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"Specialist" Mages

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  • PeccaPecca Member Posts: 2,215
    Well... conjurer. :)

    As for the special ability, I was considerinig it, but it doesn't really fit for specialist to have innate ability. He is better at casting his magic, but doen't develop innate powers I think. That's why I prefer empowering spells in the spellbook. Although it is simpler solution.

    The trademark spell is a good idea, but it would kinda make them all same. Perhaps adding the option to choose the trademark spell from several options.
  • KidCarnivalKidCarnival Member Posts: 3,747
    edited May 2013
    I like the idea to select a trademark spell. That would add further roleplay options, i.e. an Invoker/ice specialist (with Ice Cone as trademark instead of the "typical" Fireball). It could be a high(er) level spell that will automatically be added to the spellbook, with no worries when/where/if at all to find the scroll and solve more than one issue with the current "specialists". (And become castable at the usual level, so it's also a strategic thing - take a level 3 spell and get the bonus early, or wait for a level 5 spell and wait a long time?)
  • PeccaPecca Member Posts: 2,215
    One thing that occured to me as general bonus for the vast majority of spells: casting speed bonus. What do you think?
  • KidCarnivalKidCarnival Member Posts: 3,747
    @Pecca: I think it's a great idea. For vanilla and wild mage, this could be combined with picking a trademark spell; specialists could get it for their school.
  • smeagolheartsmeagolheart Member Posts: 7,963
    what about casting speed? casting speed for a particular school is increased for specialists of that school?
  • PeccaPecca Member Posts: 2,215
    edited May 2013
    @smeagolheart: that's exactly what I was suggesting above. It's relatively easy to implement and provide similarly powerful bonus across all schools.
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