Bandits on Vacation?
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@ajwz Cloakwood is ambush central station.
And I think it is just all kids of wrong for Basilisks to be a random encounter. Unless you are fully prepared with Stone to flesh scrolls and/or prot from pet scrolls/spells at the ready, this is a bad way to die. Sure, once you know the danger, you prepare. But, for those who don't know it is coming, it is a real rude awakening.
You have been waylaid by enemies and must defend yourself!
"Say friend! Have you seen a pink hammer around here?"
Then again, with this being my first SCS playthrough, I'm getting very good at loudly cursing and then reloading.
death=4
wands=5
poly=5
breath=6
spell=5
Now lets compare this to something far nastier: Greater Wyvern
death=3
wands=5
poly=4
breath=5
spell=4
It would have been a poignant RP moment if I wasn't planning on dumping Imoen at the FAI anyway.
However, a tip: the game auto-saves on every map transition. So if you do get unlucky and walk into an impossibly-tough ambush at a low level, then you can reload the Auto-Save instead of having to go back to whenever you last saved or quick-saved. That'll put you back at the edge of the map you just left, ready to try the same transition again.
The latter transition is the nastiest one in the game, by the way: not only can you occasionally meet Wyverns there, but it's also the only one where there's a random chance of being ambushed by a Greater Basilisk (as opposed to an ordinary Lesser Basilisk, which can occur in any transition around the Basilisk area).
So far as I know, BGee hasn't changed this, but I can't guarantee that. In transitions to or from the Basilisk map, it doesn't seem conceptually absurd that you might meet a random Basilisk, although in gameplay terms I agree that meeting a Basilisk when you're not prepared can be nigh-unwinnable, so casting Power Word: Reload might be your only defence. The game was not designed to facilitate a no-reload run!
Tip, though: doing Neera's quest before approaching the Basilisk map improves your survival chances in random Basilisk encounters, because Adoy's Belt greatly improves your saving throw against petrification. A Greater Basilisk will probably still nail you before you can kill it even when wearing the Belt, but you've got a chance against a Lesser Basilisk if you're quick.
In all cases, which ambush-map you might get depends upon two factors: which map you are leaving and which edge of that map you are leaving from. In most maps, leaving by a different edge triggers a different ambush-map and with a different ambush-probability, although some maps have all edges set the same.
So far as I've yet been able to tell, the ambush system is the same in BGee, although possibly Overhaul might have changed it a little, I'm not sure.
Of course that could mean some of my travel habits have changed, so I'm curious.
I've also gotten waylaid by wyvern's between maps from Friendly Inn going east on the map..at least I think it was in that general area. That was with my first character. Doing 2nd now having learned how to use the different buttons, tricks and stuff of low levels.
Real bears are not usually hostile on sight except when hungry (although "when hungry" can be quite often, and almost always for a polar bear), but they rapidly turn hostile if approached closely or (of course) if attacked, so I reckon it's quite a nice touch by the original devs (and kept by Overhaul) that bears in the game also tend not to be instantly hostile.
And anyway, it is an enemy ... just one that isn't yet hostile. As soon as the first arrow hits him, he'll be hostile enough! (Er ... you don't run away and leave him alive, do you?)
(Or if you did meet that in BG1/BGee, I'd be fascinated to hear how it happened!)