Guys,listen to reason.To minimize bugs and work time,you should set your priority on the most popular chipsets and screen resolutions that work well for you.That would be:
Quallcomm S3 (Dual-Core Scorpion + Adreno 220) in the Xperia S,HTC Sensation,Galaxy Note,etc Quallcomm S4 (Dual/Quad Krait + Adreno 225/320) in HTC One,Xperia Z Samsung Exynos 44xx (Dual/Quad Cortex A9 + Mali-400MP4) in Galaxy S2,S3,recent S4 Tegra 3 (Quad Cortex A9 + GeForce ULP) in Nexus 7,HTC One X TI OMAP 44xx (Dual Cortex A9 + SGX540) in Galaxy Nexus
That's millions of devices.I guess your developers proposed to use resolutions higher than WVGA.The most common ones are 1280x720 and 1920x1080.Most upcoming devices in high-end and mid-range class will use these resolutions,so my advice is to take them on priority.Don't waste your time with nameless devices that are barely supported even by their manufacturers.Focus on platforms that will provide you many sales,tech support and sufficient performance.You have 4 GPUs to care for : Adreno,Mali,PowerVR and GeForce ULP.And 2 or 3 resolutions : HD,FullHD and 1024-something.
All of these chips are vastly supported on chipset - and GPU level.A lot of devices are upcoming using these chipsets and resolutions.If you get a grip right now,you will launch a very successful game.
Asus Transformer TF201 or any other device that has resolution of 1280 x 800 and a Tegra 3 processor (ie Nexus 7). Given your need to prioritize you may look at partnering with NVidia for Tegra optimization as I imagine they provide financial support in making the product tegra exclusive for some limited time window and can potentially provide free reference devices for testing and additional muscle for advertising.
The Kindle Fire HD is the best selling Android tablet but has scored very low in this poll. What should be considered is that the casual market are potential buyers, but they won't know about the poll. It'd be crazy to ignore this potentially big market.
Comments
Quallcomm S3 (Dual-Core Scorpion + Adreno 220) in the Xperia S,HTC Sensation,Galaxy Note,etc
Quallcomm S4 (Dual/Quad Krait + Adreno 225/320) in HTC One,Xperia Z
Samsung Exynos 44xx (Dual/Quad Cortex A9 + Mali-400MP4) in Galaxy S2,S3,recent S4
Tegra 3 (Quad Cortex A9 + GeForce ULP) in Nexus 7,HTC One X
TI OMAP 44xx (Dual Cortex A9 + SGX540) in Galaxy Nexus
That's millions of devices.I guess your developers proposed to use resolutions higher than WVGA.The most common ones are 1280x720 and 1920x1080.Most upcoming devices in high-end and mid-range class will use these resolutions,so my advice is to take them on priority.Don't waste your time with nameless devices that are barely supported even by their manufacturers.Focus on platforms that will provide you many sales,tech support and sufficient performance.You have 4 GPUs to care for : Adreno,Mali,PowerVR and GeForce ULP.And 2 or 3 resolutions : HD,FullHD and 1024-something.
All of these chips are vastly supported on chipset - and GPU level.A lot of devices are upcoming using these chipsets and resolutions.If you get a grip right now,you will launch a very successful game.
Sure, the Nexus line up are awesome, but don't forget those of us that opted for removable storage devices!
Fortunately I also own Nexus 7, so I'll get copy for Android anyway.