Tranzig's inventory deposited into closet
Wowo
Member Posts: 2,064
So I killed Tranzig close to the wall and I couldn't pick up his inventory as my character kept trying to go to the closet on the other side of the wall.
Eventually I went around there to at least explore it and for whatever reason Tranzig's loot (ring of prot, magic missile wand etc) was in the closet.
Expected behaviour: Tranzig's inventory should drop onto the ground and be accessible
Experienced: Tranzig's loot was in the closet instead
Eventually I went around there to at least explore it and for whatever reason Tranzig's loot (ring of prot, magic missile wand etc) was in the closet.
Expected behaviour: Tranzig's inventory should drop onto the ground and be accessible
Experienced: Tranzig's loot was in the closet instead
Post edited by Balquo on
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Comments
Screenshot one: putting the stupifyer in the shelf.
Screenshot two: standing on a spot which overlaps with the shelf.
Screenshot three: no black magic here, I simply open my inventory and the shelf's inventory is also my ground inventory.
I propose our best option is to leave the current system as is in this regard. I know it is far from perfect (and will drive fans nuts if they can't figure out where the loot went), but I say it is as close as humanly and technologically possible to perfect as we can hope to get with the engine.
Could be worse, you could rest near an unpatheable area, On the cloakwood mines open area, near the bridge for example. The game reorder the characters positions after you sleep, so you have a chance of get an character binded for good in that area (which will require an reload or the activation of the console for a ctrl+j)
My main point in my previous post was that this issue is more complex then it seems at first and fixing it (or rather altering the current solution to one that makes more sense logically) would be a slippery slope. I admit it is a very odd thing that if you die in the vicinity of a shelf all your stuff gets neatly arranged on the shelf rather than being dumped on the floor, however I also realize the engine has its limitations and sometimes (hopefully as a last resort) logic must be thrown out the window to prevent bugs.
As for the resting bug you mentioned that would be relatively easy to fix by comparison I imagine...
Its VERY useful, espacially with containers with traps but no locks,