Dual class HP decreased upon Importing
Turcam
Member Posts: 26
When i import a character, in my case a dual-class kensai-mage of level 7-9, from black pits into a new black pits OR BG proper game, via character file, the HP decrease. Before importing the character has 110 hit point, 7*10 plus con bonus 7*4 = 98, plus 2 levels mage, 2*4 plus con bonus 2*2 = 110 HP total. After importing this number is decreased to 68 somehow.
Not tested with other dual class combinations...
Not tested with other dual class combinations...
2
Comments
Current Behavior:
When importing a level 8 character with 19 constitution, the imported character's HP is incorrect, sometimes significantly. When character is exported "naked" (no equipment), the disparity is even worse. A "naked" level 8 Barbarian (19 CON) with 123 HP was a 74 HP character upon import. The incorrect values appear to be random, despite same exported character file. Only tested Human and Half-Elf characters (Barbarian and Ranger, respectively) with 19 CON, may also occur with other classes and values. Only tested on iPad.
Expected Behavior:
Characters' statistics should reflect accurately upon import.
This could be confirmed if the dual fighter/druid has even less hp left, e.g. Not counting con bonus it would be twice the amount for a druid (1d8) compared to mage (1d4).
current behaviour:
upon importing a dual class character, an amount of Hit Points is substracted from the characters total, according to this "formula": # of levels of lowest level class * number of HP of second class. Example: a dual class kensai (7) / mage (9) with constitution 18 has (7*10)+(7*4)=98 plus (2*4)+(2*2)=12 is 110 HP total. Upon importing the character, it only has 68 HP left, which is most likely 110 - 42 where 42 is 7*(4+2) -> the amount of HP that the second class "gains not" during the inactive phase of the dual class.
expected behaviour:
upon importing a dual class character, it's Hit Points should not be lowered.
Again, presumably the lowering is due to HP "recalculation" mechanism put in place to prevent some "exploit" of temporary hitpoints while importing from saved games or so...
Upon importing the character, the HP is set to 40, for the 4 levels of fighter...
More to the point: The game doesn't recognize imported dual-classed characters properly. My Berserker/Mage (the game calls it a Fighter/Mage for some reason...) is supposed to have exactly 108 HP. Instead he's inexplicably downgraded to 60 HP. What the hell...
Screenshot 1:
That's my HP breakdown...
d10*7 fighter levels
+ d4*1 mage levels
+ 3*7 Fighter's CON 17 gives a +3 bonus/level
+ 2*1 Mage's CON 17 gives a +2 bonus/level
+ 5 from Helm of Balduran
+ 6 from familiar's d12/2
= 108 HP
and it adds up perfectly.
Screenshot 2:
After importing and starting a new Single- or Multi-player game, my HP is reduced to 60 with the same gear!? I just don't get it. It's as if the game is cutting 1/2 of my HP for no reason whatsoever.
Screenshot 3:
Here's all my stuff right before I went into the Temple of Bhaal to kill Sarevok.
Screenshot 4:
After importing and starting a new Single- or Multi-player game, all of my containers and the stuff inside them were deleted. Intended or a bug? How about some WARNING MESSAGES next time, developers? Yeah, I'm going with "bug" because it's a completely unfair, cheap move.
Honestly we are lucky that BG:EE exists at all. Most games stay dead when they die the first time.
I'm also sorry that you're either unwilling or unable to stand up and tell someone when their work (videogame) is terrible; when they're making a mistake and that they need to rethink their methods. Last I checked, constructive criticism is welcomed and everyone is entitled to their own opinion whether others agree with it or not.
Play dual class characters with the better Hit Dice character as second class, e.g. Mage->fighter dual in black pits.
Upon importing you will actually get all the fighter level HP. In black pits, due to the level cap depending on the XP that come with the second class level 10, this also allows for higher level characters anyway, when second class is fighter or cleric over mage or thief.
A Mage-Thief with 16 con should have 7 hp at level 1. And when creating a new character and starting a new game, he does.
But import that character into a new game, and he has only 5.
About importing characters it's a know bug and should be fixed soon.
I am just hoping that stirring the pot will make this problem that actually affects playability rise to the top so i can get on with the development of my character and not feel like i got ripped off 20 dollars for a game i already own Played Beat and payed for 10 years ago.
Other wise Much love and keep up the good work! D&D needs a video game Revelution
Fingers crossed for a BG3!
My Kensai mage loses all hp from the Kensai levels. It only counts the mage levels.