Shadowdancer too OP?
Katermeister
Member Posts: 28
I managed to solo Drizzt at lvl 7 with a SD using the following equipment:
Shadow armor
Longsword +2
Dagger of venom
Gauntlets of weapon expertise
Boots of stealth
Healing potions
Potion of defence
Potion of speed
Difficulty: Easiest!!
Stats: (Elf SD)
Str: 18
Dex: 19
Con: 18 (tome)
Max HP for a lvl 7 thief
Spec:
I put everything in MS
Longsword +
Daggers +
One handed style +
Strategy:
Pop potions
Talk with drizzt
HiS
Backstab
Repeat until he dies
If HP gets low, run away and use healing potions
I tried using the dagger of venom, but he saved the poison every time.
I know this isn't very impressive since difficulty was set to easy, but still i raise the question:
Is the SD to OP?
Shadow armor
Longsword +2
Dagger of venom
Gauntlets of weapon expertise
Boots of stealth
Healing potions
Potion of defence
Potion of speed
Difficulty: Easiest!!
Stats: (Elf SD)
Str: 18
Dex: 19
Con: 18 (tome)
Max HP for a lvl 7 thief
Spec:
I put everything in MS
Longsword +
Daggers +
One handed style +
Strategy:
Pop potions
Talk with drizzt
HiS
Backstab
Repeat until he dies
If HP gets low, run away and use healing potions
I tried using the dagger of venom, but he saved the poison every time.
I know this isn't very impressive since difficulty was set to easy, but still i raise the question:
Is the SD to OP?
0
Comments
Currently Shadowdancer is bugged and doing more backstab damage than they should, but they are always going to do well until they run into enemies that can see invisible and are immune to backstab, when they will be stuffed.
It might be overpowered but it doesn't come freely.
At least now backstabbing and stealth are pretty viable and fun options. Before you pretty much prayed for the first hit to land and if you failed, you had to use invisibility potions or run away.
In BG2 with items like the Staff of the Magi and the like the power of HIPS tends to gradually decline though.
Nearly every kit and class (except maybe monks and beastmasters) that doesn't come from original BG1 seems very strong in BG:EE. Take a sorceror for example.
A Shadowdancer is very fun to play. It's exactly the kind of character I always wanted to play in BG. It brings me just a great pleasure to be able to hide while there're monsters seen. It makes all the procedure smooth and cool.
Before a backstabber just neeeded some boots of speed to do nearly the same - he can always run away from a fight before any enemy hits him, hide and come back, repeat... So, bringing an ability to hide while in the fight is not so game-breaking at all.
Moreover, the big penalties to the chance of hiding in the light, a small amount of points available at the start and every level lead to the fact that a Shadowdancer needs many levels to become reliable. I take into account penalties the thieving skills get when hiding in the daylight or lighted areas inside buildings and think only having 300 points is valid.
To have a good chance to hide especially in light takes longer than the end of BG1.
So, this brings a Shadowdancer into BG2:EE already and there his x3 backstab imposes further limitations on his power. It cannot be compared with x3 (x4) backstab of stalkers (because of THACO) or x5 (x7) of thieves (assassins).
However, IMHO the backstab multiplier seems irrelevant. DMG is only a matter of time. My point is that at a certain point my success rate at HiS is 95%, and it really doesn't matter if I have to hide 3 or 4 times in order to kill someone.
The only big challanges I've met so far is large numbers of enemies which encircles me in such a manner that I can't backstab. This is mostly annoying and not lethal. The other is enemies never standing still while I'm in stealth. This is also mostly annoying.
So far i haven't encountered anything that isn't immune to backstab. Even undead creatures like ghouls and ghasts can be backstabbed (may be a bug). And somehow I managed to backstab an ooze, even though you can't tell which way is which.
I'm looking forward to Durlag's Tower and the Final battle, maybe those will prove a real challange.
And BG2 will be alot different, with every AI casting True Sight.
And that's how you managed to solo him
Of course *some* balance is nice, but this isnt Starcraft 2! It is also meant to be fun even if you are totally new to the game.
Like you say though, if you successfully hide after every backstab, Drizzt won't hit you at all, and it still becomes irrelevant.
In any case, the Shadowdancer's backstab table is currently using the same multipliers as the thief, which isn't what it should be.
As long as the stealth check doesn't fail it's been instant and never seems to care about rounds or how many times per round I re-stealth. The backstab multiplier bug is hardly the problem here; as long as I do any damage at all I can just keep hips:ing in safety until all my targets are dead.
early because of the poison(works with bows too),late because you can use assasination(all attacks in the next round are backstabs) with belm+mainhand for 3x7 backstabs,that's 21 hits,not bad right(ok almost 21 some modifiers are not multiplied in backstabs,but assasin backstabs are almost always 70+ damage)
note that some creatures are simply immunue to backstabs,there the only thief trick that works are the traps(which are also op since they can insta kill very powerfull enemies sometimes before they even manage to use spell protections....)
pretty much any thief will end up being overpowered(not in mellee,only by traps and backstabs),but having a second is a waste of space
x3 BS at Lv5
x4 BS at Lv9
Character sheet
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Datasheet
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Gear:
Ankheg Plate
Ring of Protection +1
Dagger of Venom
The three physical manuals
Highlights:
-6 AC
5 THAC0
x3 Backstab