Help with mind flayers
demented
Member Posts: 388
Is it me or do the patches for this game make it more difficult. I'm currently in the illithid layer in the underdark and they are so much harder to kill. I can't berserk Minsc and have him wipe them out. My invisible stalkers are now vulnerable to the mind flayer's one hit kills and magic doesn't work on them.
Every single strategy I know is useless and so I need some suggestions.
Every single strategy I know is useless and so I need some suggestions.
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[Edited] : You can get skeletal warriors on both the priest and mage summon skeleton spell. You just have to be level 15 to be able to get them. Once you get level 15 you won't get your normal 2-3 small skeletons but one skeletal warrior instead per spell. So get 5 summon skeleton spells to get 5 skeletal warriors, put haste on them and watch as they tear apart the mind flayers.
Basically, everything on this site: http://www.gamebanshee.com/baldursgateii/strategies/mindflayers.php
[Edited] : Have you tried the skeletal warriors? Because they have always worked for me, as they don't get their intelligence drained and can't be stunned.
Also Mind flayers drain intelligence on hit (-5 intelligence) and when you reach zero your character dies. Having minsc in berserk prevents the stun but if he gets hit twice he'll still instantly die from having his intelligence go in the minus. As long as you don't get hit (Have high AC) you won't get intelligence drained. And once you do, you should immediatly check in the character screen what their intelligence is now. If it's 6 or less then pull them out from combat.
They are not all mind flayers, there are some ullithids also and such. Some of them are stronger than the others, it's important to look at their names and figure out which ones to be extra careful around.
Spells should work fine on the mind flayers, especially skull trap on the normal ones.
Also you can loot brine potions from the illithid birthing pods in their lair. Theese potions make your characters immune to their psionics attacks.
[Edited] : The mind flayers have poor Thac0 but 3 APR and their cousins the ullithids have 4 APR. Each hit they connect will lower intelligence so if your fighters are stunned or have poor AC you'll get killed pretty quickly. It's worth using a shield to put up your AC when fighting them.
Also their attacks are magical. So if you got a mage, sorcerer or bard with Protection from magical weapons (Level 6 mage spell) they won't be able to harm or drain your intelligence. So put your caster forward with protection from magical weapons, and once they focus that person you crush them with your melee.
[Edited 2] : It's also worth using potions of genious to boost your intelligence up if you know you're about to fight mindflayers. You might not have them on you now, but the next time you get down there remember to bring some with you.
By reading your nickname and the first sentence of your post I feared it was already too late, glad to see you solved the problem!
Are you mobile when you're stunned? No. And stun doesn't always connotes to something that affects the mind. If you get hit on the head with a club you'll be stunned for a second or two, and stopped in your tracks.
And if you look at it like this, a guy hit your head with a club. You'll first be stunned, then dazed slightly and have problem with your mobility. You'll still be able to move, but not as fast atleast not for a short duration of time, just like if you're slowed.
The fact that it sais "Magical or otherwise, that affects mobility in anyway" makes it quite clear that if you can't move your character it goes under the ring. I'm quite sure the ring of free action also works against demon gaze, but it's been such a long time since i used that ring in BG2 that i can't remember if that's correct or not.
[Edited] : Imagine that you ran 500 meters. Anything that would slow you, is hindering your mobility aswell. Ofcourse this doesn't take into account getting wing slapped by a dragon or stopping to look at Korgan and Anomen making out behind The order of the radiant heart main building.
[Edited 2] : But yes, it's a little bit ridiculous how good that ring is. It's the reason that i rate it as the best item in BG1. A ring you can get right from going out of candlekeep that removes the threat of web (And along with that spiders). Removes the threat of just about all clerics, ghouls and undeads, carrion crawlers and anything that can slow or stun you. It's just amazing how good that one piece of equipment is. Use it on a Cavalier or Inquisitor whom is immune to charm and you can walk through anything and not worry about losing control of your characters. (Confuse is still one frustrating status effect)
I would put petrification into the same category as death spells. Once you're petrified you're dead, literarly.
I would have ring of free action protect against -> Any kind of hold (undead, the hold spell, web) haste, and slow. I would remove the protection from psionic and gaze stuns (Demons and mind flayers). But most importantly if theese changes were made you also have to remove the "In any way" from the ring.
I agree that it's way too good for what it does, but with it's wording it really couldn't work any other way if you look at mechanics. It's a simple message that tell people they can't be stopped unless they are dead (Petrification) or charmed , confused (Not in control of you character, yet it can move).
korgan
If you have SCS installed they will move away from the clouds, atleast in my installation.