Every NPC on a map gives the same dialog
Idabrius
Member Posts: 7
in Not An Issue
All NPCs on a given map seem to be calling the same dialog options; for example, every single commoner in Beregost has the long commoner speech about dungeons (the responses being something like "Dungeons...?" and "I don't care"). The same goes for all the miners in the mines, all the commoners at the friendly arm and the "My plow broke" speech, etc.
I haven't seen anyone else report this, so it's probably just me?
I'm playing the mac version. Preloaded as soon as preload was available, started playing yesterday. I have the PC version on my bootcamp partition (couldn't wait, har har) but it was NOT a problem there.
I haven't seen anyone else report this, so it's probably just me?
I'm playing the mac version. Preloaded as soon as preload was available, started playing yesterday. I have the PC version on my bootcamp partition (couldn't wait, har har) but it was NOT a problem there.
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Expected behavior: A variety of 3-6 various dialogs at least, as far as I remember.
The richness of those atmospheric dialogues is one of the beauty of Baldur's Gate. Please make it a top priority fix.