Helm of Alignment Reversal
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Just curious: You planning to switch an NPC to a more party-friendly alignment?
I wouldn't mind a Neutral Good Viconia--as long as she kept her snark about us "surface dwellers."
I don't think an exploit is essential, @Tresset. The Demonknight is susceptible to the Wand of Paralyzation, if you get a lucky first strike and he fails his save, and while stunned he can be killed in melee, if you have characters who can strike fast and hard before he recovers from the stun. That's not an exploit, it's simply using the weapons you're given in their intended way, although it'll work only occasionally because he'll usually make his save.
However, I don't find his weird Helm useful, because by the time I've got characters who have a reasonable chance of taking him down without cheating, they'll already be my final line-up and have worked together for a while, and therefore are already capable of working together without needing to reverse anyone's alignment. To grab his Helm early enough that it might be useful for adding someone to the party who otherwise wouldn't be compatible, then yes, I reckon you'll need either extraordinary luck or an exploit.
What's the new casting time? Even with the longer CT, do the same thing. Get close, pause when he spawns, cast Doom, halfway through casting Doom pause, then get your other spellcaster to use the Wand.
You have plenty of time. If not, as soon as you see "Save vs. Wands" appear, pause again and give the Wand to a different character that hasn't done anything that round to repeat the process. You 'should' be able to get two Wand uses in before he maps out.
Summon a Nymph for Hold Monster. I think that will hold him. Then again, it might be Hold Person she used one time on him. She has both.