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Shadowdancer is... OP?!

People keep saying, "SHADOWDANCER IS OP!! NERF! NERF! NERF!". I'm not feeling it though. I'm at level 4 and have been dumping all my points in to hide in shadows and move silently, but my hides only work about 30% of the time still. And hiding in plain sight during the day is a no-go. Most of the time, by the time I hide in shadows and move around for a back stab, the fights already over with. When does the shadowdancer become OP, because I'd like to know!

Comments

  • DelvarianDelvarian Member Posts: 1,232
    I feel the same, I just don't get where people are calling it op. I have played through the game once with a shadowdancer and felt very meh about it. I like the hips, but never felt op'd compared to other classes. If it is nerfed ill probably never use one again.
  • [Deleted User][Deleted User] Posts: 3,675
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  • DelvarianDelvarian Member Posts: 1,232
    That's a deep question Bhaaldog.
  • [Deleted User][Deleted User] Posts: 3,675
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  • WanderonWanderon Member Posts: 1,418
    Bhaaldog said:

    What is a shadow dancer?

    One who dances with the shadows - or in the shadows - or around the shadows...
  • KilivitzKilivitz Member Posts: 1,459
    People have been calling the Shadowdancer overpowered ever since 5 minutes after downloading the patch that introduced it.

    Sure reading the stats will give you a good idea if you're an experienced player, but smarter players will at least give it a go and see for themselves before dismissing it as "broken" or OP.
  • TressetTresset Member, Moderator Posts: 8,268
    Shadowdancer IMO has a necessary fighting edge that most thief classes lack. Most thieves have little use in combat aside from one backstab and minor support since they usually have crummy thac0 and average AC. Other than that they just kill locks and traps for the most part. I think shadowdancer is a welcome change because unlike other thieves they can actually do something significant in combat. I don't think they are really that OP yet in my playthrough with one.
  • ryuken87ryuken87 Member Posts: 563
    edited March 2013
    Jorkan said:

    When does the shadowdancer become OP, because I'd like to know!

    About level 6 give or take depending on equipment, stats and race. Yes they do suck before that, and most of the first half of the game as well as side areas are outside making it less effective.

    I have Montaron as a SD so he has the best racial stealth bonus (+25 total) but only 17 dex (+10 compared to +36 at 20 dex). He hit level 6 right before cloakwood mines and given his level up combined with the fact we were indoors for once he cleared out the whole place by himself. He's level 8 now and fails only occassionally in sunlight.
  • FlashburnFlashburn Member Posts: 1,847
    SD is getting hit with the nerf bat next patch anyway as a result of ironing out the weird bugs with it, like the unusable axe proficiency. HiPS will be capped at once/round like in NWN2.

    I would expect Haste to shorten this to once/3 seconds because it technically cuts your round time in half.
  • mjsmjs Member Posts: 742
    i think what annoys me is that for most of the trilogy a shadowdancer is going to be a better assassin than an assassin, which is plain wrong...it's ROWNG!
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  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Flashburn said:

    I would expect Haste to shorten this to once/3 seconds because it technically cuts your round time in half.

    I think only Improved Haste (and Whirlwind) does this.
  • DelvarianDelvarian Member Posts: 1,232
    Bhaaldog said:

    Apparently my gaming skills are overpowered, therefore they need to implement something like Ascension into the game....

    Bhaaldog needs to be nerfed!
  • SylphSylph Member Posts: 210
    Is Shadowstep still only usable outside of combat? I haven't played mine past the prologue but I remember something about that being mentioned when the kit was new...
  • NifftNifft Member Posts: 1,065
    Sylph said:

    Is Shadowstep still only usable outside of combat? I haven't played mine past the prologue but I remember something about that being mentioned when the kit was new...

    It's been mentioned as a bug which they'll fix next patch, hopefully.

  • lunarlunar Member Posts: 3,460
    Oo really, shadowstep is unusable in combat? Sad. My cool SD is lvl 4 and just a few hundred xps shy to reach lvl 5 and get shadowstep, but if it can't be used in combat, what uses it can have? You can not attack while shadowstepping anyway. With boots of speed you can cover a good distance but you can do the same while hiding in shadows %99 of the time.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    My Shadowdancer doesn't use Boots of Cheetah because he likes Worn Whispers. The extra speed is less important for a Shadowdancer than +20 MS +15 HiS - it's a major bonus for a character who gets only +15 to thieving skills every level and because every single additional percent of a successful chance to hide can be a matter of life and death. I give Boots of Cheetah to my tank who can quickly ran (from a place not far away from the battle Shadowdancer takes part in) to the enemy if my Shadowdancer fails hiding in shadows or is in any other trouble.

    Shadowstep will likely be changed in next the patch.

    Right now I've discovered an interesting way you can use this ability even not in combat so that it's useful. I've come in into the main tent in the bandit camp unseen having hid in shadows outdoors, paused the game, activated a Shadowstep, came to the farthest corner of the tent and from there attacked with a crossbow only one seen enemy, killed him, attacked another one and so on. So, using a Shadowstep helped me to go to the farthest corner of the tent without initiating discussions at the very start with those who're in tent and without making them all attack me at once.

    I'm sure a Shadowstep can be used in simular situations.

    Besides, it has a cool animation - I absolutely loved how everyone became grey and inactive while my Shadowdancer moved to his aim. Such a cool feeling and only at level 5 - before only the Time Stop spell (and the Time Stop trap) available at a high level in BG2 could give such a feeling.
  • lunarlunar Member Posts: 3,460
    I thought it would use the Time Stop animation too, the description fits it so well and the timestop effect already paints everything in dark shadows. Glad I am right. Hopefully I'll see it soon when my SD hits lvl 5 ^^
  • blipmusicblipmusic Member Posts: 36
    I do love stealthy characters but I'm not sure how I feel about the SD.

    At the bandit camp (which I for some reason always "find" during night time) I had my new halfling SD enter the bigwig tent alone... and after a minute or so he stepped outside, greeted by his party members eager to form a plan on how to tackle the upcoming fight. Of course the was no fight left to be had, other than tricking them into killing Ender Sai.

    Perhaps, creating a morbid circus of rigging the backstabbed bodies inside the tent and have my pals "take them down" from a distance (they all have bad eye sight anyway) would have been the friendlier solution.

    My SD is a sociopathic jerk whom I hat-... lov-... ha-... Pffft.
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