Environment sound bug in AR800 (Baldur's Gate City Gates)
absolutelynot
Member Posts: 1
I just entered Baldur's Gate for the first time, and I was immediatly greeted by this weird sound that repeat itself over and over and over : https://dl.dropbox.com/u/1732995/bgee_soundglitch.mp3
All the other areas of the city are fine, only the entrance has this weird sound. Disabling the ambient sounds make it go away.
I made a quick search on the forum but couldn't find any mention of that bug.
I started this playthrough on Ipad and now I'm playing on a late 2011 Macbook pro (10.7.5).
All the other areas of the city are fine, only the entrance has this weird sound. Disabling the ambient sounds make it go away.
I made a quick search on the forum but couldn't find any mention of that bug.
I started this playthrough on Ipad and now I'm playing on a late 2011 Macbook pro (10.7.5).
Post edited by Aedan on
1
Comments
I just entered and have only got as far as sorcerous sundries - my question is only whether or not this is something that will soon become clear to me or am I experiencing some sort of bug.
If it's a feature of some sort don't post any unhidden spoilers please just tell me it's not a bug...
(and hopefully tell me I will discover a way to stop it reasonably soon (other than turning the sound off in the options menu))
Since nobody has mentioned that bug before I figured it could be Mac specific, but others are having that problem http://forum.baldursgate.com/discussion/16632/noises-upon-entering-bg-city-feature-or-bug#latest
However, due to the nature of the game engine, the fix will not be retroactive. I.e. if you have already visited AR0800 it won't work for your current playthrough. It will apply when you start a new game though.
Attached is my Chitin.key file along my AR0800.bif and a copy of my current game to evaluation.
Obs: Chitin and AR0800 extension files renamed to .txt due to problems in upload .key and .bif files with the forum mechanics (whitch i start to think that's maybe it's intentional).
Maybe the sound file linked to the area will be needed to a further evaluation, but as i don't know which one is the correct sound file for AR0800 environment sound, i would apreciate if someone can be kind enough to point it to me.
This bug has already been reported. I merged the two threads and I edited the title (your sentence is more clear than the previous one). I invite you to read aVENGER post in this conversation, since it explains the reason of the issue and how the upcoming fix will work.
Anyway, thanks for the detailed report
Good to here they are fixing the issue. Thanks!
@Senash
This issue has already been reported. Please, before posting a bug report, read this discussion:
http://forum.baldursgate.com/discussion/13071/read-before-posting-list-of-known-bugs-and-issues/p1
Yes, it is THE issue reported and described in this thread. As for the fix, I quote aVENGER:
I am sure you plan to open another thread about this issue just to force me to merge it XD
You can choose between this issue and the one about Tethoril and the (in)famous scroll.
Heh. I know you are tempted.
It sounds like some kind of huge machinery at a construction site pounding rocks. It is deafening, and louder than music, voices, or ambience. It drowns out everything, and is giving me a headache. I could barely pay attention to the dialogue that Dorn tried to give me when I entered the city, or Elminster's dialogue, because of the deafening cacophony of noise.
What is going on here? I may or may not be able to tolerate playing BG:EE any more if this isn't fixed.