeing badly overpowered at higher levels (Lulz, Shadow Dancer 10 dualled to anything in BG2)
Shadow dancers were already stupidly powerful due to HIPS in the Neverwinter nights series, I just hope the same mistake won't be made in Baldur's Gate.
Oh, and most of these bugs are related to the shadow dancer's 2da, which means a modder can fix them easily.