Dual Class Fighter/Mage Build Help
Kalenden
Member Posts: 4
I'm doing a dual class fighter/mage build as a first timer. I am planning to play with this character through all the Baldur games, but I would prefer not gimping my character now, to have a more powerful one in the future. I would like, for example, to have access to all the spells at the end of the first game.
Currently, I was thinking of dual classing at lvl 7 from fighter to mage.
Weapon proficiencies I would pick are two weapon style and as much pips as I can into Longswords.
When I'm a mage, I'd pick daggers as a proficiency.
Any suggestions about the above? Would I be better of dual classing later? Picking other proficiencies?
Currently, I was thinking of dual classing at lvl 7 from fighter to mage.
Weapon proficiencies I would pick are two weapon style and as much pips as I can into Longswords.
When I'm a mage, I'd pick daggers as a proficiency.
Any suggestions about the above? Would I be better of dual classing later? Picking other proficiencies?
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Kensai -> Mage however is supposed to be pretty good I've heard. Again, you will end up gimped for long periods as the definition of dual classing. I don't think the benefits are every worth it.
I played a ranger and dualed to cleric and I know when I get to the HLAs I'm going to miss whirlwind, greater whirlwind and the fighter HLAs. I should have gone multi.
I would really prefer to dualing, instead of multi.
I don't mind to be gimped for some time, I just meant that I don't want to build the character solely for the sequel. For example, I've read that dualling at level 13 is much better, although you'll only reap the benefits in the sequel. That is a tad excessive, I want a character that can go to the sequel but can still fully enjoy the first game.
So, my first questions are still relevant. I'll remember the minimum stats, thanks!
plus as a lvl7 fighter dual you'll only reach lvl8 mage and not be able to cast the 5th level spells (lvl9 mage)
lvl5 is the latest you can dual and still achieve lvl9 mage in BG:EE
so in summary i'd suggest dualling lvl3 (from a berserker)
Any suggestions for the proficiencies?
That way your mage can stand back and cast spells or be deadly with a bow. The quarter staff is for when someone closes with you.
Game 1: Fighter until you're satisfied or end the game.
Game 2: Dual. Then start everything over.
I definitely prefer dualing to multi-classing, especially from fighter, because of the ability to attain grandmastery. If you absolutely have your heart set on playing both fighter and mage in bg1, then I strongly recommend dualing at level 7 for the extra attack. You may not get all the spells of a ninth level mage, but that extra 1/2 attack per round pays off.
If you don't dual at level 7, then the other best options are 6, for the extra weapon proficiency, or 3rd, for the extra proficiency. However, dualing at 3 is difficult because the majority of your hitpoints will be from your mage class. And at level 6, you might as well go all the way for that extra attack.
I had a fighter-dualed to cleric at fighter9, because of the maxed out hitpoints you gain at level 9, and because of the extra proficiency point. Dualing at 13 would be good, because you get another 1/2 attack (and a proficiency point at level 12), but I couldn't wait that long.
Here's a really good progression chart that I used when I decided to dual.
http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts#Fighters_and_Barbarians
It's true that multi-classing is much easier. But when you dual, you don't have an extra class bogging down all that XP when, at the end of the game, all you're looking for is that next level for powerful spells.