Feature Request: Rogues
smeagolheart
Member Posts: 7,963
Inspired this thread, I humbly request that something equivalent to the 3E Rogue class be put into the game. This could be implemented a few different ways such as a Thief Kit or even a separate Rogue class that could allow players to choose to dual and multiclass from.
What's different between a thief and a rogue? 2E Thieves use backstab their class feature to potentially get insane damage on enemies that are not immune to this attack. Rogues use sneak attack to do a little bit better damage on enemies that are not immune to this attack. Backstab must be hidden/invisible and behind a non-immune enemy. Sneak attack just need to attack an enemy from the rear or flank. A further description of sneak attack is below.
Sneak attack already has been implemented as an option in an infinity engine second edition game, Icewind Dale: Heart of Winter description below in spoiler from Planet Baldur's Gate Icewind Dale Backstab & Sneak Attack
Sneak Attack and Crippling Strike were introduced with Heart of Winter:
Sneak Attack: This is an optional ability that you can replace backstab with. When a thief uses Sneak Attack and attacks an enemy from the rear or flank, they can do additional damage but one time only. This additional damage is +1d6 every four levels. At level thirty this would be 8d6. Critical hits do not double damage. The thief does not need to be hidden or moving silently to use Sneak Attack.
Crippling Strike: In addition to Sneak Attack, at level five the thief learns the ability of Crippling Strike. When a Sneak Attack is successful, the thief cripples the enemy reducing their hit and damage rolls. This effect is in addition to the Sneak Attack damage. The enemies regain normal hit and damage rolls one turn after the successful Crippling Strike. At level five this causes the enemy to have -1 to hit and damage rolls. Every four levels after, the thief gains minus one to this ability. At level thirty, an enemy hit with Crippling Strike would have -7 to hit and damage rolls.
And here is Sneak Attack as implemented in 3E NWN description from NWN Wikia: Sneak Attack
Sneak Attack
Specifics: Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is +1d6 at first level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit.
Use: automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits.
What's different between a thief and a rogue? 2E Thieves use backstab their class feature to potentially get insane damage on enemies that are not immune to this attack. Rogues use sneak attack to do a little bit better damage on enemies that are not immune to this attack. Backstab must be hidden/invisible and behind a non-immune enemy. Sneak attack just need to attack an enemy from the rear or flank. A further description of sneak attack is below.
Sneak attack already has been implemented as an option in an infinity engine second edition game, Icewind Dale: Heart of Winter description below in spoiler from Planet Baldur's Gate Icewind Dale Backstab & Sneak Attack
Sneak Attack and Crippling Strike were introduced with Heart of Winter:
Sneak Attack: This is an optional ability that you can replace backstab with. When a thief uses Sneak Attack and attacks an enemy from the rear or flank, they can do additional damage but one time only. This additional damage is +1d6 every four levels. At level thirty this would be 8d6. Critical hits do not double damage. The thief does not need to be hidden or moving silently to use Sneak Attack.
Crippling Strike: In addition to Sneak Attack, at level five the thief learns the ability of Crippling Strike. When a Sneak Attack is successful, the thief cripples the enemy reducing their hit and damage rolls. This effect is in addition to the Sneak Attack damage. The enemies regain normal hit and damage rolls one turn after the successful Crippling Strike. At level five this causes the enemy to have -1 to hit and damage rolls. Every four levels after, the thief gains minus one to this ability. At level thirty, an enemy hit with Crippling Strike would have -7 to hit and damage rolls.
And here is Sneak Attack as implemented in 3E NWN description from NWN Wikia: Sneak Attack
Sneak Attack
Specifics: Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is +1d6 at first level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit.
Use: automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits.
- Feature Request: Rogues33 votes
- YES!21.21%
- heck yes!18.18%
- Nah51.52%
- What rhymes with orange?  9.09%
3
Comments
That isn´t much smart if you want serious topic...
If we can made few easy chages for better play, why not ?
My take on the subject is: if it ain't broke, don't fix it.
This is enhanced edition my good person. ENHANCED EDITION. The possibilities are endless but you can't change original content
For my part, I want the Evil Female Thief to be viable.
I'd still take BG backstab any day, even if it was a 3rd edition game...ESPECIALLY if it was a 3rd edition game, since their HP totals are MUCH higher then in 2nd edition (after level 10), while damage output is actually lower, making higher levels a grind...though not quite to 4th edition level of boring grind.
She doesn't even really exist yet, and the new thief is already one of the most powerful NPCs in the game, after Jan and Yoshimo (in that order), simply by virtue of being a leveling thief.
I'm not sure in IWD if it's like that or not, it's been some time since I played the first one.
http://forum.baldursgate.com/discussion/comment/297026/#Comment_297026
apart from the thieving skills that can cover a wide array of the party's needs scouting/traps/locks/illusions thieves can also kill a moderate oponent at the beggining of a fight(or in the middle too,with invisibility pots/rings)
they also have acces to set traps/epic traps which also removes opponents from the game before they can even affect the battle
and later on they get assasination which can be combined with belm and improved haste for high mellee damage even without backstab
and you want to add this too?
why would you want even better thieves?
as it is a mage and a thiefcan win any battle by themselves and this is supposed to be played with a party of 6...