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What are some examples of "Cheesy" play in BG-TotSC. Also what is "Kiting"?

Not quite sure what folks mean by "Cheesy" . For example, what about dismissing most of your NPCs temporarily when Charname cashes in Bassilus Quest for XP gain ?
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  • TyranusTyranus Member Posts: 268
    Mage/Thief casting Mislead, keeping the double at the edge of the map, and then backstabbing over and over again without being detected.
  • secretmantrasecretmantra Member Posts: 259
    edited March 2013
    Kiting means basically that you run circles around your opponent keeping them ever out of melee range. It works best if you are either able to slow down your opponent (ex: slow spell) or speed up the runner (ex: boots of speed).

    "Cheesey" usually refers to tactics that take advantage of flaws in the game design, whereby someone achieves a desirable outcome much more easily than should be expected for their power level and the challenge presented. Extreme examples of this are often referred to as "exploits."

    Example: A player learns that they can gain unlimited tomes of strength by exporting and re-importing a character into the game equipped with the item, and quickly max out their strength to 25.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    edited March 2013
    Kiting = keeping the enemy running after you, outside of melee range; preferably while using a ranged attack of some sort. Just like flying a kite, hence the name! It's considered cheese because some enemies have no way to interact with you if they can't melee you (like Drizzt, for example), essentially turning them into target dummies.

    "Cheese" is a term that originated as a bastardized form of the word "cheat" with Korean StarCraft players; it meant any tactic that, while technically legal, involved unreliable and/or unlikely factors to be effective, making it devastatingly deadly if things aligned, but easily crushed if not (adding an undesirable amount of randomness to an otherwise strategic game).
    In BG, "cheese" usually means exploits of the game engine of some sort. To what degree is a topic for heated debate. For example, some people consider a Kensai->Mage dual class to be "cheese" (in BG2) because it is ridiculously powerful, even though it does not violate any game rules or exploit any bugs. Other cheese includes the aforementioned Mislead-Backstab-abuse, which is widely considered to be unintended engine behavior. Some other popular examples, from old and current versions:
    - boxing Drizzt in with NPCs that are then kicked out of the party; this will "imprison" him in a circle of inactive NPCs, allowing you to shoot at him without him being able to move. (fixed in BG:EE)
    - using Chain Contingency with Project Image under condition:helpless; this will spawn a whole bunch of images, which in turn can be used to summon a massive army of summoned creatures (more than would otherwise be possible).
    - the "Bunny Bomb": using Wish, create a massive swarm of bunnies (I wish for a Horde to overrun my enemies...), then use Wish again to cast Abi-Dhalzim's Horrid Wilting on every unit on the map; the result is a MASSIVE amount of Wiltings that kill everything in sight, often including the game itself (due to graphics overload).

    But again: there is no clear definition of what is cheese and what is not. The example you mentioned (kicking out party NPCs before quest turn-in) is often mentioned (also in conjunction with spell-scribing, in BG2). There are many more such cases, but in the end this is a single player game and you have to decide for yourself what you consider too much.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    @secretmantra the first part is correct. However, your example is not a cheese tactic. A well known cheese was to load a Chain Contingecy with 3 Project Image to be able to use all the three of them at the same time. (This cheese has been fixed)
  • secretmantrasecretmantra Member Posts: 259

    @secretmantra the first part is correct. However, your example is not a cheese tactic. A well known cheese was to load a Chain Contingecy with 3 Project Image to be able to use all the three of them at the same time. (This cheese has been fixed)

    OK, I'll bite. Why is my example not a cheese tactic, in your opinion?
  • AHFAHF Member Posts: 1,376
    A lot of the cheese tactics (like the 'false talk' tactic with dragons) are being written out with the EE. I think that is a good thing.
  • Copastetic1985Copastetic1985 Member Posts: 277

    @secretmantra the first part is correct. However, your example is not a cheese tactic. A well known cheese was to load a Chain Contingecy with 3 Project Image to be able to use all the three of them at the same time. (This cheese has been fixed)

    OK, I'll bite. Why is my example not a cheese tactic, in your opinion?
    Because it's not really using any tactics. Just the Export button. Besides, with Shadowkeeper widely available, there's not even a point to do that.

  • CorianderCoriander Member Posts: 1,667
    @secretmantra I agree that exploiting character import to boost your stats is cheese. It can be done a bit quicker with mod tools, but in that case you're using a function of the game itself.
  • secretmantrasecretmantra Member Posts: 259
    @Copastetic1985

    Let's not get into a turf war over semantics. Any action you take whereby you gain an advantage can be legitimately called a "tactic," so by definition, my example follows.

    Also, what tools someone uses to do "cheese" is irrelevant. It is the action of circumventing or exploiting the rules that marks it as "cheesey."
  • IkMarcIkMarc Member Posts: 552
    Cheese is usually something that initially seems very inventive and cool and which you will usually figure soon is pretty lame. On many occasions you will use it for half an hour and then it will ruin your game, since it gets too easy.

    The nuances are entirely up to you and there is a gray area here.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Actually, one could argue that circumventing the rules/exploiting bugs is "cheating", while using legitimate functions of the game in creative ways is "cheesing". Not an official terminology, but I think it illustrates some of the more common distinctions.

    Also, again, there is NO CLEAR DEFINITION EITHER WAY. These things cannot be decided, only argued for and against, and debates tend to escalate quickly...
  • SeveronSeveron Member Posts: 214
    Personally I find it borderline with kiting as cheese. I can see how its exploiting the AI's pathfinding to a degree, but if you're a class that really can't cope with melee, it doesn't seem unreasonable to run when someone is charging at you with swinging his waraxe hoping to cleave you in half, taking the odd shot whenever possible.

    What I don't like doing is deliberately waste a spellcasters spell slot by running in and out of buildings or running out of sight. I kinda wish the spell doesn't get used until it actually hits or takes effect.
    I also wish that when you find an enemy, that all of his friends that are with him, engage at the same time. I don't like the idea of pulling an individual enemy one at a time by just getting into line of sight and pulling them back. It doesn't seem right for the encounter. Sadly that can't always be done when some fights force you to step back resulting in a split battle.
  • KilivitzKilivitz Member Posts: 1,459
    Severon said:

    What I don't like doing is deliberately waste a spellcasters spell slot by running in and out of buildings or running out of sight. I kinda wish the spell doesn't get used until it actually hits or takes effect.

    Guilty. I'd do that to Rayic Gethras (not sure I got the spelling right), the Cowled Wizard you must kill when doing the Thief Stronghold quest. I'd always be too low-level for that fight and ended up resorting to this cheap, cheap tactic.

    Either that or running away and waiting for his protections to wear off.

  • GawdzillaGawdzilla Member Posts: 86
    One cheesy tactic is knowing ahead of time how many enemies are in a spot, and luring them out 1 by 1 to make the fight easier. It's perfectly within the rules, but in the "real world" of the game the characters wouldn't know to do that.
  • secretmantrasecretmantra Member Posts: 259
    @Nifft

    <- guilty as charged.
  • geerichgeerich Member Posts: 3
    IkMarc said:

    Cheese is usually something that initially seems very inventive and cool and which you will usually figure soon is pretty lame. On many occasions you will use it for half an hour and then it will ruin your game, since it gets too easy.

    The nuances are entirely up to you and there is a gray area here.

    I felt this way about the new shadowdancer kit once I got his stealth to a decent level. Sure solo-backstabbing your way through Sarevok seems neat, but it was too boring to finish. Of course that was my first attempt at a solo run, maybe I just got bored after the super early exp cap.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    I hadn't tried a solo run in the past but not long ago I went with my Illusionist/thief. The run was great at the start giving me unusual experience and forcing me to use a new tactics. But as soon as the character reached the 5/6th level the game became much more easier than when you travel with a party. The character got access to the spells that are much stronger than the enemies at that stage, he got much HP and big numbers in thieving skills too quickly. So I've come to a conclusion that a solo run is cheesy for this game that had been made for party combinations, interactions and so on. Maybe with some classes/kits it isn't so (for example, a monk, a shapeshifter or a WS in BG1).

    If you use a Shadowdancer in a party he won't be so powerful - besides, he now has wrong backstab multipliers - you run a major part of the game with x3 instead of x2 and after the 9th level with x4 instead of x3. In a party play a Shadowdancer gives me so much pleasure!
  • [Deleted User][Deleted User] Posts: 3,675
    edited March 2013
    The user and all related content has been deleted.
  • Eadwyn_G8keeperEadwyn_G8keeper Member Posts: 541
    I like it all. The different levels of Cheese as personal choice seems to me an essential part of the Online [solo]RPG experience. I will never have the raw thrills of those who bought the game way back when who explored and died again and again making their own personal maps etc. But then I also enjoy food that was identified as edible by my ancestors 50,000+ yrs ago as they left
    Africa...

    For me, applying my own imagination and devising a satisfactory solution is a Bullseye condition for my purchase of the game. Foraging about in the dark with 5 strangers in Life-or-Death circumstances is just not my kind of thing. There would be at least 25+ of us with guides, logistical support and plenty of Intel. Planning, Logistics and Tactics are much more satisfying personally than Seat-of-the-Pants survival.

    Plus I should think that the Devs were all along designing the game as something that would still be great even after the Cheese Pantry was raided for years. That should always be the challenge for Game Designs as opposed to PnP Adventures when the RPing itself can be so much more a part of the experience/fun.

    Its all in the Tweaking!! Or maybe I AM, well, as @Nifft has said....inconsiderate. Ruthless perhaps.

    Cheers!
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    I stand corrected. I have never done it myself, but heard from several people that it was no longer possible; I guess that's what I get for relying on second-hand information.

    I suppose someone could go and compile a comprehensive list of cheese, but that'd be quite the task...
  • NifftNifft Member Posts: 1,065
    Grakkel said:

    As Drizzt struggled with himself--should he break free of the tight confines of this group of four pacifists, even though it might cause them harm?--the rain drops continued to fall, as did the blows from the staff and the bite from the arrows. Eventually, hours later, the skies cleared, and Drizzt lay upon the ground.

    I blame the rain.

    Drizzt, as a native of the Underdark, probably had a lot of trouble adjusting to irrational things like "weather".

    Did you know that Drow will look up at the rain falling from the sky, like a bunch of slack-jawed turkeys, and the rain will fall in their mouths until they drown?

    Because that's totally what happened, Officer. No need for the Flaming Fist to further investigate the scene of this tragedy. What we should do is go raise money for a nice statue of poor old drowned Drizzt.
  • GrakkelGrakkel Member Posts: 55
    My wife jokes that she has a justification gene, allowing her to determine things like, pizza is healthy, as long as it has vegetables on it. I guess I inherited the justification gene from her. ;)

    Oh wait, my FRIEND did.
  • Copastetic1985Copastetic1985 Member Posts: 277
    Has anyone legitimately defeated Drizzt? YouTube?
  • bill_zagoudisbill_zagoudis Member Posts: 207
    kitting is a term that passed from mmo's it's when you are constantly keeping an enemy in a range from which he cannot damage you(and somewhow you damage him) example:mage casting grease and nuking the slowed enemies while he runs away from them

    cheese is using ways to deal with encounters that although are not cheating,are trying to stretch the rules so strategies that seem odd might be used(and unrealistic),example: setting traps,resting setting traps again or entering the room where a spellcaster is and when he begins casting exiting(so the cast is lost) and rentering till his dangerous spells are depleted,imo ai should be improved so cheese becomes impossible,as it's practically abusing gaps in the rules to kill enemies without actually fighting them
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    edited March 2013

    Has anyone legitimately defeated Drizzt? YouTube?

    That depends on what you mean by "legitimately". You can kill Drizzt at lvl 1 with a ranged character by simply running circles around him while he chases you, relying on critical hits to deal damage. Takes ages, but works, and is completely within the rules of the game.

    But then some people consider even that to be "cheese". So you go and make a tank, like, say, a Ranger/Cleric, with its defensive buffs. Then people come along and call that cheesy, too. So yeah, what IS "legitimate", really? A vanilla fighter tanking and spanking?

    Drizzt can definitely be and has definitely been killed in a huge number of ways. The judgement is out on which of these were "legitimate", though if you asked 50 people about it, you'd probably get 50 different answers and opinions.

  • Copastetic1985Copastetic1985 Member Posts: 277

    Has anyone legitimately defeated Drizzt? YouTube?

    That depends on what you mean by "legitimately". You can kill Drizzt at lvl 1 with a ranged character by simply running circles around him while he chases you, relying on critical hits to deal damage. Takes ages, but works, and is completely within the rules of the game.

    But then some people consider even that to be "cheese". So you go and make a tank, like, say, a Ranger/Cleric, with its defensive buffs. Then people come along and call that cheesy, too. So yeah, what IS "legitimate", really? A vanilla fighter tanking and spanking?

    Drizzt can definitely be and has definitely been killed in a huge number of ways. The judgement is out on which of these were "legitimate", though if you asked 50 people about it, you'd probably get 50 different answers and opinions.

    Legitiment meaning a nice stand-up fight with a level 16 Drow Ranger using your party. Not a million summons. Not exploiting his AI. Not reforming your party to trap him.

    Using everything at your disposal at max level ( TotSC/BG:EE ) to take him down in a fair way.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited March 2013

    Has anyone legitimately defeated Drizzt? YouTube?

    That depends on what you mean by "legitimately". You can kill Drizzt at lvl 1 with a ranged character by simply running circles around him while he chases you, relying on critical hits to deal damage. Takes ages, but works, and is completely within the rules of the game.

    But then some people consider even that to be "cheese". So you go and make a tank, like, say, a Ranger/Cleric, with its defensive buffs. Then people come along and call that cheesy, too. So yeah, what IS "legitimate", really? A vanilla fighter tanking and spanking?

    Drizzt can definitely be and has definitely been killed in a huge number of ways. The judgement is out on which of these were "legitimate", though if you asked 50 people about it, you'd probably get 50 different answers and opinions.

    Legitiment meaning a nice stand-up fight with a level 16 Drow Ranger using your party. Not a million summons. Not exploiting his AI. Not reforming your party to trap him.

    Using everything at your disposal at max level ( TotSC/BG:EE ) to take him down in a fair way.
    It still depends on how you defing "nice stand-up fight" and "in a fair way". For example, a single sorcerer/mage can take him out by casting Stoneskin, Mirror Image, and Fireshield Blue or Red and then just standing there and letting him attack (re-casting mirror image as needed). Is that fair?
  • Copastetic1985Copastetic1985 Member Posts: 277
    TJ_Hooker said:

    Has anyone legitimately defeated Drizzt? YouTube?

    That depends on what you mean by "legitimately". You can kill Drizzt at lvl 1 with a ranged character by simply running circles around him while he chases you, relying on critical hits to deal damage. Takes ages, but works, and is completely within the rules of the game.

    But then some people consider even that to be "cheese". So you go and make a tank, like, say, a Ranger/Cleric, with its defensive buffs. Then people come along and call that cheesy, too. So yeah, what IS "legitimate", really? A vanilla fighter tanking and spanking?

    Drizzt can definitely be and has definitely been killed in a huge number of ways. The judgement is out on which of these were "legitimate", though if you asked 50 people about it, you'd probably get 50 different answers and opinions.

    Legitiment meaning a nice stand-up fight with a level 16 Drow Ranger using your party. Not a million summons. Not exploiting his AI. Not reforming your party to trap him.

    Using everything at your disposal at max level ( TotSC/BG:EE ) to take him down in a fair way.
    It still depends on how you defing "nice stand-up fight" and "in a fair way". For example, a single sorcerer/mage can take him out by casting Stoneskin, Mirror Image, and Fireshield Blue or Red and then just standing there and letting him attack (re-casting mirror image as needed). Is that fair?
    Have you done that personally, or is that in theory? Unless the damage from Fireshield Blue/Red isn't counted as magic, then it could work. Otherwise, I doubt you'd have enough Stoneskins/Fireshields and Mirror Images to withstand that. His MR is pretty good, if not better than Viconia and Baeloth.

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