Looking closely at the map image, my inclination would be to call it simply "Seawatcher" on the game map, interpreting the fine print "-ruins-" as an additional annotation.
It might not be this mod that created the problem, but I've needed to use a debug command to get out of Dorn's recruitment area (ambush between nashkel and mines) after installing this mod, since all desinations were considered "unreachable". Just a heads up that you might want to check that area's connections...
@Jackkel_Dragon Yes that area (OH1000) doesn't have area links attached. Just tested it myself. It's probably an oversight. If you can use DLTCEP, you can just add links to it yourself (see original links when you move worldmap.wmp file from your override directory). You must however start a new game for that change to take place.
Sorry all for that one. I am aware of it, and a longer term fix is in the works. (You can use DLTCEP to edit the worldmap.wmp in your save game folder as well!)
Sorry - we had to pull this feature from the update because of the problems / confusion / save game compatibility in and around Cloakwood. We are working on a variation of this for a future update, but not before BG2:EE
Sorry - we had to pull this feature from the update because of the problems / confusion / save game compatibility in and around Cloakwood. We are working on a variation of this for a future update, but not before BG2:EE
Screw save compatibility. People can either complete their run before updating or start new a character.
Sorry - we had to pull this feature from the update because of the problems / confusion / save game compatibility in and around Cloakwood. We are working on a variation of this for a future update, but not before BG2:EE
Screw save compatibility. People can either complete their run before updating or start new a character.
I disagree. The feature was pulled from patch 1.2, as I understand it. And I agree with that decision. People shouldn't have to restart because the main game is updated.
To further clarify: this isn't like some of the other changes where you don't get the benefit of a patch until you start a new game. This would prevent someone with a game in progress from finishing it. Add to that the fact that nearly everyone who play tested this update was surprised / confused by the movement of the Cloakwood areas made it not a good call for an update designed to make the game more playable by everyone.
I really like the new placements of Cloakwood. Are these files compatible with the patch, or should this not be used?
Edit: One question I've always wondered about... Why are the Nashkel Mines an day's walk from Nashkel? You'd think the miners would have established a settlement closer to the mines...
Edit: One question I've always wondered about... Why are the Nashkel Mines an day's walk from Nashkel? You'd think the miners would have established a settlement closer to the mines...
Perhaps the settlement was first and the mines were found later.
I'm not aware of any reason why this shouldn't still be compatible. I'm pretty sure there are still a couple of bugs in this version, but I'm wrapped up in enough adventury work that I don't have time to track them down. If anyone wants to fix this up, let me know and I'll post the changes.
Edit: One question I've always wondered about... Why are the Nashkel Mines an day's walk from Nashkel? You'd think the miners would have established a settlement closer to the mines...
Perhaps the settlement was first and the mines were found later.
The original Nashkel establishment shot strongly suggested that the mines, while not exactly adjacent, were close to the town. There is no separate "miner's camp" for the workers; they have families that live in and around Nashkel. In fact, Joseph the miner lives downtown on the north side of the river.
Comments
Firewine Bridge -ruins- & Ulcaster School -ruins-
Neither of these have the ruin part in the game map.
And that's all I have to say about that
Yes that area (OH1000) doesn't have area links attached. Just tested it myself. It's probably an oversight. If you can use DLTCEP, you can just add links to it yourself (see original links when you move worldmap.wmp file from your override directory). You must however start a new game for that change to take place.
[Insert angry Homer Simpson picture that I couldn't find *here*]
People can either complete their run before updating or start new a character.
Edit: One question I've always wondered about... Why are the Nashkel Mines an day's walk from Nashkel? You'd think the miners would have established a settlement closer to the mines...