The Ethics of Opening a Door
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It is unethical to unlock a locked door to loot a dying child.
*this house looks like the owner's done well*
PC: "Imoen, can you hear a child crying inside?!"
Imoen: "What, no, I hear nothing."
PC: "Oh mai gawd hurry, pick the lock! He's dying!"
Imoen: "I still hear nothing, are you sure --"
PC: "QUICKLY NOW OPEN IT!!!"
*the door's opened*
PC: "Oh, looks like there's no child. Well, I'll just grab some silver for my trouble."
The game doesn't let you knock on the door to ask, but there is a good and helpful quest waiting for a noble adventurer, inside.
By the game mechanics you pick the lock, I choose to interpret that as knocking on the door (in this instance), it would be unreasonable to assume that you can't knock on doors purely because the game doesn't let you.
Now yer good fer life.
I NEEEEED those extra 16 gold!
"What does it cost, well for a mere pittance of 35 gp, you will be the owner of not just one but two of these quality locks with free installation and testing. For an extra 15 gp, we will also throw in the Amnish Strongbox. A durable box whose lock can withstand a blow from a hill giant and has the same unpickable guarantee of our door locks. Full retail value of such a chest is 60 gp, but yours for a quarter of the cost. We only have a limited quantity of the strong boxes so I urge you to decide now. The safety of your possessions is our main concern. So what do you say? Get out, really. Sigh, ok"
I do have to admit though, I probably don't role play locked doors very well. I never burgle, or steal from innocents (and I mean really never, I can't bring myself to swipe something behind locked doors that clearly isn't mine. Unless its some bad guy who's out to kill me). BUT, I turn a blind eye to my little sister's endless curiosity. Don't get me wrong, Imoen doesn't actually burgle either. But we often drop in on folks just to make sure all is well. I know its probably rude and intrusive. But hey, we've stopped actual thieves from robbing homes! (you all know the house, SE in Baldur's Gate) And many people seem to need our help running down stuff, finding lost kids, notes from husbands, rare books (for sale across the street!) etc.
I figure in a real PNP game I'd never do things quite like that. But in BG, letting yourself in for a look around seems to do more good than harm, and of course my PC is always up for a good adventure. I just wish the game would let me re-lock the door behind me...
Ajantis retires to meditate in the Temple of Helm. Not necessary to remove from party but while he is in retreat, Jaheira becomes Party Leader. Immediately her Practical Amorality focuses on the ramifications of Neira's assault at Nashkel Inn and the possibility that some time may be required to get to the bottom of the problem in the mines. The Party obviously needs to secure a Safe House where their comings and goings might be less public.
Opening the lock is then actually mandated from a common sense point of view as an essential campaign strategy attempting to duplicate the Safe House in Beregost. That Beregost location is easily explained for me as a helpful tip from Firebead Elventair. I mean the Sweet old Codger has already contributed 600GP so he knows Charname and Co need all the help they can get....
I am just about to complete Chapter 2 on my First Run so I dont know about other Locked doors in the Game. The theme of looking for a Safe House/Stash could be much expanded.
My interest in rigorous play has however, recently been challenged by reading of the ridiculous XP payout for killing a certain innocent in FAI map.... Sheesh! Surviving Edwin's attack when all I was doing was offering to re-recruit him in Nashkel-with Minsc in the party [I had earlier checked him out and then dismissed him on the way to Noober-chat]....and for that, NADA!
So I foresee no problem with temporarily dismissing everyone but Kivan [who wont stand for such treatment--having pressing engagements elsewhere] before returning the Bad Cleric's Holy Symbol. Not
planning to keep the cash all for myself, of course, just no longer in the Adventure Business now that I have a Bankroll---and Imoen had been invited to join the folks in the Manor House for an Excursion of some sort. Who knew there would be so much XP awarded, particularly after rescuing Dynaheir... I mean, Enough is Enough is Enough!!
Now, if there is a viable reason to believe that whoever is behind the door is doing evil, that is a whole different ball of wax.
And I would add, there is no evil deed that is needed to successfully complete the game. No innocent needs to die (except for a certain stupid miner who runs right into the waiting Kobolds after asking for help. I think I've only been fast enough to save him once or twice!), no ill gotten gain is required and no lie needs to be told.
Just that little fudge with locked doors.
Hey Guys, Ajantis, Jaheira...! I'm back.. Here's your shares of the 5K GP and uh, BTW, I'm kinda rethinkin' that last little speech I made. I mean going into the Time-Sharing business with Garrick and Bjornin sounds great. Definitely. -At least until that demure young couple you are trying to Fast-talk pull out a couple of Axes during the tour of the Cabanas...
HEY, it opened! They must have come to the door!
Yeah, much easier playing an evil bard and just bumping into people like some sort of klutz (but a soon to be rich klutz.)
But also remember that, if you have a thief in your party they are not Lawful good. Who is to say that the thief hasn't picked the lock behind the LG's back and then said "Hey, look. It was open all the time. Let's enter." Each party member is supposed to be their own person, with their own morals and ethics.
At the end of the day, I think it was designed such that, if you are intended to go in for goodly reasons, the door is unlocked. If the door is locked, it is intended that opening it is a bit morally ambiguous at best. Just my own personal opinion.