We've had some questions regarding the new story content for the Enhanced Edition. I thought I'd write up a little post, explaining our thinking around the structure.
We had a few high level goals with our new content:
1) Don't change the original story, curate don't re-invent.
2) Don't break the critical path
3) Give the new content a context within the story which allows us to fit it into the world.
4) The new content must be optional (supports point 1)
With these goals in mind we set out to craft new storylines which could integrate with the game without breaking the original plot and we came up with two concepts: Expansions and Characters.
Expansions would either have to be side quests jammed into the existing game (Tales of the Sword Coast) or story events which happen between of following the game (Throne of Bhaal)
We are still planning on going the expansion route, but timeline issues have forced us to push back the expansion planning.
Characters seemed a good solution to us at it would allow us to add new, optional, non-critical path content to the game within the context of some new, interesting NPC characters. We felt the new characters would add to the game and not take anything away and I think we are correct in this. The character structure also allows us to clearly demarcate new content for contractual reasons.
With this organization in our understanding and in our agreements, we will be proceeding with the two forms of new content as we move forward.