Why is Branwen pleased I'm at hero reputation?
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Neutrals used to get grumpy at either extreme. Which was pretty irritating, so I guess they changed it intentionally?
I think it's also a little weird that Ajantis is beaming about us following the righteous path of Helm, though Helm is lawful neutral. I guess we've been upholding the law, or something, and being good has been a side effect.
I think it's also a little weird that Ajantis is beaming about us following the righteous path of Helm, though Helm is lawful neutral. I guess we've been upholding the law, or something, and being good has been a side effect.
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I mean, you can be evil as &%$§-all, and by maintaining around an 18 rep, you are preceived by the "public" as a sociable group. You slaughter innocents, but donate rather richly to the holy houses...
This is how my group does it. Fallen Ranger, Vikki, Dorna, Baeloth, and of course the "outsiders" Neera and Rasaad. All kept in the party to make us "look good"...pure camouflage, believe me.
So why would neutrals even be bothered by reputation in the first place? Seems more of a thing for the other extremes if you ask me. Not that I really have neutrals in my party...
In Branwen's case, she probably likes being with a group that battles evil and conducts themselves honorably.
Xan, Jan, Safana, Skie and Haer'Dalis are the only characters in the series I would describe as truly neutral without bias, but that's just me.
On a related note, as I'm trying to roleplay Jaheira relatively independently in my current game, I recently reread the TN description (quintessential Neutralness, I guess) and now recall how silly it is. The whole 'maintain the balance' imperative is goofy. It's an artificial contrivance borne of the alignment system. I mean, okay, it can be a tenet for druid sect or something. But as a mode of being-in-the-world that's way too contrary to how people actually think and behave.
Sidenote: I would also love to see a Lawful Neutral detached police type character. (I had a thought about Saemon Haeverian having such a brother in BGII, which in my view could be fun. Especially a couple of interactions between the two where no love is lost)
I really do not see neutral NPCs making any comment about reputation at all, seeing as they are...well, neutral.
A high reputation. And? Neutral NPC just continues on. low reputation. And? Neutral NPC just continuous on. Since reputation is really only a societal thing at best, I see no reason for a Neutral NPC to react to it much.
I think it is more a personal thing really. NPC X does not like/does like being popular (high rep) or infamous (low rep). I do not really see any relation between this and alignment.
The reputation system is kind of weird IMHO.
"Oh, we are really popular around here!" *all evil aligned characters leave*
Yeah, that makes alot of sense! *insert roll eyes here* The more popular, the easier it is to get away with dirty, rotten acts! IMHO, donating to the Church should not really raise reputation...that would really make it a good vs evil sort of thing, then. I mean...it is just money spent for rep! Kill some innocents, then spend money to "make it all better!"
I guess money is more valuable than life in BG.
At least I can understand Lawful Good characters having a problem with low reputation, for you have to be doing some pretty rotten things to get low enough. Would be cool if one could donate to evil Churches to get "low rep"...hehe.
As for the Neutrals being happy, maybe it's because your goodly acts 'balance' out the evil of the Iron Throne? Anyway, it's a welcome change, even if means I don't get to hear Jaheira lament the poor choices of the leader and (of course) suggest better leadership (meaning, of course, her being leader)...
Conclusion: do not get born as a poor peasent, or you won't go to heaven Unless you become an adventurer and earn yourself lots of GP by killing monsters. Wait, or maybe I'm mixing reality and D&D up.
Plus, the player gains reputation for completing certain parts of the main story anyway. I don't need Kaigan whining to me for remembering to ask the mayor of Nashkel for my money.
The more popular, the better! Just keep that true evil hidden away, until the time is right to unveil oneself and grasp total power! Muwahahahaha!
Case in point - I kill innocents (when no-one is witnessing, of course) after I "help them", of course...the gratefulness in their eyes, which then turns to horror as they realize that they are going to die.
Delicious!
Or having Dorna beat them senseless, then robbing them blind! Priceless! It is simply amazing that Rasaad has not up and left!
As out of universe example, take Magneto. His goal is to "create a world where mutants can live in peace". He absolutely thinks of himself as a hero. In his mind, it's not "evil" that his way to create this world includes killing all non-mutants (or at least it's an acceptable casualty) because the non-mutants ARE the evil ones. He does not want to be famous for saving humans and being seen as a great guy. To him, it would mean being famous for aiding the enemy, and that's the last thing he'd want.
There are many issues with the "all evil NPCs want you to be a mass murdering lunatic" - it's the only thing you can do to keep your rep reasonably low long term. Even if you avoid the minor + rep quests (i.e. Bjornin) and save up the few that can give - rep for when you absolutely need a drop, you still end up with 20 rep from the bigger/main story quests. On the other hand, most evil NPCs do NOT want random killing sprees. Edwin dislikes violence. Eldoth prefers more subtle crimes. Viconia just wants to be left in peace. Kagain is a businessman and only kills if it pays. Even Shar-Teel is selective in who she wants to kill. The only one who really enjoys random kills is Montaron, and maybe Xzar (at least he doesn't express a preference for a certain kind of victim).
By that logic, evil characters would want to have middle-of-the-road reputation.
For those who don't know: Virtue mod changes how reputation works and adds Virtue to the game. Do something "good": Virtue goes up. Do something "evil": Virtue goes down. Got a high Virtue? Alignment changes to X Good. Got average Virtue? Alignment changes to X Neutral. Got low Virtue? Alignment changes to X Evil. (X=Lawful/Neutral/Chaotic).
With regards to Reputation, Virtue mod uses this to reflect outside popularity. Killing a beggar a quiet corner of the sewers without any witnesses? Reputation is unchanged, but Virtue goes down.
Also changing to Slayer form at the end of BG2 didn't cost you any Reputation, but it did cost you Virtue. So changing into Bhaal's evil avatar would actually change your alignment to Evil eventually. This when would make Rangers and Paladins fall.
now UNFORTUNATELY, there is one big dissapointing thing... Virtue would sometimes flunk my game because it wouldn't work properly. Also the whole mod was dependent on the modder's work to apply this new system to anything you could do in the game. Many cases were simply forgotten about. Ergo, I would sometimes kill innocents and it wouldn't cost me any Virtue because the modder simply forgot about that particular NPC.
Also I don't believe Virtue works for BG1, so, we'd have to wait for BG2:EE
This mod sets out to remedy apparent flaws in the game's original system by splitting reputation into two separate variables: Reputation, which represents how people in the game feel about the party; and Virtue, which represents how morally correct the party's actions are. Virtue will now appear alongside reputation on the character screen, and be treated separately where appropriate.
Additionally, Virtue will affect your alignment, so if your Virtue goes down, it drags your alignment down with it. Party members also respond to Virtue instead of reputation, so you can have a party that feels your actions are good, even if everyone around you hates you. Additional familiar dialog has been written to account for the impact of changing alignment on your familiar.
Paladins will now fall after committing a SINGLE non-virtuous act, and rangers will now fall after their Virtue drops too low. You can get away with killing commoners without incurring a Reputation hit, so long as nobody sees you. Your Virtue always drops, however.
Some of the things for which you would previously have incurred no penalty will now affect your Virtue. This includes abandoning or killing NPCs and the trials you face in Hell.
The Virtue mod should be compatible with most other mods, but should be installed last. Note that ToB is required for installation of the Virtue mod.
Also remember to check out the rest of Ding0's Mods for further enhanced roleplaying and continuity.
Edwin says that Dynaheir is "evil" in order to manipulate you, nothing more, nothing less. And of course he is not going to come out and say "of course I am evil!" - I mean, he is "smart evil!", obviously! So he sells himself well.
Evil NPCs are aware of how others percieve them (in most cases, not so sure about Xzar), but it is not how they see themselves. Being "evil" is not "bad" to them. Some will think they are just misunderstood by the world (Dorn, Viconia), others will think the lowly monkeys just don't get their genius (Edwin, Tiax), Xzar does probably neither know nor care what others think about him, but none thinks that being evil is wrong or shameful.