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Importing and Multiple Playthroughs

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  • KilivitzKilivitz Member Posts: 1,459
    The OP seems to have a very particular notion of what the alignment system in D&D stands for... one that is totally removed from reality, by the way. I don't think anyone's gonna convince him that evil people who don't murder and pillage are not actually neutral, that lawful good would never murder Drizzt on sight, and so on.

    I am a sucker for alignment debates, though, so I think this thread is entertaining after all.
  • MestarMestar Member Posts: 78
    edited March 2013
    Wait, we're talking about a video game and I'm removed from reality?

    I'm kinda tired at how this thread has kept going. I never said that was why I killed him, I just said there is nothing wrong about using that logic. Whether you agree or not is a different matter entirely.

    And as for the power factor, yeah, deal with it. Even without his weapons or multiple playthroughs to max stats, the game is very easy. Even hardcore with high difficulty can be lol'd through. Unless its your first time through, you know where the hardest fights are and how to handle them accordingly. You'd have to honor code any claims that you didn't just fireball everything to death off the screen.

    Want an even crazier power play through? Create a party, play through the Black Pit. Deck out your party and export to BG. Level 11 Druid, level 5 plague swarm (or something) spell. Hits up to 6 targets and 100% Spell Failure for duration. No MR or Save. Might break the original story but at least makes sense.

    And insane stats don't help you with Save or Die spells in BG2, unless you play one of the little races that get Con to Saves. At high levels, those are more likely to kill you than most else.

    Post edited by Mestar on
  • doppleganger95doppleganger95 Member Posts: 27
    @ atcDave and the_Sypder

    Almost all of my D&D playing experience was using 1E rules as well. Most of my playing days were in the late 80's. I really do respect both of your opinions and I don't really anticipate changing them.

    From a role playing perspective I tend to play Lawful Good and Chaotic Good very differently. Both are equally good, it's how strictly the adhere to the law. I guess what I was trying to get out of you guys is how you play them differently.

    For me in the game world, whether PnP or video games, I expect evil races to be evil unless it's obviously presented in a different way.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    Just a general reminder that name calling and personal attacks are not allowed by forum rules. If it goes on the thread will have to be closed.
  • atcDaveatcDave Member Posts: 2,387
    The main difference in how I play them in PNP is in how they relate to the party. My LGs tend to be leaders and team players, always trying to get the best out of everyone. That usually means passing out treasure in the way most beneficial to the group, and sacrificing whatever is needed to keep everyone healthy and safe.
    My CGs are more interested pursuing their own agendas and going their own way. Don't get me wrong, I still play them as heroes and good guys, but they're often loose cannons. They try to maximize their own capabilities and don't worry as much about everyone else.
    Now for all that, most the groups I've gamed with are pretty co-operative teams. So the practical differences may be small. But it always feels different to me.

    As far as dealing with evil, I play both types pretty similarly. Good vs evil is the main conflict point in every PNP game I've played.
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